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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

Taeblewalker March 19th, 2018 08:05 PM

Re: Heroes of Fiction: Design Thread
 
I'm thinking the original Spock.

JC McMinis March 19th, 2018 09:36 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Taeblewalker (Post 2185526)
I'm thinking the original Spock.

Ok. Btw Taeble, live the quote in your signature. I still have my 1st edition Ad&d Dms guide. Remember that little room fondly.

McHotcakes March 20th, 2018 03:32 PM

Re: Heroes of Fiction: Design Thread
 
Since Spock is all about logic and numbers maybe he can have an ability based around ordermarkers. Like instead of Spock attacking he can target a figure with an unrevealed order marker on its card from there he can roll a d20 to remove the order marker. He can get bonus on the die roll for each revealed order marker in play.

Just a thought.

Taeblewalker March 20th, 2018 09:18 PM

Re: Heroes of Fiction: Design Thread
 
I'm the thinking that the Vulcan Nerve Pinch could work like Paralyzing Stare or James Murphy's whip, so the target can't roll defense dice. Mind Meld can let him look at order markers on the target's army card. Set Phasers to Stun can remove order markers.

Confred March 20th, 2018 10:36 PM

Re: Heroes of Fiction: Design Thread
 
I'm enjoying the discussion
I think why is Spock on the show?
Why is he in the crew?
Why take him on an expedition?
Why summon him to your army?
What role does he play?
What powers define his character?
Which powers play into his identity?

He's a science officer, valued for his logic, able to subdue enemies without seriously harming them.

The oddball is his Mind Meld. How important is this power? How often did it come up in the show?

Confred March 30th, 2018 07:10 PM

Re: Heroes of Fiction: Design Thread
 
I forget, did I post the Tabletop Simulator link?

http://steamcommunity.com/sharedfile...?id=1331331999

Tornado April 1st, 2018 05:38 PM

Re: Heroes of Fiction: Design Thread
 
I am no Start Trek expert but I do watch the original every Saturday.
Here are some of my thoughts to your questions.

Quote:

Originally Posted by Confred (Post 2185753)
I'm enjoying the discussion
I think why is Spock on the show?
Why is he in the crew?
Racial/species diversity.

Why take him on an expedition?

He is superior to humans in pretty much every regard. Often Spock is the last man standing due to his Vulcan biology. Much like an elf in a fantasy setting.


Why summon him to your army? Tactics. He should offer some sort of tactical advantage.


What role does he play?
Fixer. He is who you send to contain a situation.

What powers define his character?
Logic. The nerve pinch and mind meld are iconic. Durability. Intelligence.

Which powers play into his identity?
As above.

He's a science officer, valued for his logic, able to subdue enemies without seriously harming them.

The oddball is his Mind Meld. How important is this power?
Very iconic.

How often did it come up in the show?
Fairly often.


Confred April 2nd, 2018 09:43 PM

Re: Heroes of Fiction: Design Thread
 
Good thoughts Tornado

Confred April 3rd, 2018 11:06 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Taeblewalker (Post 2185735)
I'm the thinking that the Vulcan Nerve Pinch could work like Paralyzing Stare or James Murphy's whip, so the target can't roll defense dice. Mind Meld can let him look at order markers on the target's army card. Set Phasers to Stun can remove order markers.

Using those three as an example, I'd switch phasers and pinch.
Pinch is an attack substitution, not something to do before an attack. - I don't see him pinching and then gun blasting.

The top three powers that I see emerging are:
Vulcan Nerve Pinch
Mind Meld
Logic ~

Taeblewalker April 3rd, 2018 04:30 PM

Re: Heroes of Fiction: Design Thread
 
Heroclix has a Star Trek pack of six figures including Spock for $20.00.

Confred April 3rd, 2018 11:33 PM

Re: Heroes of Fiction: Design Thread
 
LOGIC-BASED LEADERSHIP
When rolling for initiative, add 2 to your roll~ for each order marker on Spock.

MIND MELD
Before moving Spock, choose an adjacent Unique Hero without any order markers on its Army Card. Roll the 20-sided die. If you roll a 12 or higher, move any or all order markers on this card to that figure's Army Card. While you have order markers on that card, you control that card and its figure. If you rolled an 11 or lower, deal 1 damage to Spock and the chosen figure and end the turn.~

VULCAN NERVE PINCH SPECIAL ATTACK
Range 1. Attack 4 Special.
~prevent all damage this attack deals and for each damage prevented, remove an order marker.

Taeblewalker April 20th, 2018 08:02 PM

Re: Heroes of Fiction: Design Thread
 
Spock mini:
https://www.heroscapers.com/communit...trek_minis.jpg

Star Trek minis
https://www.heroscapers.com/communit...spock_mini.jpg

The pack costs 20 dollars and comes with Spock, Uhura, Scotty, Bones and two of the same figure of Kirk.


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