Re: Draftable Vehicles - Waiting for new Initial Test
Yep. And since these rules are more or less meant to work for enclosed structures as well, there is plenty of likelihood of additions for things a figure can stand on.
#5 was the easy to answer question, though. I'm going to try to review the rules and bumble my way through 1-4 tonight. |
Re: Draftable Vehicles - Waiting for new Initial Test
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How is that better than ending movement on an adjacent space allowing you to enter the vehicle? We don't mention whether or not a figure takes leaving engagement attacks when entering the vehicle - just that they don't take them from figures occupying the vehicles. This could all probably be spelled out more clearly and succinctly, though. The fact that figures outside the vehicle and figures inside the vehicle are never engaged probably makes the LEA language that's there currently unnecessary. Quote:
But some enclosed structures, like the Small House, or the Port-a-Potty might, as might some large vehicles. Even something like an 18-Wheeler would be odd to enter from the side of the trailer. Quote:
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Re: Draftable Vehicles - Waiting for new Initial Test
You got it right Bats. That can be adjusted as needed.
Not sure if I agree with 3. You can now.attack after moving from inside the car which is huge. Hard to say until we.try this stuff out. :) I know it looks like a lot but I think it will all play pretty smoothly once you try it.out or at least that is the goal. :) |
Re: Draftable Vehicles - Waiting for new Initial Test
For standing on DOs, I've kind of been in the same place where I've just made up rules on the fly. But if we're moving towards DOs as a draftable and balanced part of the game experience, should now be the time to work on standardizing that as well? I'm just thinking an aerial view of the "mini" showing spots a figure could stand on linked in the books would be plenty. (Assuming there are still people around who have them)
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I dunno, that wording is probably crap, but you get my point. The current system just seems at odds with how you move onto pretty much everything else in the game. You don't activate a glyph by ending your move adjacent to it, then doing an extra thing to actually get onto it. You just move onto it, and there you go. Same with moving onto terrain and destructible objects. I feel that rooting the "moving into stuff" process in the same mechanics as the "moving onto stuff" process will make it a lot more intuitive than having an extra thing you have to do. I just misread the line about LEAs. That's entirely my bad. Quote:
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But all joking aside, that's really where a lot of my concerns come from. I'm not a smart guy, and I like games I can understand. Like I said, I'm drawn to Heroscape over other games because of the simplicity. It's something the original designers of the game seemed to really strive for. I like that I don't have to crack open a rulebook for 90% of the games I play. I've always had to have the rules beside me for vehicles and I probably always will, but I'd like to minimize how many times I have to look at them. Like I get we'll probably never get them down to the simple perfection of the SI or Spell rules, just cause there's a lot more going on. But it would be cool to get as much of it as possible to click in the way those 2 rulesets do. You pretty much never need to look at those PDFs because the rules have this "duh" factor to them. That's where I'm coming from. If the rest of C3G disagrees with my ideas, I can see why and I wouldn't be upset about it or anything. I'll still try my best to chip in and help no matter what, cause I want my Tardis. :) |
Re: Draftable Vehicles - Waiting for new Initial Test
On the porta-potty, we ran into the issue where a row of them would create a LOS barrier they you couldn't shoot through, but you could just walk through that same wall. In real life a porta-potty only has one door, you don't enter on one side of a row of the and exit on the other side. If you want to do that you'll have to cut or blow a hole in it, which requires an attack.
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Re: Draftable Vehicles - Waiting for new Initial Test
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~A3n, Going in Style |
Re: Draftable Vehicles - Waiting for new Initial Test
MrNobody I'm completely fine with your taking a crack at some simplified/clearer wording based on your suggestions. I definitely am in hopes that the final version of this has better pictures/art to go with it to improve the understanding of the rules, but that's out of my purview. I've taken the wording about as far as I can at this point.
Really, though, the biggest thing we're trying to nail down right now is the mechanics, followed by perfecting the wording (in Final Editing, probably). I'd be fine with doing that change to the movement. I'd love to see you take a crack at writing it out. :-) I find when writing rules I often get too caught up chasing corner cases and over-explain to the detriment of clear flow. |
Re: Draftable Vehicles - Waiting for new Initial Test
I think it makes sense to at least try the more complex version, see what plays intuitively, see what makes you go back to double check the rules a bunch, and chart a course from there. Everyone being a bit rusty might work in our favor. :lol:
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Re: Draftable Vehicles - Waiting for new Initial Test
For sure. :-) I'm all about T-Spinny spearheading that when he gets back from his trip. I know Ronin and I are both poised to jump on tests after him.
