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-   -   Scapemage's Public Design Thread (https://www.heroscapers.com/community/showthread.php?t=55033)

Scapemage August 2nd, 2018 09:33 AM

Scapemage's Public Design Thread
 
Most of my old designs from years past are severely outdated, so this will serve as a new thread for me to post my new designs and rehashes.


Deadman

Scapemage August 2nd, 2018 09:34 AM

Re: Scapemage's Public Design Thread
 
Whoosh.

Scapemage August 2nd, 2018 09:34 AM

Re: Scapemage's Public Design Thread
 
BEAST BOY
GAR LOGAN

https://images-na.ssl-images-amazon....1Sd3X7OxSL.jpg

DOLPHIN
UNIQUE HERO
TITAN
WILD
SMALL 2

LIFE 1
MOVE 6
RANGE 1
ATTACK 1
DEFENSE 1
POINTS 15

WATERLOGGED
If Beast Boy enters a land space, he must immediately end his movement.

WATER STRENGTH 3
Beast Boy does not stop his movement when entering a water space. Add 3 dice to Beast Boy's attack and defense while he is on a water space.


AQUATIC LIFT
Friendly figures do not have to stop their movement when entering water spaces within 1 space of Beast Boy.

IAmBatman August 2nd, 2018 10:01 AM

Re: Scapemage's Public Design Thread
 
Didn’t Man-Bat have some sort of Echolocation power? Or was that Sonar? I confuse the two.

I think you could fold the first two powers into one. “Marine Life 3” or something.

Ronin August 2nd, 2018 10:06 AM

Re: Scapemage's Public Design Thread
 
Man, that Teen Titans cover cracks me up every time. Everybody looks so grim, and then you got that goofy-looking Beast Boy.

I think he's a bit on the long side for a Beast Boy transformation - I'd simplify it to something like this:

Quote:

WATERLOGGED
If Beast Boy enters a land space, he must immediately end his movement. Beast Boy does not stop his movement when entering a water space. Add 3 dice to Beast Boy's attack and defense while he is on a water space.

SUBMERGE 17

Scapemage August 2nd, 2018 10:17 AM

Re: Scapemage's Public Design Thread
 
I'm happy with that. I really love the Submerge reuse but I'm not married to it. I haven't changed the design since our previous discussion about it, am still thinking about simplifying, but that seems to work well.

IAmBatman August 2nd, 2018 10:21 AM

Re: Scapemage's Public Design Thread
 
I'm not sure the current Echolocation is really nailing the theme of that title, so I don't mind seeing it go. Still, the idea of giving this guy something beyond strong and hard to hit on water maps would be nice. It'd be nice if he had some utility for his buddies on a water map.

Arkham August 2nd, 2018 10:49 AM

Re: Scapemage's Public Design Thread
 
Yep, I'd personally like the Dolphin to be more support based. Not sure what that looks like quite yet.

IAmBatman August 2nd, 2018 10:52 AM

Re: Scapemage's Public Design Thread
 
So if Echolocation is the location of objects by sound instead of sight, maybe he makes it so opponent's figures within, say, 4 spaces of him can be targeted for attacks without being in clear sight? Something like that?

Scapemage August 2nd, 2018 11:30 AM

Re: Scapemage's Public Design Thread
 
ECHOLOCATION
Friendly figures on water spaces within 3 clear sight spaces of Beast Boy do not require line of sight to attack opposing figures within 5 spaces of Beast Boy with normal attacks.

IAmBatman August 2nd, 2018 11:31 AM

Re: Scapemage's Public Design Thread
 
Shouldn't the on water spaces restriction be on the opponent's figures rather than the friendlies? He's doing the locating in the water. (Though, honestly, I'd be OK with dropping any water space requirements on that power just to give it more utility. The dolphin should be able to locate anywhere and jump up from the water to communicate that).

Scapemage August 2nd, 2018 11:36 AM

Re: Scapemage's Public Design Thread
 
The idea was that he could send signals to his allies through the water. I'd be happy dropping that restriction entirely.


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