Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I was thinking about Unplugged all morning and the more I think about KC's Unplugged, the more I like it. It fits the theme almost perfectly. What I don't like, though is how unpredictable he becomes. It's almost impossible to build any strategy around him. I'd like to see traditional Order Markers work on him, but allow him to retain the Uniqueness of Unplugged. How about:
Unplugged At the start of the game, choose an opponent. At the start of that player's turn, before an order marker is revealed, you may roll the 20-sided die. Add 1 to your roll for each Agent Smith squad figure you control. Subtract 3 from your roll for each Order Marker on this card. If you roll an 16 or higher, you may first take a turn with Agent Smith. |
Re: Heroes of Fiction: Design Thread
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Maybe you could word it like so: Unplugged At the start of the game, choose an opponent. At the start of that player's turn, before an order marker is revealed, you may roll the 20-sided die. Add 1 to your roll for each Agent Smith squad figure you control. Subtract 3 from your roll for each Order Marker on this card. If you roll an 16 or higher, you may reveal an order marker on Agent Smith's army card to immediatley take a turn with Agent Smith. This way, you would be able to get a free turn (with the X order marker), but after that, you would have to weigh your options and decide wether you want to take that turn now, or later. |
Re: Heroes of Fiction: Design Thread
UNPLUGGED
Before you reveal a numbered order marker, you may roll the 20-sided die. If you roll an 18 or higher, you may first take a turn with Agent Smith. Add 1 to your roll for each Agent Smith squad figure you control on the board. ME TOO! Each time Agent Smith destroys a small or medium figure, you may place a previously destroyed figure on the space occupied by the destroyed figure. THE ONE You may not place order markers on this army card unless you do not control any figures on the battlefield other than Agent Smith. When Agent Smith rolls defense dice and does not receive a wound, you may move the Agent Smith figure that was targeted by the attack 4 spaces. When Agent Smith starts to move with The One, he will not take any leaving engagement attacks. STEALTH DODGE When rolling defense dice against an attack by a non-adjacent attacker, one shield will block all damage. |
Re: Heroes of Fiction: Design Thread
double post
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Tiny text but it fits. the font isn't official so once the card is actually made it might fit a bit differently. If this is what we decide we want. EDIT: ninja'd by mac122... ouch, that one hurt |
Re: Heroes of Fiction: Design Thread
I'd love to hear what PK's thoughts are on this new style.
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Re: Heroes of Fiction: Design Thread
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Also, suggested wording changes: Quote:
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Re: Heroes of Fiction: Design Thread
UNPLUGGED
You may not place an order marker on this army card unless you do not control any figures on the battlefield other than Agent Smith. Before you reveal a numbered order marker, you may roll the 20-sided die. If you roll an 18 or higher, you may first take a turn with Agent Smith. Add 1 to your roll for each Agent Smith squad figure you control on the board. ME TOO! Whenever Agent Smith destroys an adjacent small or medium figure, you may place a previously destroyed Agent Smith figure on the space occupied by the destroyed figure. [INSERT NAME HERE] When rolling defense dice against an attack by a non-adjacent attacker, one shield will block all damage. Whenever Agent Smith rolls defense dice and does not receive a wound, you may move the Agent Smith figure that was targeted by the attack 4 spaces. When Agent Smith starts to move with The One, he will not take any leaving engagement attacks. |
Re: Heroes of Fiction: Design Thread
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I like the new Unplugged wording very much. Here's a new draft, and I think we're getting incredibly close. I'd be satisfied to okay this version, honestly. Agent Smith The Matrix Sci-Fi Valkrill Program Unique Squad Agent Relentless Size: Medium 5 Life 1 (4 figures) Move 7 Range 1 Attack 4 Defense 3 UNPLUGGED You may not place an order marker on this army card unless you do not control any figures on the battlefield other than Agent Smith. Before you reveal a numbered order marker, you may roll the 20-sided die. If you roll an 18 or higher, you may first take a turn with Agent Smith. Add 1 to your roll for each Agent Smith squad figure you control on the board. ME TOO! Whenever Agent Smith destroys an adjacent small or medium figure, you may place a previously destroyed Agent Smith figure on the space occupied by the destroyed figure. [INSERT NAME HERE] (Ideas?) When rolling defense dice against an attack by a non-adjacent attacker, one shield will block all damage. Whenever Agent Smith rolls defense dice and does not receive a wound, you may move the Agent Smith figure that was targeted by the attack 4 spaces. When Agent Smith starts to move with The One, he will not take any leaving engagement attacks. |
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