The biggest thing to figure out is if this version is fun! The last version failed that test. |
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I think the first run at this that got black-flagged on the last lap taught us that there's a lot going on here and we're not necessarily gonna nail it in one take. Might take a few more iterative improvements on the ruleset. Definitely appreciate the ideas for simplifying, Nobody! Don't ever feel like you're being disrespectful by talking about what parts of a design do and don't work for you. |
Re: Draftable Vehicles - Waiting for new Initial Test
I have a question that is probably answered somewhere but I can't find it. Why do you have to reveal an OM to move a vehicle? I was looking over Lady Blackhawk, and she's an adventurer but doesn't work with Mr. Fantastic while driving a car. Considering driving basically replaces your turn, it doesn't seem overpowered to not require an OM to drive it.
I've actually never played with the car, and it looks pretty fun. |
Re: Draftable Vehicles - Waiting for new Initial Test
Good question. I actually did not play it that way. :)
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Re: Draftable Vehicles - Waiting for new Initial Test
Was that one we put on after I ran the Civvies and they terrorized while driving?
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Re: Draftable Vehicles - Waiting for new Initial Test
Not sure but I did not play it that way. I moved a VDO with an OM-less turn but never moved more than one VDO per revealed OM.
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Re: Draftable Vehicles - Waiting for new Initial Test
Yeah, something like that is probably possible. I'm waiting for the initial test to be posted before suggesting any more rules changes, though.
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Re: Draftable Vehicles - Waiting for new Initial Test
So I take it you want me to run it as written? :)
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Re: Draftable Vehicles - Waiting for new Initial Test
I wasn't even necessarily trying to hijack a test in progress, it was just an observation I made that I wanted to keep in the sanctum since you guys were working on stuff anyway. :)
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Re: Draftable Vehicles - Waiting for new Initial Test
Seems like it was pretty relevant! :-) Thanks for posting.
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Re: Draftable Vehicles - Waiting for new Initial Test
The idea is so that you can’t load Red Ghost and the Super Apes in a car then have them move it 4 times per turn, right? It almost seems easier to limit it so just the driver can drive.
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Re: Draftable Vehicles - Waiting for new Initial Test
I'd like to do it the way you're saying, yes. I'm honestly not sure where the rules left off.
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Re: Draftable Vehicles - Waiting for new Initial Test
I think I lost a little interest when I learned how the rules work. :)
I will try to get to it soon-ish. I want to make sure the next release is kosher first. |
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Yeah, my focus has been on Christmas in July as well, but I find stuff like this (campaigns, skyscrapers, etc.) is easy to just ignore in lieu of ongoing releases if we let ourselves. |
Re: Draftable Vehicles - Waiting for new Initial Test
Yeah, I know. I am going to try mock up a Danny the Street and see if that gets me going again.
I just do not like the OM reveal requirement to drive a car so I have not given it much thought in a while. |
Re: Draftable Vehicles - Waiting for new Initial Test
OK, that's in here:
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Re: Draftable Vehicles - Waiting for new Initial Test
I think you should only be able to drive one VDO per revealed OM.
So you could activate Lady B with Mr F and she could drive a car but you could not drive 2-4 cars, just one per OM. |
Re: Draftable Vehicles - Waiting for new Initial Test
I'm down with that. And you're running the initial, so I think it's reasonable you can tweak the rules to find what's fun.
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Re: Draftable Vehicles - Waiting for new Initial Test
So instead of this:
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Re: Draftable Vehicles - Waiting for new Initial Test
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Makes sense to me. Spell rules have a one spell cast per OM reveal and it helps quite a bit to limit issues. |
Re: Draftable Vehicles - Waiting for new Initial Test
That looks nice and clean to me. :up: Would love to hear from Ronin, but I'd say if you feel inspired, Tornado, run with it.
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Re: Draftable Vehicles - Waiting for new Initial Test
Cool. I have had the Sports Car card out for awhile now and use it as a wound marker holder for whatever I am testing. :)
Where were we for cost? 100? |
Re: Draftable Vehicles - Waiting for new Initial Test
Yes. Cost is probably the final thing we'll dial in, though. Not like it particularly matters if it ends up lower or higher.
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Re: Draftable Vehicles - Waiting for new Initial Test
Ronin has expressed his apathy for steering the thread to me on Discord, so I've got the go-ahead to update the text here (and will momentarily). Hope that gets you unstuck, Tornado!
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Re: Draftable Vehicles - Waiting for new Initial Test
Setting up shortly. :)
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Re: Draftable Vehicles - Waiting for new Initial Test
Sweet!
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Re: Draftable Vehicles - Waiting for new Initial Test
Got one test in. Fun stuff.
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Re: Draftable Vehicles - Waiting for new Initial Test
Yea, I think we are on the right track. :)
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Re: Draftable Vehicles - Waiting for new Initial Test
Sweet. :-) Thanks for taking the wheel.
