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-   -   The Book of Bulldozer (https://www.heroscapers.com/community/showthread.php?t=37930)

Hahma October 9th, 2011 11:43 AM

The Book of Bulldozer
 
The Book of Bulldozer

C3G MARVEL WAVE 17
ANTAGONISTS ASSEMBLE


http://heroscapers.com/c3g/released/...ozer_comic.png
Comic PDF

http://heroscapers.com/c3g/released/...dozer_mini.png
Mini PDF

The figure used for this unit is a Heroclix figure from the Supernova set.
Its model number and name are #040-042 / Bulldozer.
Its model number and name are #202 / Henry Camp.

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Character Bio - After Henry Camp was dishonorably discharged from the United States Army, he entered a life of crime. It wasn’t long before he was arrested and taken to Ryker’s Island Prison, where became friends with Dirk Garthwaite, The Wrecker. Camp joined Garthwaite and two other inmates, Eliot Franklin and Brian Phillips Calusky in a jailbreak, after which Garthwaite found his mystical crowbar and shared his power with the other three former inmates. When lightning struck the crowbar, Camp gained enchanted strength and speed, with a top speed of 60 miles per hour. Camp created a special steel helmet to use to headbutt enemies and called himself Bulldozer. The four criminals became known as The Wrecking Crew and are led by Wrecker in a life of crime and mischief.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Hahma October 9th, 2011 11:44 AM

Re: The Book of Bulldozer - Design Phase
 
NAME = BULLDOZER
SECRET IDENTITY = HENRY CAMP

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = UNDISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 7
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 190


THE WRECKING CREW 14
After taking a turn with Bulldozer, you may roll the 20-sided die. Add 3 to your roll if Bulldozer destroyed a figure this turn. If you roll 14 or higher, you may take an additional turn with any other figure you control with The Wrecking Crew special power that is within clear sight of Bulldozer. The Wrecking Crew can only be used if you revealed an Order Marker on a card with this special power at the beginning of your turn.

CHARGING HEADBUTT
If Bulldozer attacks a figure that was at least 2 spaces away before Bulldozer moved this turn, add 1 automatic skull to whatever is rolled. If Bulldozer attacks a figure that was at least 4 spaces away before Bulldozer moved this turn, add 2 automatic skulls to whatever is rolled. Charging Headbutt may only be used if Bulldozer used his normal move for all of his movement this turn.

SUPER STRENGTH

Hahma October 9th, 2011 11:47 AM

Re: The Book of Bulldozer - Design Phase
 
Mini pix:

http://i90.photobucket.com/albums/k2...dothers017.jpg

http://i90.photobucket.com/albums/k2...dothers016.jpg


Griff's mini pix:

http://www.heroscapers.com/community...9&postcount=31



Comic pix:

http://i90.photobucket.com/albums/k2...omicimage2.jpg

http://i90.photobucket.com/albums/k2...omicimage1.jpg

http://i90.photobucket.com/albums/k2...omicimage3.jpg

Griffin October 9th, 2011 12:50 PM

Re: The Book of Bulldozer - Design Phase
 
I like it. :D:up:

IAmBatman October 9th, 2011 12:52 PM

Re: The Book of Bulldozer - Design Phase
 
Ooh, this guy's going to be nasty. The Wrecking Crew just got a lot better against heavy hitters with this guy.
I had a brainstorm just now ... what if, to represent how The Wrecker is their leader, we give all of these guys Wrecking Crew 17 and give him something like Wrecking Crew 14 or something to make that power more effective with him around? (I'm sure he'd bear the burden of the extra cost on that one if we went that way). Just a thought.

Hahma October 9th, 2011 01:15 PM

Re: The Book of Bulldozer - Design Phase
 
Quote:

Originally Posted by Griffin (Post 1493993)
I like it. :D:up:

C'mon Griff, that was too easy ;) But thanks :D

Quote:

Originally Posted by IAmBatman (Post 1493996)
Ooh, this guy's going to be nasty. The Wrecking Crew just got a lot better against heavy hitters with this guy.
I had a brainstorm just now ... what if, to represent how The Wrecker is their leader, we give all of these guys Wrecking Crew 17 and give him something like Wrecking Crew 14 or something to make that power more effective with him around? (I'm sure he'd bear the burden of the extra cost on that one if we went that way). Just a thought.

