The Book of Wonder Woman (II)
The Book of Wonder Woman (II) C3G DC WAVE 26 WOMEN OF WONDER http://heroscapers.com/c3g/released/...anII_comic.png Comic PDF http://heroscapers.com/c3g/released/...manII_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Streets of Gotham set. Its model number and name are #034 / Wonder Woman. _________________________________________________________________ Character Bio - Known to "man's world" as Wonder Woman, Diana is the princess and champion of the powerful Amazons. Naturally talented and bestowed with magical gifts, Diana fights both for her people and the weak and defenseless. Though she is one of the strongest fighters the world has ever known, she is more prone to showing her merciful, loving side. But when the battle lines are drawn, and lives are on the line, nothing can withstand the fury of an Amazon! _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Wonder Woman (II) - Design Phase
NAME = WONDER WOMAN
SECRET IDENTITY = DIANA PRINCE SPECIES = AMAZON UNIQUENESS = UNIQUE HERO CLASS = WARRIOR PERSONALITY = FIERCE SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 6 RANGE = 1 ATTACK = 5 DEFENSE = 6 POINTS = 370 AMAZONIAN FURY If there are 4 or more Wound Markers on this card, Wonder Woman adds 2 to her Attack number, cannot use her Sword of Hephaestus or Amazonian Training special powers, and after she attacks an adjacent figure with a normal attack, she may attack one additional time. SWORD OF HEPHAESTUS Before Wonder Woman rolls attack dice for a normal attack against an adjacent figure, you may choose either the defending figure or a figure adjacent to the defending figure. If the defending figure receives at least one wound from that attack, the chosen figure receives one additional wound. AMAZONIAN TRAINING When Wonder Woman rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. When rolling defense dice against any attack from an adjacent attacking figure, if there are excess shields rolled, the attacking figure receives one wound. FLYING SUPER STRENGTH change log:
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Re: The Book of Wonder Woman (II) - Design Phase
comic art:
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Re: The Book of Wonder Woman (II) - Design Phase
This is the last draft of what we worked out in my design thread, with one change being that I dropped Whirlwind Assault for a new power. If no one cares for that one, I'm open to suggestion. We could also make it more of a play on Cleave and make it so it only triggers on wounding the defending figure, but each adjacent figure receives a wound.
One other thing to still work out if Flying y/n? The argument for being that she is almost always portrayed being able to, the argument against being that she doesn't do it all the time and this is a sword-and-sandals fighter version. Also, the mini. I have the Streets of Gotham one as a placeholder in the OP. It's cool and she's carrying a sword and shield: http://herominis.com/media/catalog/p...s/g/sg034f.jpg However, it's a tad on the more expensive side at $4 there are a number of recent, cheaper WW figures, including this on from the Superman and Wonder Woman set: http://940ee6dce6677fa01d25-0f55c912...es/1082820.jpg |
Re: The Book of Wonder Woman (II) - Design Phase
I'd definitely be in favor of using a mini with a sword if possible. Also the more silver outfit. There's two other options...
http://i.imgur.com/DKglgVX.jpghttp://i.imgur.com/twq6mK3.jpg ...but neither is any cheaper and both have her lasso, so the Streets of Gotham one might be best, unless others have a strong preference. $4 isn't too expensive and there's a bunch of cheap alternatives so that's a non-issue for me. For the card itself, I'm mostly good with it. I like the combat powers and the mode switch should be fun. It's been hashed out and, yeah, no issues. For Flight... man, I hate to say it, but I think we do need to include it here. I think we should try and disincentivize it, though, possibly by making sword sweep only trigger if she doesn't fly, or by making her roll less dice when flying, or generally make your choice "fight or flight." It'd be unthematic for, when the Justice League springs into action, Wonder Woman is running on the ground while everyone else flies. |
Re: The Book of Wonder Woman (II) - Design Phase
I like the Streets of Gotham mini, and Amazonian Fury and Amazonian Training are perfect. :up:
I was going to say cut Flying, but I kind of like johnny's suggestion. I like Sword Sweep more than Whirlwind Assault, but I'm still not completely sold on it. I kind of feel she should have something that's more versatile/tactical, especially since the switch to Amazonian Fury plays up the theme of her cutting loose and going berserk. Maybe something that allows her to roll for autowounds at any point during her movement? I'm imagining her cutting her way through a crowd or dancing around a large target dealing out quick hits. |
Re: The Book of Wonder Woman (II) - Design Phase
Two attacks of 7 that effect 2 figures with each attack, with one shield defense and 7 life to make sure she gets a chance to use it a bunch. What is the point total you are going for here? 500+ right now based on what I'm seeing.
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Is she has 4 wounds and then is healed is she still in Fury mode?
A Sword Sweep SA that attacks multiple figures would be cool. |
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