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Re: Draftable Vehicles - Waiting for new Initial Test
OK, here are the results.
Sports Car x2(200), Mr. Fantastic(235), Invisible Woman(215), Lady Blackhawk(110), Iron Man: Hasbro(240) vs. Frankenstein, Dragon Man, Wendigo & Skrull Infiltrator[1000] R1: DM moves. Sue and Reed hop in the Blue Car, Reed declares "I am driving'". Frank moves. Lady B takes the wheel of the Red Car, Reed puts up on the road. Frank moves. Iron Man jumps in the Red Car and Lady B floors it, reaches out the window firing wildly and missing Frank. R2: Lady B Hits and Runs(9+2), wounds Frank, returns misses Frank, Kicks out Iron Man who jets off to high ground and misses Frank who takes one big step and puts his foot on the bumper of the Red Car, the Sword of the Archangel crashing through the windshield and skewering Lady B for 2wounds, Wendigo Leaps, but fails to put his fist through the driver's side window. Lady B Hits and Runs(3+2), misses Frank and flees, Iron Man continues to roll pathetic(3/20skulls), misses Frank, Sue and Reed are too far away to attack. Frank turns his head, spins and charges, misses Tony, Wendi goes after Lady B but fails again. Reed Hits and Runs(3), misses Wendigo, then stretches out an arm to slap Wendigo for a wound. Frank takes a swipe from Tony and runs Reed through an open window for a wound, Wendi continues to claw away like Cujo on the side of the Red Car. R3: Tony finally strikes Frank but his Undead nature resists, Reed H&R(13) wounds Frank, and punches Frank for another wound. Frank rams his sword through the car door and deep into Reed's leg for 2wounds, Wendigo smells blood and manages to wound Lady as she puts back her seat to avoid claws. Reed H&R(16), wounds Frank, then backs over him to finish the job(actually a normal attack). Frank has OM2. Stark wounds Wendi, Reed H&R(12), wounds Wendi, misses with a punch. Wendigo reaches in and yanks Lady B through the windshield and consumes her, heals, a Skrull Infiltrator appears in the driver's seat, "Nice Ride", Wendi spins, strides and rams his head in the driver's side window of the Blue Car, but his jaws just snap air as Sue throws up a force field. R4: Tony continues to do nothing, Reed H&R(12), wounds Wendi, misses with a strike. Wendi misses Reed. Stark 2wounds Wendi, Reed H&R(2), misses, misses. Wendi snatches Reed's arm and slurps him up like a noodle, heals, jumps in Blue Car, "Hello pretty", 4wounds Sue. Tony misses Wendi. DM flies in, misses Stark. R5: Wendi eats Sue, heals, Hits and Runs(6) Tony and 2wounds him with a claw. Tony misses. Wendi H&R(18) wounds Tony, KOs Tony. Winner: Wendi 2/7 wounds, Dragon Man: Full, Skrull Infiltrator, Sports Car: Full, Sports Car: Full. Fun game! Was pretty neat trying to run people over and shooting out the window. This feels tailor made for the F4. Sue is able to hide inside the Sports Car where no one can attack her directly, so now you must either attack the Car with 8 Defense(+2 from Sue) or in this case, Reed with 9 Defense. Also being able to Hit&Run and attack each time with Reed is really nice, especially when you roll low and you only get a turn with him. However once you defeat Reed, you can takeover the Car and go after Sue directly. The Skrull Infiltrator is an eye opener as they are a pretty hard counter to any VDO for a measly 10 points. Once you KO the Driver you can immediately take over the VDO for yourself. It may be a good idea to draft a SI or two whenever one drafts a VDO. Shooting out the windows from the Car felt right, but punching out the window was a little weird like at the end when Wendigo killed Stark from low ground while inside the Car. |
Re: Draftable Vehicles - Waiting for new Initial Test
I want to try them again but with lower cost armies, like around 600-700 against a less dominant opponent. Pretty solid so far.
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Re: Draftable Vehicles - Waiting for new Initial Test
Glad punching out the window of a car felt wrong, because it shouldn't be doable! :-)
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Re: Draftable Vehicles - Waiting for new Initial Test
OK, I was going to suggest range only. :)
Cool, I think it only happened once with Wendigo who could have just got out first. Everyone on the Adventurer team has Range, that Range 2 on Reed is huge. |
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Yeah, but it at least stops Reed from using Rubber Wrap, which I find to be his most annoying weapon.
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Re: Draftable Vehicles - Waiting for new Initial Test
Does it mean that adjacent figures outside the vehicle can't attack figures inside the vehicle?
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