Re: Heroes of Fiction: Design Thread
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Didn't get to playtest had surprise visit by the in-laws Edit: Ana Karithon: TURN UNDEAD SPECIAL ATTACK Range 4. Attack 4. Turn Undead Special Attack can be used to attack only Undead figures. >>> RESERVED BULLET SPECIAL ATTACK Range 5. Attack 6. At the start of the game choose a Unique Hero. Reserved Bullet Special Attack can be used to attack only the chosen figure and only once per game. Edit2: Looking at Doctor Doom: PARLEY (v3) (Doctor Doom) (HoF) If an opponent reveals a numbered order marker from any Army Card of a figure within 4 clear sight spaces of Captain Jack, you may immediately choose that figure to Parley. Roll the 20-sided die. If you roll a 15-19, the turn ends. If you roll a 20 or higher, take temporary control of the chosen figure and take that turn with the chosen figure. At the end of that turn, control of the chosen figure returns to the player who controlled the figure before the Parley. All order markers that were on the chosen figure's card will stay on the card. Edit2.1> The reason why I didn't state "take an immediate turn" is because you've already "immediately chosen" and thus this action is already in the immediate time. If the chosen figure is a squad figure, should we be able to use all other members of that squad or just the one chosen for the Parley? |
Re: Heroes of Fiction: Design Thread
I think to keep it in keeping with official examples, taking control should only work on unique and uncommon heroes.
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Re: Heroes of Fiction: Design Thread
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Updated version for playtest: HEART'S DESIRE Start the game with 1 Treasure Glyph of Jack's Compass on this card. RESERVED BULLET SPECIAL ATTACK Range 5. Attack 6. At the start of the game choose a Unique Hero. Reserved Bullet Special Attack can be used to attack only the chosen figure and only once per game. PARLEY If an opponent reveals a numbered order marker from any Army Card of a figure within 4 clear sight spaces of Captain Jack, you may immediately choose that figure to Parley. Roll the 20-sided die. If you roll a 15-19, the turn ends. If you roll a 20 or higher, take temporary control of the chosen figure and take that turn with the chosen figure. At the end of that turn, control of the chosen figure returns to the player who controlled the figure before the Parley. All order markers that were on the chosen figure's card will stay on the card. ---- Do we want the Treasure Glyph be named Jack's Compass or a more generic Treasure Compass? If named Jack's Compass, do we want it to be an Ancient Artifact? |
Re: Heroes of Fiction: Design Thread
What if we called it Tia Dalma's Compass or Calypso's Compass as that is where Jack originally got it from.
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Re: Heroes of Fiction: Design Thread
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Also I think Parley should effect common figures. As Confred said, the randoms are the most easily influenced by Jack. Quote:
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Re: Heroes of Fiction: Design Thread
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Edit: it's probably "chosen hero figure" As for Parley, I haven't decided. I could choose just one figure for simplicty's sake or I could go with a more wordier whole squad version that feels a little better. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
UPDATED for testing:
HEART'S DESIRE Start the game with 1 Ancient Artifact Treasure Glyph of Jack's Compass on this card. RESERVED BULLET SPECIAL ATTACK Range 5. Attack 6. At the start of the game choose a Unique Hero. Reserved Bullet Special Attack can be used to attack only the chosen hero and only once per game. PARLEY If an opponent reveals a numbered order marker from any Army Card of a figure within 4 clear sight spaces of Captain Jack, you may immediately choose that figure to Parley. Roll the 20-sided die. If you roll a 15-19, the turn ends. If you roll a 20 or higher, take temporary control of the chosen figure and take that turn with the chosen figure. At the end of that turn, control of the chosen figure returns to the player who controlled the figure before the Parley. All order markers that were on the chosen figure's card will stay on the card. --- Parley multiple figures would be fiddly, talking about sentences and not just a word or two |
