Re: Heroes of Fiction: Design Thread
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So, for Classic Mario, I was thinking of a normal attack that is buffed by a power which is triggered (haha, memes) by him attacking normally. It wouldn't make sense for him to jump at a Samurai from 6 spaces away and the samurai not be able to counterstrike, or for Spiderman not to see it coming, you get the idea. So, a rough sketch of version 0.8 of Mario. Name: Mario Allegiance: Jandar Race: Plumber??? Class: Savior Personality: Valiant Size: Medium 4, this puts him between 3 (his dwarf size) and 5 (his mushroom size). Life: 2 Move: 6 Range: 3 (You'll see why later) Attack: 3-4, can't decide. Defense: 0 So, with completely placeholder wording, a proposal for the powers: JUMPING: When Mario moves, he may ignore up to 3 spaces of water and lava, and may ignore all elevation changes of up to 6. Mario never takes falling damage or major falling damage. (still takes extreme, don't know if I did a good or a bad here.) JUMP ATTACK: (note the omission of "Special", this denotes that is not a special attack and still triggers power like counterstrike and such) When Mario attacks normally, figures roll one less defense die. (think about it, if a dwarf tried to jump on your head, you'd have a hard time defending yourself too.) After attacking normally with Mario, place Mario adjacent to the attacked figure. (this is why he has a Range of 3, he starts the jump up to 3 spaces away, then hits them, then bounces off of their head and lands next to them. And height can still affect this attack, the higher the jump the more it hurts.) UNTITLED: Mario may never take more than 1 wound per turn. When Mario destroys a figure with a normal attack, you may remove 1 wound marker from this card. (First sentence: Thematic thing here, let's say Mario gets surrounded by some goombas, if he gets hurt, not all the goombas will hurt him because he is invincible for a short time. So why wouldn't this work against some knights or archers?)(Second sentence: HA! I found a way to incorporate power-ups in here.) |
Re: Heroes of Fiction: Design Thread
I like "Plumber" as class, but why simply not "Human" as species?
I think he should be able to bounce off heads to a greater distance then adjacent. I'm at work, so I'll have a more detailed write-up later. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Technically he was not named Mario until the Mario Bros. game. In Donkey Long he was known as jump man.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Sorry I haven't posted in a wile but life got busy. Really busy. I like the direction he's going right now but is he gonna be able to throw fire balls at people? He should probably have some sort of wall jumping ability. Just to keep him as accurate as possible. And as
@Confred
mentioned he should be able to jump on people from distances greater than one space. He does need a bit of distance to do it. I'll go pull out my NES and play some classic mario tomorrow for some Ideas.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
To me, Mario is not known for wall jumping.
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Re: Heroes of Fiction: Design Thread
I've been playing with it back and forth and I still think something closer to:
POUNCE SPECIAL ATTACK classic Range 3. Attack 5. If Super Mario moved but did not attack normally, he may use Pounce Special Attack. To pounce, choose a non-adjacent small or medium figure whose base is not higher or lower than 5 levels from the base of Super Mario. If the figure is destroyed, immediately place Super Mario on the space the figure occupied. If the figure is not destroyed, destroy Super Mario. DOUBLE LEAP 6 Instead of his normal move, Super Mario may use Double Leap 6. Double Leap 6 has a move of 3. When counting spaces for Double Leap 6, ignore elevations. Super Mario may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. Super Mario may not leap more than 6 levels up or down in a single leap. After leaping, he may leap again with his Double Leap 6. MUSHROOM POWER If Super Mario has no wounds on his Army Card, add 2 to his size and he counts as a medium figure. The most damage he may take is 1. If Super Mario would be destroyed, instead move him 1 space and deal 1 damage to him. Life 2 (+1 from the 'shroom) Move 5 (normal) Range 1 (expected) Attack 0 (forces the jump attack scenario) Defense 4 (1 for each of the directions on the D-pad, symbolizing the player's controller skills) Points 25 (quarter to play) |
Re: Heroes of Fiction: Design Thread
I like what you're going with here, changes in Bold Blue. Comments in Bold Red.
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Re: Heroes of Fiction: Design Thread
I don't understand the life draining you're pushing. I'm willing to learn, but to me it's theme breaking.
25 pts is fine because he is Attack 0 and Life 2. Could make him 50 actually, a quarter for each Life. I'm fine with Jump instead of Leap/Double Jump I'm not sold on "ing" When I get home, I could look more closely at Flying wording vs. the Stealth Leap model, in which I used for Double Jump. |
Re: Heroes of Fiction: Design Thread
It's Currently Saturday/Sunday.
This is stuck on a design element that requires clarification from design lead: Mushroom Power. Come Friday, this request will decay and this design will be tabled. |
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