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-   -   McMeeple's TMNT Customs (https://www.heroscapers.com/community/showthread.php?t=53759)

mcmeeple January 31st, 2017 09:40 AM

McMeeple's TMNT Customs
 
http://i1036.photobucket.com/albums/...psebic6voj.jpg


Get the current PDF with finished figures here


With the influx of TMNT Heroclix sets I am eager to make use of all the new figures. I will be posting my drafts and final cards here.

From a design standpoint it is worth mentioning that part of my motivation when designing these figures is that I primarily play with my son who is currently 8 years old. Keeping the figures relatively simple is key. Not because he can't understand them, but because when he has 6 or 7 cards under his control it is hard for him to remember all the details. So straight forward cards with straight forward powers make the game smoother and more fun.

I have 29 units planned (hero and squad) covering the majority of the Heroclix figures. I am skipping a few due to the price of the figures.

Finished units in the PDF:
  • BAXTER STOCKMAN
  • MOUSERS (squad)
  • SHREDDER
  • ALPHA ONE
  • FOOT SOLDIER (squad)
  • FOOT NINJA (squad)
  • KARAI
  • FUGITOID
  • BEBOP
  • ROCKSTEADY
  • CHIEN KHAN
  • ZOG
  • TRICERATON (squad)

Planned Units:

My planned customs based on the figures I own.
  • LEONARDO
  • MICHELANGELO
  • DONATELLO
  • RAPHAEL
  • APRIL O'NEIL
  • SPLINTER
  • LEATHERHEAD
  • SLASH
  • METALHEAD
  • NOBODY
  • CASEY JONES
  • KRANG
  • KRANNG SUBPRIME
  • SQUIRRELANOID (squad)
  • IRMA
  • ALOPEX

FULL DISCLAIMER - I have liberally borrowed, stolen and copied powers, stats and ideas from others cards. I have added my own dash to the mix. I just don't want to pretend these are all 100% my ideas.

mcmeeple January 31st, 2017 09:42 AM

Re: McMeeple's TMNT Customs
 
Here are my current work-in-progress cards. We are working on Bebop and Rocksteady. My nostalgia for these guys made me eager to start here.

https://www.heroscapers.com/communit...6_original.jpg

https://www.heroscapers.com/communit...7_original.jpg

This is my first time doing custom figures. You will no doubt notice I have borrowed powers from other classic scape figures. I am very interested in any feedback regarding powers, stats, points etc.

I mention this is my first time because I am certain I need help. We have played these and they are fun, but I am not sure about pricing. And I am sure there are nuances I am overlooking because I am reading things the way I want them to, not what they say.

mcmeeple January 31st, 2017 03:08 PM

Re: McMeeple's TMNT Customs
 
I am realizing I should have put this in the Custom Comic Creations forum...can someone move it please? Not sure who can do that...

Tornado January 31st, 2017 04:24 PM

Re: McMeeple's TMNT Customs
 
I think only Administrators can move threads. Xorlof is usually active.

Looks good so far. More TMNT is always good. :)

japes January 31st, 2017 08:27 PM

Re: McMeeple's TMNT Customs
 
Quote:

Originally Posted by Tornado (Post 2134167)
I think only Administrators can move threads. Xorlof is usually active.

Looks good so far. More TMNT is always good. :)

Moderator's can to an extent...for instance I can move stuff from within the Marvel area to other places within Marvel but I have no power outside of that realm so I can't move this from here into there. X would be your best bet.

mcmeeple February 2nd, 2017 10:44 AM

Re: McMeeple's TMNT Customs
 
My next batch of drafts. Almost have all of the Foot Clan done. (Technically I have lots more cards but I am waiting to post until I play test them at least once or twice with my son to work out obvious kinks as much as possible).

Shredder
https://www.heroscapers.com/communit...9_original.jpg

Foot Soldiers (now that we have both foot soldier and foot ninja minis I love the ability to represent different levels of troops within the clan)
https://www.heroscapers.com/communit...1_original.jpg

Foot Ninjas
https://www.heroscapers.com/communit...2_original.jpg

Karai
https://www.heroscapers.com/communit...3_original.jpg

Up next is Baxter Stockman, the Mousers and Alpha One.

As usual, I am open to any kind of feedback here...especially on point costs which I feel are too randomly assigned for my tastes (though I did try to base them on existing figures whenever possible).

Tornado February 2nd, 2017 03:38 PM

Re: McMeeple's TMNT Customs
 
Are your customs for classic or Marvel Heroscape?

I think the Foot Soldiers may be a bit overpriced with 2 Defense. That is paper thin.

