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-   -   The Book of Masahiro Arashi (https://www.heroscapers.com/community/showthread.php?t=50413)

Lord Pyre June 12th, 2014 01:39 PM

The Book of Masahiro Arashi
 
The Book of Masahiro Arashi

C3G CRUSADE WAVE 23
AROUND THE WORLD


http://heroscapers.com/c3g/released/...ashi_comic.png
Comic PDF

http://heroscapers.com/c3g/released/...rashi_mini.png
Mini PDF

The figure used for this unit is a Heroclix figure from the Indy set.
Its model number and name are #031-033 / Arashi.
Its model number and name are #211 / Masahiro Arashi.
_________________________________________________________________

Character Bio - In the past Masahiro Arashi was a Yakuza thug. He would leave behind a calling card with each murder he was sent to do: a coin engraved with the Japanese Kanji meaning death. He murdered the family of Ana Ishikawa when she was only a young girl, setting her on the path to becoming the warrior Shi. Eventually he became the head of a large corporation, Arashiyama International, and a Yakuza Oyabun, a leader of a Yakuza family. While respected on the outside, he keeps himself focused by regular sparring sessions with his Inner Guard, or finds criminals off the street to engage in single combat with.
_________________________________________________________________

-Rulings and Clarifications-
  • Q - If Masahiro chooses a figure for Ruthless Command, but he is destroyed before the end of the round, do I still have to sacrifice one of my own figures if the chosen figure is still in play?
    A - No. Unless otherwise stated, all power effects stop working once all the figures on that card are destroyed. As soon as Masahiro is destroyed, his allies no longer receive the Attack die, but do not have to be destroyed at the end of the round.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Masahiro Arashi may activate a Yakuza, Ninja, or Assassin Hero or Squad with his Yakuza Oyabun special power. Current Yakuza include Masahiro Arashi. Current Ninja and Assassins.
  • Masahiro Arashi may boost the attack of a Yakuza, Ninja, or Assassin Hero with his Ruthless Command special power. Current Yakuza, Ninja and Assassins.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-Card Updates:
24 February 2022 - Ruthless Command updated for start of round clarity

Lord Pyre June 12th, 2014 01:46 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
NAME = MASAHIRO ARASHI
SECRET IDENTITY = N/A

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = YAKUZA
PERSONALITY = PASSIONATE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 170


YAKUZA OYABUN
After revealing an Order Marker on this card, before taking a turn with Masahiro Arashi, you may choose any one Yakuza, Ninja, or Assassin Hero or squad you control and first take a turn with the chosen Hero or squad.

RUTHLESS COMMAND
After rolling for initiative, if there is at least one Order Marker on this card, you may choose an opponent's Unique Hero. For this round, all other Yakuza, Assassin, and Ninja Heroes you control add 1 to their Attack numbers when attacking the chosen Hero with a normal attack. At the end of the round, if the chosen Hero is not destroyed, you must destroy one other Yakuza, Assassin, or Ninja Hero you control.

RUTHLESS COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Masahiro Arashi is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure.


Spoiler Alert!

Lord Pyre June 12th, 2014 01:52 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
I'm pretty flexible on this design, especially with that last two powers. He's basically head of the Yakuza, and I have a squad of Yakuza planned, plus he hired Tomoe's band of assassins, so I want him to work with all of them, hence his first power.

Might be a while before I get to an initial, busy summer so far, so lots of time to hash it out.

johnny139 June 12th, 2014 02:04 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
Mixed opinion on "Yakuza" as a class in general - I don't think there's much difference between a Japanese organized criminal and an American one. I don't see why this guy wouldn't interact with Kingpin, so to speak.

Powers overall look fine from what little I know of the character.

Lord Pyre June 12th, 2014 02:15 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
Quote:

Originally Posted by johnny139 (Post 1945374)
Mixed opinion on "Yakuza" as a class in general - I don't think there's much difference between a Japanese organized criminal and an American one. I don't see why this guy wouldn't interact with Kingpin, so to speak.

Powers overall look fine from what little I know of the character.

What they do is similar, but they would never interact with one another. The Yakuza are very family-oriented (Kind of like the Mafia), much more closely-knit than Kingpin who works with anyone and everyone.

Plus I don't really want more Criminal synergies, much rather have a little niche that works with Assassins and such than Criminals.

johnny139 June 12th, 2014 02:55 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
I definitely see the logic and agree with avoiding more strands in the Criminal web. I don't mind Yakuza as a one-off class, for him, but as a new class with synergy I'm not as much a fan. Maybe go with "Enforcer" rather then Yakuza there? So far we only have Firebrand (who wouldn't hurt for some synergy) and the LexCorp Security (who would work better with Order Markers on their card). And the Yakuza Enforcer would make sense as an Enforcer as well.

IAmBatman June 12th, 2014 03:50 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
I suspect his points are a little low (I see him keeping pace with Batman (I) as written up, especially taking the bonding into account). No idea on the theme. The mechanics all seem clear enough. You'll have to make sure none of that bonding is too fierce as that's potentially an eclectic group of partners for him.

A3n June 12th, 2014 05:41 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
:up: I got no issues with it, generally but I think 5/5 attack/defense might be a little high. Otherwise looks good to me. I like both choices for the personality & might lean a little more to Passionate.

TrollBrute June 12th, 2014 09:59 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
How powerful is this guy? Is he just a normal human? If so, 6/1/5/5 stats seem high, especially with the chance to get to 6 Attack and Defense pretty easily if he's facing squads or weak heroes.

Powers look good otherwise, though I agree with johnny in that I'd prefer not to go with 'Yakuza' if it's only going to be used for one or two figures.

Margloth June 13th, 2014 09:04 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
How about Ruthless Counterstrike (and a drop of 1 defense) in place of vanilla Counterstrike? Given that the Yakuza are pretty ruthless (even tO their own if they fail), it would be kind of neat to have them in the same vein as Samurai but more vicious.

tcglkn June 14th, 2014 01:25 AM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
Quote:

Originally Posted by TrollBrute (Post 1945490)
How powerful is this guy? Is he just a normal human? If so, 6/1/5/5 stats seem high, especially with the chance to get to 6 Attack and Defense pretty easily if he's facing squads or weak heroes.

I was wondering the same thing, he's just a normal human right?

SirGalahad June 18th, 2014 02:56 PM

Re: The Book of Masahiro Arashi ~~ Design Phase
 
If you consider the Yakuza to be normal humans... :smile:

As written, I'm reading that Battle Focus would stack and would also trigger if a figure is destroyed by him via Counter Strike.

OM1 Opponent's squad figure destroyed via Counter Strike. Now A/D = 6
OM1 Arashi destroys opponent's figure. Now A/D = 7
OM2 Opponent's squad figure destroyed via Counter Strike. Now A/D = 8
OM2 Arashi destroys opponent's figure. Now A/D = 9
OM3 Opponent's squad figure destroyed via Counter Strike. Now A/D = 10
OM3 Arashi kicks anybody's butt with A=10 + bonuses


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