I based his power on Hawkgirl's Swoop somewhat. At first, as was posted in Piledriver's thread I had him with a +1 and +2 attack die respectively, but then this morning I thought, "what the heck, let's get crazy here" :) and changed it to 1 and 2 auto skulls instead.

I like the idea of giving Wrecker a lower number and cost to go with it. This way, even if he and just one other WC member is in an army, it has a better chance of working and it would make sense, since he's the leader. Very good idea Batsickle:D

The whole idea of the original Wrecking Crew power was to offer OM flex so that you could engage and tie up an opponent's figure with Thunderball or Piledriver and then come charging in with Bulldozer and whallop the tied up figure. Or if opponent does something unexpected, you could react to it and have range with Wrecker and Thunderball if needed. That said, this new The Wrecking Crew power should work too and while not as reliable (though more so vs. squad based armies), it can be quite devastating when it does work. I really want payback against the Prof X army that dismantled the Magneto Crew army. :twisted:

Good Pig October 9th, 2011 01:34 PM

Re: The Book of Bulldozer - Design Phase
 
Awesome. Auto skulls instead of extra dice looks brutal. :D Do auto skulls contribute to Knockback? That I can think of it's never come up in a game.

Thinking Rhino needs to be a nastier version of this guy.

tcglkn October 9th, 2011 01:38 PM

Re: The Book of Bulldozer - Design Phase
 
This was my favorite when you showed me these designs. I like designs that make you consider where you end there movement and where you want to move next turn.

Hahma October 9th, 2011 01:55 PM

Re: The Book of Bulldozer - Design Phase
 
Quote:

Originally Posted by Good Pig (Post 1494010)
Awesome. Auto skulls instead of extra dice looks brutal. :D Do auto skulls contribute to Knockback? That I can think of it's never come up in a game.

Thinking Rhino needs to be a nastier version of this guy.

The Knockback rules say, "To determine Knockback, each skull rolled by the attacking figure countes as one Knockback point (KP)." So from that I'd say no, auto skulls don't contribute to Knockback.

Now for Rhino, I'd say that he could be nastier in a couple ways. First off, he's going to likely be all about him. Meaning that he shouldn't have a power on his card like The Wrecking Crew that will boost his cost. So Rhino (if he is a Criminal) would be the total choice over Bulldozer in a Kingpin army build and that can lead to some nasty setups for his charge. He should also have some kind of Rhino Hide power to make it harder to hurt him than Bulldozer. Additionally, he can have his charge power similar to Charging Headbutt, but instead of the auto wounds, maybe make it +2 and +4 attack dice. Bulldozer is going to have a max of 6 and 7 skulls with his power (not counting any height boosts), but Rhino would have a max of 7 and 9 skulls and everything would be contributed to Knockback since all the skulls would be rolled. So there can be some subtle differences for sure. Though maybe make Rhino have to move 3 and 5 spaces since his has such devastating potential.

Quote:

Originally Posted by tcglkn (Post 1494013)
This was my favorite when you showed me these designs. I like designs that make you consider where you end there movement and where you want to move next turn.

Glad you liked it Tickle. He does add some strategy to the game as far as where and when to use him. Getting an enemy tied down in one turn and be able to charge in with Bulldozer in the next turn would be great fun. :D

Griffin October 9th, 2011 02:00 PM

Re: The Book of Bulldozer - Design Phase
 
Quote:

Originally Posted by Good Pig (Post 1494010)
Awesome. Auto skulls instead of extra dice looks brutal. :D Do auto skulls contribute to Knockback? That I can think of it's never come up in a game.

Thinking Rhino needs to be a nastier version of this guy.

Knockback points are only counted by "skulls rolled" not "skulls counted". We ruled that years ago in the Knockback rules thread. :)

Good Pig October 9th, 2011 02:00 PM

Re: The Book of Bulldozer - Design Phase
 
Thanks for the confirmation guys. :up:

Don't want to derail, but for sure Rhino will be a criminal. :)

Hahma October 9th, 2011 02:03 PM

Re: The Book of Bulldozer - Design Phase
 
Yeah I figured he should be. And considering similarities between Rhino and Bulldozer, no problem discussing him here IMO.


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