Re: Heroes of Fiction: Design Thread
I like where this is going. Sorry haven't piped in but just got back from vacation.
|
Re: Heroes of Fiction: Design Thread
CALL OUT TO THE HIDDEN
Instead of attacking, choose any or all Evergreen Trees and Jungle Pieces within 4 spaces of Nimue. For each, choose a figure within 1 space of that object. One at a time, roll the 20-sided die. On a roll of 14 or higher, inflict 2 wounds to the figure. |
Re: Heroes of Fiction: Design Thread
oooh, two wounds is pretty gnarly. Definitely is relevant against heroes and will dictate that you approach carefully. 14 or higher = 30% to get it which is pretty relevant and will be helpful in thinning out squad figures. Not sure it really needs to be 2 wounds but I'm not opposed to it either, has a bit of a fear factor to it.
|
Re: Heroes of Fiction: Design Thread
I like it. It is powerful on the right map, so I believe pricing the unit would be based on a tree-laden map. On other maps, you won't draft this unit.
|
Re: Heroes of Fiction: Design Thread
While it may take word capital, height limits of a tree's attack range needs to be defined.
|
Re: Heroes of Fiction: Design Thread
CALL OUT TO THE HIDDEN (v1.64)
Instead of attacking, choose any or all Evergreen Trees and Jungle Pieces within 4 spaces of Nimue. For each, choose an opponent's figure within 1 space of that object whose base is no more than 5 levels above or below that object's base. One at a time, roll the 20-sided die. On a roll of 14 or higher, inflict 2 wounds to the figure. |
Re: Heroes of Fiction: Design Thread
Not bad!
|
Re: Heroes of Fiction: Design Thread
Requires some close reading but I like what it accomplishes. I think the complexity is on par with say... a marvel figure which is right where I like pop-culture/video game/fiction representation for a custom. I'm on board with that, still appreciate it doing 2 wounds, that's a lot of awesome power to be packing.
|
Re: Heroes of Fiction: Design Thread
Very nice. I like it.
|
I'm Happy With It
Yeah I have no wording complaints. It's potentially really strong on the right maps but that sounds like that's something that it should be.
~Dysole, adding to the chorus |
Re: Heroes of Fiction: Design Thread
|
Re: Heroes of Fiction: Design Thread
Looking good here!
|
All times are GMT -4. The time now is 09:06 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.