Re: Heroes of Fiction: Design Thread
Name: Captain Jack Sparrow
General: Aquilla Life 4 Move 5 Range 1 Attack 3 Defense 4 Points: ??? Reserved Bullet Special Attack Range 5. Attack 6. At the start of the game choose a Unique Hero. Reserved Bullet Special Attack can be used to attack only the chosen hero and only once per game. Parley If an opponent reveals a numbered order marker from the Army Card of a figure within 4 clear sight spaces of Captain Jack, you may immediately choose that figure to Parley. Roll the 20-sided die. If you roll a 15-19, the turn ends. If you roll a 20 or higher, take temporary control of the chosen figure and take that turn with the chosen figure. At the end of that turn, control of the chosen figure returns to the player who controlled the figure before the Parley. All order markers that were on the chosen figure's card will stay on the card. Heart's Desire At the start of the game place the Jack's Compass Treasure Glyph on this Army Card. ... Jack's Compass Permanent Treasure Glyph This figure may add 2 to their move as long as they are unengaged prior to moving and end their move on a glyph. ... So this is where Jack is at now. Does anyone have anymore suggestions? If not then we need to decide on a point cost for Jack. |
Re: Heroes of Fiction: Design Thread
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Parley is still messy. What if there is more than one squad figure within 4 spaces. What about Common Heroes (that only need one card)? Which squad figure gets to move first--the opponent's or the one you control? Which ones get to attack first? It would be much cleaner to limit the power to Unique Heroes. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
PARLEY (v3.2)
If an opponent reveals a numbered order marker on any Army Card of a figure within 4 clear sight spaces of Captain Jack, you may immediately choose that figure to Parley. Roll the 20-sided die. If you roll a 15-19, the turn ends. If you roll a 20 or higher, take temporary control of the chosen figure and take that turn with the chosen figure. If the chosen figure is a squad figure, no other figures in that squad may take this turn. At the end of that turn, control of the chosen figure returns to the player who controlled the figure before the Parley. All order markers that were on the chosen figure's card will stay on the card. --- Alternate, with different function: PARLEY (v4) If an opponent reveals a numbered order marker on any Army Card of a figure within 4 clear sight spaces of Captain Jack, you may immediately choose that figure to Parley. Roll the 20-sided die. If you roll a 13-17, figures you control cannot be attacked this turn. If you roll a 18 or higher, the turn ends. === Edit: PLAYTEST 1: Captain Jack {100} vs Agent Carr {100} Map: Mole Hills Glyphs: Random unknown, power side down, no traps. 1) Carr wins initiative and makes his way towards the north glyph. Captain Jack makes his way for the south glyph. Carr reveals +1Atk Glyph, but doesn't feel like staying in place to use it. Captain Jack makes it to his Glyph without needing his special power, +2 not being enough, would have made it one turn sooner if it was +3, but +2 is still probably fine. Captain Jack reveals treasure glyph of teleport and picks it up. 2) Carr wins initiative and makes his way towards Captain Jack, keeping to the high grounds. Captain Jack teleports to even higher ground and normal attacks at +1, inflicting 1 wound. Carr ignores Parley roll of 4 and Reckonings for 2 wounds, 6atk vs 4+1def. Captain Jack uses his Bullet and inflicts 3 wounds. Carr is at 1Life and Jack is at 2Life. Carr ignores Parley roll of 9 and Reckonings for 2 more wounds, ending the game. Agent Carr Wins with 1 Life remaining. and Captain Jack drops his compass for Agent Carr to use later. ::: Commentary: I'm glad his Attack was at 3. When facing Carr, it didn't feel like Captain Jack was swashbuckling, it felt like he was dancing as if trying to avoid a mouse squealing to get a word in - which was kind of funny. The Reserved Bullet felt good. It was a close battle, and if Parley worked once, it may have gone the other way. = Captain Jack could use a little power boost, perhaps reducing Parley from 15 to 9? or utilize him as a Glyph grabber and make him cheaper, around 70-80-90? I could humor the thought of as low as 70 due to his Glyph being a prize for the opponent that kills him. |
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