Heroscapers

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-   -   The Book of Bob (https://www.heroscapers.com/community/showthread.php?t=55075)

Tornado August 13th, 2018 09:59 AM

The Book of Bob
 
The Book of Bob

C3G INDY PUBLIC EXCLUSIVE COLLECTION #18
DALEKS AND DINOS

http://heroscapers.com/c3g/released/..._Bob_comic.png
Comic PDF

http://heroscapers.com/c3g/released/...G_Bob_mini.png
Mini PDF

The figure used for this unit is a Schleich Tyrannosaurus Rex figure from the Dinosaurs set.
Its catalog number is 14525.

_________________________________________________________________

Character Bio - Irrawaddy Skinner, a showman who dresses like Uncle Sam, has brought his Cursed Earth dinosaurs to Mega-City One so he can charge people to see them. Skinner's four great carnivorous dinosaurs are very unhappy at being caged and keep hurting themselves. The showman tells his robot assistant, Granville, that it doesn't matter if they kill themselves because there's plenty more where they came from. Granville feels compassion for the captives and wants to get them back in the Cursed Earth somehow. A daring escape unleashes the fearsome four on the streets of MC-1 and a clash with Judges, including Dredd himself. - from britishcomics.wikia

_________________________________________________________________

-Rulings and Clarifications-
  • Base Clarification: Bob is a double-based figure.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Tornado August 13th, 2018 10:00 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
NAME = BOB

SPECIES = DINOSAUR
UNIQUENESS = UNIQUE HERO
CLASS = DEVOURER
PERSONALITY = FEROCIOUS

SIZE/HEIGHT = HUGE 14 (2-Hex)

LIFE = 1

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 4

POINTS = 65

TOO TOUGH TO DIE
Start the game with one gray Head Marker on this card. Whenever Bob would receive one or more wounds, you must remove the Head Marker from this card to ignore those wounds. Before rolling for initiative each round, if there is not a Head Marker on this card, you must destroy Bob.

BOB & CAROL & TED & RINGO
After revealing an Order Marker on this card and before taking a turn with Bob, you may take a turn with up to three other figures you control that have the Bob & Carol & Ted & Ringo special power.

TOUGH

When rolling defense dice against a normal attack, Bob always adds one automatic shield to whatever is rolled.

SUPER STRENGTH

Tornado August 13th, 2018 10:00 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
Comic Art

Background
Figure



Bob



Carol
Ted
Ringo

Lazy Orang August 13th, 2018 10:03 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
Huzzah! :)

Tornado August 13th, 2018 10:03 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
https://c1.staticflickr.com/5/4694/2...59f13c1f_b.jpg

Ronin August 13th, 2018 10:05 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
Dinosaurs! Heck yeah!


IAmBatman August 13th, 2018 10:17 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
In Too Tough To Die, use “it” consistently instead of “them.”

Super Strength is two words.

Other than that, lets get this into testing! :-D

quozl August 13th, 2018 10:29 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
Same question as I asked before:

Do you mean destroy any one figure or all figures?

TOO TOUGH TO DIE
When one of these figures would receive 1 or more wound markers from an attack or special power, instead of removing it from play you may place a single wound marker on its base. Before rolling for initiative each round, destroy any of these figures with 1 or more wound markers on its base.

Tornado August 13th, 2018 10:32 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
Destroy figures with a wound marker on its base.



TOO TOUGH TO DIE
When one of these figures would receive 1 or more wound markers from an attack or special power, instead of removing it from play you may place a single wound marker on its base. Before rolling for initiative each round, destroy any all of these figures with 1 or more wound markers on its base.


Does that work?

japes August 13th, 2018 10:32 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
Yeah as worded Tornado you can have two figures receive wounds in a round and then at the next round you only have to destroy 1 figure. I believe your intent is to have all figures with a wound on it base to be destroyed before the next round, Correct?

NINJA'd

TOO TOUGH TO DIE
When one of these figures would receive 1 or more wound markers from an attack or special power, instead of removing it from play you may place a single wound marker on its base. Before rolling for initiative each round, destroy all of these figures with 1 or more wound markers on its base.

quozl August 13th, 2018 10:32 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
Yes, but all of them or just one of them?

EDIT: :ninja: If you want them to last longer, you could go for just one.

Tornado August 13th, 2018 10:35 AM

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
 
All figures with a wound marker on their base.


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