Undead Gravedigger
A friend and i wanted a to make Zombies even more threatening by giving them a leader....
GRAVEDIGGER LIFE 3 MOVE 5 RANGE 1 ATTACK 3 DEFENSE 3 Lantern / Zombie Inspiration All Zombies may add one to thier movement as long as the Gravedigger remains in play. DIG Instead of attacking Gravedigger may attempt to resurrect a previously destroyed Zombie, on a roll of 15 or higher place a Zombie adjacent to Gravedigger. Horde Movement allowing up to 3 Zombies to move with Gravedigger. Was thinking cost to be around 100 http://i69.photobucket.com/albums/i6.../picts1001.jpg THX for looking:D |
Re: Undead Gravedigger
I like the idea. It's pretty cool.
I suggest, considering how cheap the Zombies are, that you lower the D20 number to about 13. Then make him about 120 points and give him 4 defense. I think that would be great! |
Re: Undead Gravedigger
He should have more life than that. He should have like 8 or 9 life and obviously he can only be hit on the head, but he then should only have 2 atk/def. This way he can actually stay on the board long enough to fulfill his cheerleading duties.
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I like him, too. The first ability is frighteningly powerful, considering that 6 zombies already move at once. I like the others, with Tubification's mod to 13 and 4 Def. With a 13 and the chance for only one Zombie, in conjunction with the Zombie Movement, it's like a Water Clone alternative, especially against armies with all large figures.
Call the last power Zombie of Morindan Movement Bonding, and say that it lets 3 Zombies of Morindan you control move up to 4 spaces each. Note that since they are "Undead," and that the word Zombie does not appear anywhere on the card except in the unit name (and we all know that Viking is a fuzzy Heroscape term; what is Valguard?). |
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YES! love the "meatshield" idea, and for fixxin up my movement bonding... You guys have enriched my play with this custom, and given me a well needed laugh as well...
GRAVEDIGGER LIFE 8 MOVE 5 RANGE 1 ATTACK 3 DEFENSE 2 Lantern / Zombie Inspiration All Zombies may add one to thier movement as long as the Gravedigger remains in play. DIG Instead of attacking Gravedigger may attempt to resurrect a previously destroyed Zombie, on a roll of 13 or higher place a Zombie adjacent to Gravedigger. Zombie of Morindan Movement Bonding, allows up to 3 Zombies of Morindan you control move up to 4 spaces each when ever u take a turn with the Gravedigger... and 120 points now |
Re: Undead Gravedigger
Am I the only one that thought VIRTU would be using this mini?
http://i539.photobucket.com/albums/f...ave_robber.jpg It is a nice cheap option though for other people that want to try this custom Edit fixed image |
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All I see is a Fortune City.com logo.
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VIRTU, where'd the miniature come from? |
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