Heroscapers

Heroscapers (https://www.heroscapers.com/community/index.php)
-   Misc Customs Project Forum (https://www.heroscapers.com/community/forumdisplay.php?f=74)
-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

Confred July 6th, 2017 10:10 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Zetsubo (Post 2156014)
I really like how the gunpowder plays into his kit. Potentially dangerous or a saving grace. Here are my thoughts on his first ability.

Spoiler Alert!

I see your confusion with this, but the Gunpowder isn't exploding on roll failure, Garin and the rest of his Mercenary bros are running away from the battle with the precious cargo.

The whole point of whiteman in China is to trade for gunpowder; if trading isn't an option, steal the gunpowder.
Turns out there is a war going on. the other mercenaries want to hightail. Garin is torn. but plays hero.

GET THE GUNPOWDER
Has him search for Gunpowder. If he finds its and rolls low, he acts low and runs away like Mercenaries do. Not just that, but he takes his friends with him. (They presumably work best in a pod) (Losing multiple figures justifies lower than curve Points cost)

Zetsubo July 6th, 2017 10:42 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Confred (Post 2156109)
Quote:

Originally Posted by Zetsubo (Post 2156014)
I really like how the gunpowder plays into his kit. Potentially dangerous or a saving grace. Here are my thoughts on his first ability.

Spoiler Alert!

I see your confusion with this, but the Gunpowder isn't exploding on roll failure, Garin and the rest of his Mercenary bros are running away from the battle with the precious cargo.

The whole point of whiteman in China is to trade for gunpowder; if trading isn't an option, steal the gunpowder.
Turns out there is a war going on. the other mercenaries want to hightail. Garin is torn. but plays hero.

GET THE GUNPOWDER
Has him search for Gunpowder. If he finds its and rolls low, he acts low and runs away like Mercenaries do. Not just that, but he takes his friends with him. (They presumably work best in a pod) (Losing multiple figures justifies lower than curve Points cost)

Ah, yeah it made me think of when the gunpowder went off and blew everyone up. I see your reasoning now and more clearly see how that plays out. The only question I still have is should there be a limit on how many gunpowder markers are on him?

Confred July 6th, 2017 11:34 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Zetsubo (Post 2156113)
Also, should there be a maximum amount of gunpowder markers he can have?

I didn't see this question at first, so I'll answer below.
Quote:

Originally Posted by Zetsubo (Post 2156113)
Ah, yeah it made me think of when the gunpowder went off and blew everyone up. I see your reasoning now and more clearly see how that plays out. The only question I still have is should there be a limit on how many gunpowder markers are on him?

I thought about him stacking up the gunpowders. He did shoot more than one. (but won't in the HS same turn) And it would save cardspace not including the restriction.
but it should probably go to consensus/lead decision to split the hairs.

GET THE GUNPOWDER (U)
Before and after taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a gunpowder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a gunpowder marker on this card.

GET THE GUNPOWDER (L)
Before and after taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a gunpowder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a gunpowder marker on this card to a maximum of 3 gunpowder markers on this card.

GET THE GUNPOWDER (A)
After taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a gunpowder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a gunpowder marker on this card to a maximum of 3 gunpowder markers on this card.

GET THE GUNPOWDER (C)
After taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a gunpowder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a gunpowder marker on this card to a maximum of 3 gunpowder markers on this card, and then you must roll for Get The Gunpowder an additional time.

GET THE GUNPOWDER (M)
Before taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a gunpowder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a maximum of 2 gunpowder markers on this card and then you must roll for Get The Gunpowder an additional time.

GET THE GUNPOWDER (W)
Before taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has any gunpowder markers on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a 1 or 2 to a maximum of 2 gunpowder markers on this card and then you must roll for Get The Gunpowder an additional time.

Edit: Just realized I've been calling him Garin; what's his callsign in the movie?

JC McMinis July 8th, 2017 12:01 AM

Re: Heroes of Fiction: Design Thread
 
I kind of like the first one. Definitely brings out the risk of drafting him. If you roll a 17 at the end of his turn and gain a gunpowder marker and then the beginning of his next turn roll a 4 well your down a unit.

Confred July 8th, 2017 09:52 AM

Re: Heroes of Fiction: Design Thread
 
I'm favoring version W
JC_McMinis version U

Any other thoughts?

Barry allen July 13th, 2017 03:12 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Confred (Post 2156231)
I'm favoring version W
JC_McMinis version U

Any other thoughts?

I'm favoring U as well. Sorry for my absence guys.I guess my posts aren't posting. I know I clicked the submit reply button. I have been play-testing confred's design with Get the Gunpowder(it should be Black Powder) "U" and I haven't had this much fun with a character in a long time. The only issue I see is that he doesn't do good by him self and needs the support of other figures to increase his DPS. I'm thinking that his normal attack should be increased from 1 to 2. I tried that way and he actually was able to hold his own. He sniped agent carr in two rounds but he still had to unleash everything and just made it.

I'm also going to make a write up that includes some insane synergy with elevations. He did good on high walls in my playtest but he was quickly destroyed by Sgt. Drake(v2) once he made it up the wall. I post tomorrow.

Confred July 13th, 2017 04:37 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Barry allen (Post 2156735)
Quote:

Originally Posted by Confred (Post 2156231)
I'm favoring version W
JC_McMinis version U

Any other thoughts?

I'm favoring U as well. Sorry for my absence guys.I guess my posts aren't posting. I know I clicked the submit reply button. I have been play-testing confred's design with Get the Gunpowder(it should be Black Powder) "U" and I haven't had this much fun with a character in a long time. The only issue I see is that he doesn't do good by him self and needs the support of other figures to increase his DPS. I'm thinking that his normal attack should be increased from 1 to 2. I tried that way and he actually was able to hold his own. He sniped agent carr in two rounds but he still had to unleash everything and just made it.

I'm also going to make a write up that includes some insane synergy with elevations. He did good on high walls in my playtest but he was quickly destroyed by Sgt. Drake(v2) once he made it up the wall. I post tomorrow.

Excellent. How insane was he shooting from the Wall before Alexander got up?

Confred July 13th, 2017 06:40 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Barry allen (Post 2156735)
I'm favoring U as well.

GET THE BLACK POWDER (U1)
Before and after taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a black powder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a black powder marker on this card.
No real changes made

GET THE BLACK POWDER (U2)
Before taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a black powder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a black powder marker on this card and roll for Get The Black Powder an additional time.
Consolidates roll phases, but reduces the amount of rolls.

Barry allen July 13th, 2017 08:03 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Confred (Post 2156743)
Excellent. How insane was he shooting from the Wall before Alexander got up?

He was insane against most squad characters. The armoc vipers dropped like flies.

Confred July 14th, 2017 12:07 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Barry allen (Post 2156759)
Quote:

Originally Posted by Confred (Post 2156743)
Excellent. How insane was he shooting from the Wall before Alexander got up?

He was insane against most squad characters. The armoc vipers dropped like flies.

Sweet. Shall we keep him at Attack 1? (Attack +1 would add approx. 80 pts to cost.)

As for Get The Black Power, version U1 or U2?

JC McMinis July 17th, 2017 03:02 PM

Re: Heroes of Fiction: Design Thread
 
Two

Zetsubo July 17th, 2017 07:47 PM

Re: Heroes of Fiction: Design Thread
 
I'm not much of a fan of the rolling an additional time but U2 seems to be the better version


All times are GMT -4. The time now is 10:01 AM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.