Gary's Heroscape Site & Stuff
https://heroscape.glasq.com/online/s.../signature.png
Since I don't have anything interactive for feedback or comments on the site itself, I thought I'd setup this thread. I'll post here about changes/additions to the website. |
You spin me right round baby right round like a bullet train right round...
http://heroscape.glasq.com/avatars/mimring_tr.gifhttp://heroscape.glasq.com/avatars/finn_tr.gifhttp://heroscape.glasq.com/avatars/thorgrim_tr.gifhttp://heroscape.glasq.com/avatars/tarn1_tr.gifhttp://heroscape.glasq.com/avatars/tarn2_tr.gif http://heroscape.glasq.com/avatars/tarn3_tr.gif http://heroscape.glasq.com/avatars/tarn4_tr.gifhttp://heroscape.glasq.com/avatars/carr_tr.gif http://heroscape.glasq.com/avatars/taelord_tr.gif "AHhhhhhhhhhhhh I can't stop spining that much! :(" |
thanks UD. that's exactly the kind of feedback i was hoping for. :)
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Very nice site Gary! Especially the map & mop section is/looks cool :up:
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Nice site. Well organized and with a variety of information. Looks like it will be a useful resource to find all the information you need quickly.
Buddy Lee |
I think i liked the old way you did the character sheet (everything together). although having both available would be best.
The best way would be to make 5 Sperate downloads (one for each general) with all the info together, including hitboxes, stats, works with, specials, ect... That's my opinion though =) But other then that, the site is awsome! |
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for now, i like the one big download of the entire site that exists on the Home page. nice and simple. but as the site grows and it exceeds 25MB i'll have to rethink this. |
Feedback? Ok...
I like the page of spinning avatars - very good. The table of character names and stats is something I am probably going to get a fair bit of use from, and its useful and interesting to see everything together in the way you have displayed it. Nice site, easy to navigate and well presented. I like :lol: |
This is one of my favoite HS resources on the web. :thumbsup:
The revamp looks good. I like how you can hit the unit's ID and have the Special Powers' screen pop up with the unit in question right on top. Very handy when working on customs or just building armies. Why don't the exclusive units have the new targeting image? Don't tell me you don't have images to use! :poke: :P |
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thanks for the compliments guys! i like to hear those words "easy to navigate". if anyone has or knows of other HS websites, post it here and i will add it to the Links page on my site. i'll do my best to keep it current. |
Yeah, it's really convinient. It's now bookmarked!
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Gary I just want to say thank you for your site. I visit it several times a week to verify things. ;)
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Very useful site. I also like how you can download a copy of the site.
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Been a bookmark of mine for a while...great site and a wealth of information.
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Very useful. Discovered my "new favorite" Warband there. |
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my website's been idle lately because i've been teaching myself SVG (Scalable Vector Graphics). and what better way to learn than experiment with HS battlefield 2D graphics!
here is "Table of the Giants". http://heroscape.glasq.com/online/sc...hsbf100101.svg if it doesn't look like 2D battlefield graphics (browser tries to download the files), then you might need to install a simple SVG Viewer plug-in. here's one by Adobe. http://www.adobe.com/svg/viewer/install/ SVG is maturing and web browsers are now providing native support, so depending on the version of your browser, you may not need the SVG Viewer by Adobe. for the more curious of you, read on .... take a peek at the page source, of one of the SVG files, in your browser to see the "code" behind it. i'm using Notepad to enter the terrain tiles into an XML file that is transformed into SVG via XSLT. it's a far cry from LandScape or VirtualScape since the user interface is currently Notepad. maybe someday i'll create a user friendly interface of my own... |
hm.
interesting. Don;t see what the application might be in the future, but I think your website is great, regardless. :thumbsup: |
thanks reaper.
this is just a sneak peek. a practical HS application is not obvious yet. eventually, i plan to use SVG heavily in my HS site once i get it figured out. if i wanted to go nuts with this i could combine it with some JavaScript to build my own version of LandScape (called something else of course). for now i'm just making non-animated SVG "images" of battlefields. SVG graphics are drawn on-the-spot by the browser, using instructions from the SVG file, which is nothing more than text that can be altered easily with something like Notepad. |
all finished with loading up Hasbro maps into my little XML/SVG project. these aren't linked to any page on my website....yet.
Table of the Giants The Forsaken Waters Durgeth Swamps Trollsford Swamps Mingol's Tomb Soulrazon Canyon The Meat Grinder The Forgotten Forest Volcarren Wasteland Searing Pass Wellspring of Obsession Wolf Swamp Road The Battlefield of Frozen Souls The West Barbican of Idona Castle if it looks a little like Landscape it's because i'm using Logrey's color choices and copied his button style. i'm still fooling around with this and the style will be changing. the cool thing to do is play around with the window size of the browser you're viewing them in. i'm currently working on how i want to work scenarios into the XML data structure. for now this is just the battlefields. http://heroscape.glasq.com/online/sc...attlefield.xml |
I am very interested in this. Very cool.
