Re: Draftable Vehicles Discussion Thread
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Re: Draftable Vehicles Discussion Thread
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(With the understanding that these are prototype rules that we may ultimately implement with lighter edits to the Vehicle rulebook, and a separate optional rule for a more generalized system of draftable DOs.) @japes @Arkham @Tornado @Yodaking @johnny139 @Scapemage @Spidey'tilIDie |
Re: Draftable Vehicles Discussion Thread (Vote for Initial T
yea
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Re: Draftable Vehicles Discussion Thread (Vote for Initial T
Yea. Let's go for it!
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Re: Draftable Vehicles Discussion Thread (Vote for Initial T
Abstain I haven't been able to keep up with this, but I fully trust you guys and fully support you!
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Re: Draftable Vehicles Discussion Thread (Vote for Initial T
Yea
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Re: Draftable Vehicles Discussion Thread (Vote for Initial T
Yea
Wording seems fine to be. 150 for a Sports Car seems kind of high but, well, they're pretty pricy in real life too... |
Little Concern
This should be fine as long as the vehicles aren't busted.
~Dysole, beginning her catch up |
Re: Draftable Vehicles Discussion Thread
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I've got some DO's in my design thread that sort of crib from multiple places including HOSS. I play with different levels of Partial Cover for the sizes...I've also thought about using something similar to the Human Shield power currently drafted on Crossbones where the cover absorbs the first wound and any extra can spill over... |
Re: Draftable Vehicles Discussion Thread (Vote for Initial T
I think most partial cover effects would be brought out by the special powers on the DOs.
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Re: Draftable Vehicles Discussion Thread (Vote for Initial T
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Actually you can see it here.... |
Re: Draftable Vehicles Discussion Thread (Vote for Initial T
I'll be frank... I always kind of hated the Ruins. Oh, yeah, I can stand just in front of this ruin and gain cover! Yeah... no.
I'd much rather a set of rules for Partial Cover, since I reckon they can be kept as simple as the rules for Knockback etc., if not simpler, and I'd like to be able to take cover behind battlements, cars and elevation changes. |
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