Re: Designing - The Book of Kingpin
Everyone seems to be OK with the first page, and we have chosen the figure, so I am gonna go ahead and do a playtest. Thanks to all for the help to get this far. Designing Kingpin after a huge Criminal faction was a bit daunting earlier this year, and it has been a long road, but it was smooth thanks to all of you. :toast:
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Re: Designing - The Book of Kingpin
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Re: Designing - The Book of Kingpin
:word:
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Re: Designing - The Book of Kingpin
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http://images.buddytv.com/articles/d...yne-newton.jpg |
Re: Designing - The Book of Kingpin
Yes.
Gees ... he looks like he has boobs in that picture. :-P |
Re: Designing - The Book of Kingpin
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Re: Designing - The Book of Kingpin
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT Kingpin - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass - FUN TEST/ Consider whether or not the design was fun to play. Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass - Army Test/ Does it pass? Yes, 210 at first started to feel too low, but the villains lost in the end and things seemed very fair. Map: Negative Zone Units: Kingpin, Black Mask, Two-Face, and Penguin VS Batman, Robin, Dare Devil, and Alfred
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass? YES, this was a great game. I highly recommend this 550 trio of gangster/assassins. Map: Negative Zone Units: Kingpin, Elektra, and Bullseye VS Dare Devil, Punisher, Robin, and Alfred
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass? YES, this was a great game. I highly recommend this 550 trio of gangster/assassins. Map: Negative Zone Units: Kingpin, Absorbing Man, and Lex Luthor Battlesuit VS Superman and Flash
Spoiler Alert!
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Re: Designing - The Book of Kingpin
So are you just doing army tests here due to his bonding prowess?
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Re: Designing - The Book of Kingpin
Yeah, 3 army tests only and I plan on asking the other testers to do the same as well.
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Re: Designing - The Book of Kingpin
Works for me. I'm doing 4 for ULTRON, but I might scale back if results are conclusive after the first couple.
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Re: Designing - The Book of Kingpin
Second army test in. I really like KP and how he basically can give a Criminal faction a lot of flexible "on the fly" options. But that second army of KP, Bullseye, and Elektra was AWESOME. They are very deadly, and lots of fun.
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Re: Designing - The Book of Kingpin
Testing is done, and I pass him at 210. I will propose to move to ERB tomorrow, preemptive yeas are appreciated.
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