what do you use to enter xml data? what tools do you use? could i see the xslt? Over on the Battlefields of Valhalla thread I have been talking about maps with multiple "Start zone and glyphs" layers. I would love to see your xml format become the standard for map distribution. Virtuascape doesn't do Start Zone and Glyph layers well, doesn't do scenarios well and makes Bunjee (and the rest of the Mac users) unhappy. Also it has a closed file format. Lanscape is cross-platform, lacks snow and castles, and has a closed file format.(Even though i think its XML based, logrey doesn't have intentions to make it open). I really dig the fact that you are making an XML based format. I would love to use your format to create a map database. If you need any help with speccing things out or some grunt programming let me know. I'm pretty sharp when it comes to coding, and I think that you are on to something good. |
hey CornPuff. i know Logrey has experimented in the past with XML as a format for saving and exchanging maps, rather than the .sol files of Flash. and he plans to work this into his version 4 of LS. (in fact, the .sol files are XML that are "scrambled" for proprietary reasons.)
the one thing i want to do with scenarios is allow plugging different scenarios into the same battlefield rather than doing a "copy" of the same battlefield with each scenario. so i'm still thinking about how to represent this in the XML battlefield file. for tools, i'm a bit of a reductionist. only using notepad. i should look into other tools though. and i'm still quite the novice with XSLT. i use the Saxon parser on my laptop but haven't figured out all of its features yet. here is the XSLT file: http://heroscape.glasq.com/online/sc...attlefield.xsl however it's far from its final form and it needs more documentation. and this will not be it's permanent url. just putting it at this location temporarily for the purpose of this thread. Quote:
you can use this format anytime you want, but it would be better to wait a bit until i get scenarios worked into it which should be a couple more weeks i think. |
Very cool site. I love the rotating avatars. Are they free for us to use?
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I got a spinner...I really really like it. And your site is VERY cool, I was checking everything out when I found the avatars, which were way cooler than the crappy one I had. Thanks Gary! I bookmarked your site as well!
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I don't know why I haven't check it out before, but your site looks great.
I LOVE the modular map section! |
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Also, i've just added the "Crest of the Valkyrie" (Flagbearers) to the tables thanks to Riggler's thread. |
Hi Gary,
Love your site, especially the tables which I utilize often. When we play we usually have five (5) or six (6) players. What I would really like to see is a nice six player map where we could finish a game in about 4-5 hours. Ive got lots to work with. Entire collection of figures including all exclusives, about 10 MS, 2 VC, 6 RTTFF, 6 COTA, 2 TT. If you do any projects along these lines please let me know. There just aren't a lot of 6 player boards out there. Thanks in advance for your time and efforts. Keep on 'Scapin, you're a great asset to the HS community. Regards, Startoker |
thanks for the high praise Startoker.
once i get a bigger collection of modular maps i will create some senarios that use them. (i'm not real thrilled with the last two modules i made and will probably rework or remove them.) also with a nice big collection of modules to work with someone could say "ok, i've got these expansions and x number of masters. my buddy also has some terrain. if i build these modules and he builds this other module and brings it with him, we can arrange them into a pretty big map for all 6 players." |
castle is done. yeah!
click here --> The West Barbican of Idona Castle again i'll mention that if you're using FireFox (or Opera) browser then just click on the above link. otherwise you will need to install an SVG Viewer plug-in (look a few posts back in this thread). |
cool
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I hadn't let you know that I borrowed your Dund rotating image for the NGS game - hope it's OK to steal your bandwidth!
Let me know if you'd rather I upped it to my space... :thumbsup: |
no problem reaper. a direct link on Dund shouldn't slow me down any.
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still chugging along with putting HS maps into XML/SVG. finished entering the graphics for master scenarios from the master set.
Table of the Giants: Clashing Fronts The Forsaken Waters: Winter Holdout Durgeth Swamps: Under Tempest's Cover Trollsford Swamps: A Desperate Rescue Attempt Trollsford Swamps: A Toxic Mist Mingol's Tomb: Mimring's Fortress (Catacombs) Mingol's Tomb: Mimring's Fortress Mingol's Tomb: To Take Barrenspur (Catacombs) Mingol's Tomb: To Take Barrenspur |
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We are now at 200 figures! :shock: That's amazing! And to think that there was a time I was happy with 30. :P
And props to you Gary. I love your site and use it regularly. ;) |
Wow. Nice site. I like the spinning avi's, but I like mine better. :P (As a note, all works well in MSN Explorer. People are usually asking if things work in other browsers, so I thought I offer this info, as I find few people use this browser.)
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GaryLASQ, wow, that is an excellent gathering of heroscape information! The fact that the data in the tables is sortable by title is awesome. Very good.
One thing, I noticed that the extensions on the pages are all .htm... did you make all of these pages statically? or are you using a PHP/ASP/something and just disguised it behind the htm extension? or maybe you generate the static pages with a script? |
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BTW- your stuff works in Firefox, Opera and Konqueror in Linux |
Gary I think your site is great and look foward to seeing more from you in the future. Keep up the great work.
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Gary I think your site is great and look foward to seeing more from you in the future. Keep up the great work.
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Gary I think your site is great and look foward to seeing more from you in the future. Keep up the great work.
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He really really really likes your site Gary. :P
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fyi. i know some of you hit my site often for looking up character stats.
having some technical difficulties with the server for www.glasq.com, so heroscape.glasq.com is down. i'll post back when things are working again. |
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still down. probably going to be another 24 hours or more. heh, besides not having access to my site, there are a few things on it linked into pages here at Heroscapers that are affected; avatars of a few other members, zipped PDFs for maps from the HQ, pics in numerous threads, etc. *sigh*
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No worries, Gary. Your site is worth the wait. ;)
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