Feedback on rules summary for novice tournament
2 Attachment(s)
Hello,
After a few years lurking, my kids and I have had a resurgence of interest in HeroScape, and I'm planning to host an informal tournament in the coming weeks. Some of the attendees have played a few times before, but many have not, so I wanted to provide a relatively concise rules summary for reference. (Many great player aids already exist thanks to this community, and I borrowed ideas from a bunch of them to create the attached draft.) My self-imposed limit was one double-sided page, so I prioritized the core rules of moving and attacking, engagement and LOS concepts, terrain effects, and commonly missed/confused rules from various FAQ's. Some of the details are specific to decisions I've made about how this particular tournament will be structured, but most of it should be broadly applicable. I do *not* expect that folks will learn the game by reading the attached summary. We'll demo and teach the game in person, and also provide an example Army Card with the key information explained. I'm hoping that having a summary will help, however, when I'm running between tables trying to assist folks with questions. In any case, I would love to get some feedback to highlight anything I may have gotten wrong, or something critical I may have omitted. Thank you!
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Re: Feedback on rules summary for novice tournament
One bit of text I keep struggling with relates to the maximum height one can climb. I never liked the default language:
"A figure cannot move up a number of levels equal to or higher than its Height number (height) all at once."It just seems awkward to me to state it in the negative like that, especially for new players. Any thoughts on the following alternatives?
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Re: Feedback on rules summary for novice tournament
That's really nice looking! Glanced through it, nothing sticks out to me, but there are almost certainly a few spots that could be better worded. I won't criticize past that, as even now I have no idea how to make them any better.
As long as you don't mind, I might D/L this, make slight edits, and use it at our tournaments in NY, this could be really handy! |
Re: Feedback on rules summary for novice tournament
Thanks! Feel free to adapt and use as desired. If you do come up with specific wording suggestions, let me know!
There are many spots where the specific word choice was driven in part by the need to limit a sentence or paragraph to a specific size. ("If I can make this two words shorter, it gets me a whole line to use somewhere else!") |
Re: Feedback on rules summary for novice tournament
Looks quite good! A couple minor notes:
Rolling for start zone selection and army placement is used only in certain groups; for example, GenCon, New England, Long Island, and MARS events generally do not bother with this step (outside of weirder formats like multiplayer). Also, I would just make it very clear that the additional road bonus 3 spaces must also be fully on road. Otherwise, looks good! |
Re: Feedback on rules summary for novice tournament
Thanks for the feedback. For start zone selection where the map uses a large ruin on one side and a small one on the other, in places that don't roll for selection, how do you decide who goes where? I can see some armies/players preferring more cover with the large ruin, or slightly easier deployment with the smaller ruin. Do most folks not care?
Alternatively, do tournaments build symmetrical maps using two ruins of the same size instead (both large or both small)? Just curious. |
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That makes sense. I can see how it would save time as well. I've never actually attended a tournament, so I'm diving in host this "friends and family" one based on the advice and ideas posted on this site. If goes well, then hopefully I can work with our FLGS to host a public tourney. |
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Feedback on rules summary for novice tournament
I just dont see that it matters much. You can generally tell what the topic of a thread is by the title, so just...stop clicking ones you dont like/arent interested in? I really dont feel its anything that needs fixing.
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Re: Feedback on rules summary for novice tournament
Thanks Bot for bringing this thread to the forefront - least you were useful for that.
@Admins ;) Quote:
I haven't found a good solution to this issue. I guess if you flip glyphs only after the game starts but I hate doing that is it disables Kelda. |
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