The Shuriken SA is a little open. Is that supposed to be three attacks of three, or three attacks for every Foot Ninja?

If just 3 for 3 I think you should change it to 'A Foot Ninja' instead of 'Each Foot Ninja'.

mcmeeple February 2nd, 2017 03:51 PM

Re: McMeeple's TMNT Customs
 
Quote:

Originally Posted by Tornado (Post 2134453)
Are your customs for classic or Marvel Heroscape?

These are intended for Marvel Scape to be played with other supers.

Quote:

Originally Posted by Tornado (Post 2134453)
I think the Foot Soldiers may be a bit overpriced with 2 Defense. That is paper thin.

Good call. I want them to be cheap so your inclined to bring a mess of them (trying to make it thematic in this sense).

How low would you go? 40 perhaps? Putting them on par with Fyorlag Spiders.

Quote:

Originally Posted by Tornado (Post 2134453)
The Shuriken SA is a little open. Is that supposed to be three attacks of three, or three attacks for every Foot Ninja? If just 3 for 3 I think you should change it to 'A Foot Ninja' instead of 'Each Foot Ninja'.

Yeah, that is confusing. I will reconsider and adjust.

mcmeeple February 3rd, 2017 11:15 AM

Re: McMeeple's TMNT Customs
 
Did some play testing last night with these guys and made some changes to the cards. The Foot Soldiers were indeed over priced in my opinion.

Also, I figured out how convoluted it is to give a squad a special attack. Does everyone have to use it? How does it work etc. So I nuked the power and gave them a different trick. They really are a pretty close replica of the Ninjas of the Northern Wind. But that's ok with me for now. I adjusted their point cost as well and I think it is more appropriate (They have 3 figures instead of the Northern Wind figures count of 4).

Here are the new cards:

Foot Soldiers:
https://www.heroscapers.com/communit...0_original.jpg

Foot Ninjas:
https://www.heroscapers.com/communit...2_original.jpg

mcmeeple February 3rd, 2017 12:10 PM

Re: McMeeple's TMNT Customs
 
Here is Fugitoid. It was hard deciding who to align him with given that he is all over the place in the different iterations of the franchise. I put him with the footclan due to how he will relate to other figures (Alpha One, Baxter and Mousers).

Fugitoid:
http://i1036.photobucket.com/albums/...pshj2k3i1z.jpg

Again, this is a work-in-progress. Feedback is welcomed!

I forgot about photobucket...i will push my images there now instead of spamming up the Heroscapers gallery :)

japes February 3rd, 2017 12:21 PM

Re: McMeeple's TMNT Customs
 
Quote:

Originally Posted by mcmeeple (Post 2134600)
Here is Fugitoid. It was hard deciding who to align him with given that he is all over the place in the different iterations of the franchise. I put him with the footclan due to how he will relate to other figures (Alpha One, Baxter and Mousers).

Fugitoid:
http://i1036.photobucket.com/albums/...pshj2k3i1z.jpg

Again, this is a work-in-progress. Feedback is welcomed!

I forgot about photobucket...i will push my images there now instead of spamming up the Heroscapers gallery :)

If you give baxter some sort of play with androids then you'd be able to move him around team wise. I think playing up the fact that he's been all over the place should be explored. Make him work with different combinations army types. About the only thing consistent with him is that he hates the rock soldiers and Krang. Anyone against those guys he'd ally with.

Or do two versions. One that works with the Turtles and one with the Foot.

mcmeeple February 3rd, 2017 12:55 PM

Re: McMeeple's TMNT Customs
 
Quote:

Originally Posted by japes (Post 2134601)

If you give baxter some sort of play with androids then you'd be able to move him around team wise. I think playing up the fact that he's been all over the place should be explored. Make him work with different combinations army types. About the only thing consistent with him is that he hates the rock soldiers and Krang. Anyone against those guys he'd ally with.

Or do two versions. One that works with the Turtles and one with the Foot.

Great ideas for sure! Thank you.

Yes, the goal with Baxter, mousers, Alpha One and Fugitoid is that they work together. I am excited to post my designs for those guys. I plan to play them this weekend and tweak before posting them here.

Two versions is a great idea depending on who wants to play the figure.

I am also connecting in the Soulborgs with Alpha One and Baxter. Given their robot like nature its a fun way to tie in classic scape figures that might find their way into a super hero fight.

I think these guys that bond with robots/androids could be really key figures given how many robots and such there are in the TMNT world and even in the limited figures we have: Mousers, Fugitoid, Metalhead, Irma, Kranng Subprime. I think there is more but I am drawing a blank.


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