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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

Confred April 7th, 2021 11:27 PM

Re: Heroes of Fiction: Design Thread
 
I'm up to episode 8 or so and the Hidden is getting introduced in the source. I look forward to seeing how it goes so I can then translate and cross reference what we already have

Confred April 10th, 2021 05:05 PM

Re: Heroes of Fiction: Design Thread
 
Halfway through Episode 8 and it has been a showcase of her powers.

The Hidden should have an expanded name, Guided by the Hidden, Commune with the Hidden, etc something extended

So far we've seen her reactively strangle her attacker with vines and evoked surrounding trees to each attack with growing vines.

I like the idea of choice between modes - Whirlwind Assault and +3 Attack wounds self

She has implied healing powers, but none real shown since

She has budding leadership abilities and perhaps should have some cheerleader effect for Fey/Ullar

Confred April 10th, 2021 10:01 PM

Re: Heroes of Fiction: Design Thread
 
Here's my take:
https://www.heroscapers.com/communit...e_original.png

They call the sword many things. Sword of Power, Feysword of Power, Devil's Tooth, Sword of the First King, Sword of the First Queen, Sword of the First Fey Queen. Any are fine, but I like Devil's Tooth because the cursed side of things, DEVIL'S TOOTH, CURSED SWORD OF POWER.

I tried a version of Calling Out to the Hidden that worked on both offense and defense, but ultimately cut the fat of it. As mentioned earlier, she doesn't "snare" figures in season 1 so that aspect was removed. Also for cleanliness it was made into a special attack. Added size restrictions because why not, including large because horses.

There was only one small scene dealing with healing, so cut that.

Considered FEY QUEEN as a cheerleader power, but she's the Lady in the Lake! And that first TPK she deals she totally water tunnels around

Determined is fine for personality, perhaps something else could be used but I'm fine with it.

Sorcerer, eh she's not so magically. Wolf Blood Witch she's called, but witch or even warwitch isn't right either. Honestly? Champion feels appropriate. She's mostly Swordmaiden with some druid powers.

Thoughts?

Taeblewalker April 10th, 2021 10:47 PM

Re: Heroes of Fiction: Design Thread
 
Devil's Tooth should say "choose either" instead of "choose one." My only problem with it is that she is so easily killed with 4 life and 3 defense that you are essentially throwing her away, at 130 points, when you use the power, especially if you use it more than once.

I like the special attack, but the range should be just plain "3" as I read it, or "3+special" instead of "3 special" if you want it to change dependent on circumstances of the targeted figure(s). Also, the way it's written there is no line of sight needed. If that's intentional, I see no problem with it.

Shiftrex April 11th, 2021 01:31 AM

Re: Heroes of Fiction: Design Thread
 
At first glance she looks like a hero that should be a bonding target but... her potential to wreak havoc on a large portion of an army is immense given how prevelant tree and bush terrain is. I don't know that i'd go down from 130 with this iteration.

Definitely a high ceiling and the 4 life is keeping it in check. Also, changing it from whirlwind attack to a special attack that hits all adjacent makes the power swingy. She might destroy everything with max skulls or wiff and miss everyone. I'm unsure how often +3 to attack will be used, I'd see that come into play more if she were a bonding hero I think but right now it is just situational.

Water tunnel is a good power, very easy to use and should be applicable on the majority of maps. I think at worst, if she is on a map with no bush/tree/water then she is likely to be used as an AoE special attacker. Reminds me of Viceron but with a different focus. It will be risky to use her given the investment of 130 points on 4 (3) life once you activate any of her powers. Best case scenario, access to a free movement power and the ability to decimate the most prominent figures in the game if they are on the same map as her (bush and tree terrain will be hard to get 3 spaces away from.

130 might be correct here just due to the ability to nuke an army.

Confred April 11th, 2021 08:57 PM

Re: Heroes of Fiction: Design Thread
 
Nuke an army is right, thematic too
Her fragility helps not overextend her. Share some of those order markers with Gwain and Arthur then reveal for once the X isn't on her. Tunnel in to make up for lost ground.

" Choose one: " Indeed felt wrong. I've been making customs for Magic mistakenly slipped some of its phrasing in

Confred April 16th, 2021 08:19 AM

Re: Heroes of Fiction: Design Thread
 
Thoughts on versions, powers?

I may put this up on Steam/Tabletop Simulator for playtesting

Shiftrex April 16th, 2021 08:47 AM

Re: Heroes of Fiction: Design Thread
 
I like the latest version, left box stats seem good to me. Really curious to see how she does as a stand alone.

Confred April 16th, 2021 10:53 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Shiftrex (Post 2459553)
I like the latest version, left box stats seem good to me. Really curious to see how she does as a stand alone.

Playtest link for Tabletop Simulator users
https://steamcommunity.com/sharedfil...?id=2459457110

Taeblewalker April 16th, 2021 11:33 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Taeblewalker (Post 2458735)
Devil's Tooth should say "choose either" instead of "choose one." My only problem with it is that she is so easily killed with 4 life and 3 defense that you are essentially throwing her away, at 130 points, when you use the power, especially if you use it more than once.

I like the special attack, but the range should be just plain "3" as I read it, or "3+special" instead of "3 special" if you want it to change dependent on circumstances of the targeted figure(s). Also, the way it's written there is no line of sight needed. If that's intentional, I see no problem with it.

Bumping this post. I really think that these changes should be made, especially adding in the "plus" to 3 Special. If I'm outvoted, se be it. I just think the changes would make the unit sound more official.

Dysole April 16th, 2021 11:42 PM

Standard Wording
 
For an effect like that it's usually

Range Special

I need to look at everything a bit more in depth and I'll do that soon.

~Dysole, informationally

Confred April 17th, 2021 12:28 AM

Re: Standard Wording
 
Quote:

Originally Posted by Dysole (Post 2459744)
For an effect like that it's usually

Range Special

I need to look at everything a bit more in depth and I'll do that soon.

~Dysole, informationally

Yeah on the version I posted to Steam has Ranged Special (ala Mimring)

DEVIL'S TOOTH, CURSED SWORD OF POWER
When attacking an adjacent figure with a normal attack, Nimue may have the Sword of Power inflict her with a wound. If she does, choose either:
  • Any or all figures are also affected by the attack. They each roll defense dice separately.
  • Add 3 attack dice to the attack.

CALL OUT TO THE HIDDEN SPECIAL ATTACK
Range Special. Attack 2.
Choose any or all figures within 3 spaces who are adjacent to an Evergreen Tree or Jungle Piece to be affected by this attack. Small, medium, and large figures roll 3 fewer defense dice. They each roll defense dice separately.

WATER TUNNEL
If Nimue ends her normal movement on a water space, you may immediately place her on an empty, same-level water space within 5 spaces. If Nimue is engaged when she starts her Water TunneI, she will not take any leaving engagement attacks.


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