Re: Heroes of Fiction: Design Thread
The Blue Wyrmling says "Range 4 + Special." Not sure if that's the proper precedent.
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Re: Heroes of Fiction: Design Thread
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Reasoning
You're not targeting a figure. It's all figures around you within X spaces like the SoV unit Viceron the Blood Knight. If Nimue was choosing a figure like Blue or Sharwin it'd be 3+special but since she hits everyone it's Range Special.
~Dysole, clarifyingly |
Re: Reasoning
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Re: Heroes of Fiction: Design Thread
DEVIL'S TOOTH, CURSED SWORD OF POWER
When attacking an adjacent figure with a normal attack, Nimue may have the Sword of Power inflict her with a wound. If she does, choose either: • Any or all adjacent figures are also affected by the attack. They each roll defense dice separately. • Add 3 attack dice to the attack. |
Re: Heroes of Fiction: Design Thread
Looks good.
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Necessary?
The first clause states it's an adjacent attack. Because she gets to choose who is affected, what purpose is the second adjacent serving?
~Dysole, trying to sort things out |
Re: Necessary?
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Playtested Nimue tonight on Tabletop Simulator. In her current form, she feels closer to 150 Points. Defense 3 We don't want an expensive unit eating arrows before it gets to do anything. Functionally, I agree with 3. But from a simulation perspective, 3 outperformed what I witnessed in the source. Perhaps Nimue should be Defense 2 Attack 5 While she does beat ass in source, even without summoning extra sword power, 5 felt too good, too skilled. perhaps Nimue should be Attack 4 but I'm fine with Attack 5, because she does splatterize. CALL OUT TO THE HIDDEN SPECIAL ATTACK Range 3: At times I wanted it to have a greater reach of 4. Defense Negation: This owned so hard. It was supposed to represent the choking strangling aspect of the vines. But the ratio feels off. Maybe Range 4, Attack 1. Defense -1. Rolling attack dice once: Rolling attack dice only once saves time. And it could be argued that the trees act in unison and the deadly force is applied evenly, but something didn't feel quite right. Perhaps attack dice should be rolled for each unit. Trees: Currently this hits all units adjacent to one tree. Perhaps this ratio can be toggled somehow. Instead of 6:1, make perhaps 3:1 or 2:1 or even 1:1. Cap it somehow. maybe answer is trees and pieces add a number of dice each and then those can be distributed among figures up to a max rolled for a single unit. Like a Queglix Gun Special Attack. WATER TUNNEL While this power wasn't activated in my play, the option was available and felt good. Points 130 As written, Nimue performs at 150. If we reduce her Defense and Special Attack damage, this will certainly affect her Points total. Thoughts? How were your plays? |
Re: Heroes of Fiction: Design Thread
CALL OUT TO THE HIDDEN
Instead of attacking, choose any or all Evergreen Trees and Jungle Pieces within 3 spaces of Nimue. For each, choose a figure within 2 spaces of that object. One at a time, roll the 20-sided die. On a roll of 17 or higher, inflict 2 wounds to the figure. If the figure is small, medium, or large, add 3 to your roll. |
Re: Heroes of Fiction: Design Thread
That looks clean, and like a lot of fun. Wording feels concise and direct. This plays like a control the field type of character that makes you cautious about placement and approaches. On a well designed map, no issues. The design sparked intrigue when I've showed it to friends.
Water tunnel is fun, but I have not felt a need to activate it when putting her on the board yet. |
FYI
I feel like it would be better as either just calling out 17+ for huge through bullet points or saying that subtract 3 from your dice roll if the figure is huge. I think she should be base attack of 4. If she is not going to have a healing ability she needs to have Defense of 3 or she will crumple so hard. (Even as is Life 4/Defense 3 will fall really fast to sustained fire and she will absolutely be a target)
~Dysole, still in theoryscaping but curious what she's been played with and against |
Re: FYI
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Theoryscaping, Arthur would protect surrounding friendlies, Gwain would attack boost surrounding friendlies/Fey, Fey squads would fodder, a unique Fey squad would enrage, common fey hero who heals Edit: I'm thinking we might not even need size restrictions on Call |
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