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-   -   Dark Avengers/Cabal/H.A.M.M.E.R. Workshop (https://www.heroscapers.com/community/showthread.php?t=45449)

johnny139 October 4th, 2012 01:34 PM

Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
 
DARK AVENGERS
H.A.M.M.E.R.
THUNDERBOLTS

Designed Dark Avengers:
Iron Patriot (Norman Osborn)

Potential Dark Avengers:

First Team:
Ares
Hawkeye (Lester ???)
Ms. Marvel (Karla Sofen)
Sentry/Void
Spider-Man/Venom (Mac Gargan)
Wolverine (Akihiro)

Second Team:
Ai Apaec
Ms. Marvel (Deidre Wentworth)
Ragnarok
Scarlet Witch (June Covington)
Trick Shot
Wolverine (Tomi Shishido)

Designed Cabal Members:
Doctor Doom
Emma Frost
Namor
The Hood

Potential Cabal Members:
Loki (female)
Norman Osborn

Designed HAMMER Members:
none

Potential HAMMER Members:
HAMMER Agents
Norman Osborn
Superia
Victoria Hand

Original OP:
Spoiler Alert!

Margloth October 4th, 2012 01:51 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
Moonstone should be Ms. Marvel during the H.A.M.M.E.R. run.

I could see Venom simply having a Chomp power that only works on squad figures, maybe that removes a wound as well. Although with healing and Symbiotic Senses, he could get very hard to take down.

I always thought Iron Patriot would be a good place to re-use Master Motivator, but I like what you've done here too.

I could see Bullseye having Finish The Job, although that might make him too similar to Deadshot. I think Green Arrow II's piercing damage mechanic could also work well.

Wolverine (Daken) would be hard to distinguish from Classic Wolverine. His claws aren't adamantium, but just bone, so that could be a difference. Maybe 5 life, 6 move and the same stats as classic but with CCE?

IAmBatman October 5th, 2012 12:08 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
For Dark Avengers Initiate, I'm not loving the class changing aspect, as I fear we already have too many overlapping powers of those sorts in play, to the point where adding such a global one as this could create too many problems for me.

Also, the Avenger thing seems to be markers, right? I'd rather you could place a Dark Avenger marker on like up to 5 figures of those classes you control at the start of the game and do it like that.

I like Norman Osbourne's write up a lot. Master Manipulator is a lot more interesting with the tension provided by Goblin Within.

I'll try to take a look at the rest of these some time in the future, but those two interest me most right now. :-)

johnny139 October 5th, 2012 02:14 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
Quote:

Originally Posted by Margloth (Post 1687674)
Moonstone should be Ms. Marvel during the H.A.M.M.E.R. run.

That could also work, but she WAS a member of Thunderbolts as Moonstone, so I feel like we could conflate the two and sort of pile some later disguised variation traits on that version. but that's me; I'm not sure if she needs THREE designs and I think Meteorite + Moonstone is more sensible than Meteorite + Ms. Marvel.

Quote:

I could see Venom simply having a Chomp power that only works on squad figures, maybe that removes a wound as well. Although with healing and Symbiotic Senses, he could get very hard to take down.
I like that. We could bump up Symbiotic Senses further if need be; he's always struck me as the sort of Venom that takes hits rather than avoids them.

Quote:

Originally Posted by IAmBatman (Post 1688206)
For Dark Avengers Initiate, I'm not loving the class changing aspect, as I fear we already have too many overlapping powers of those sorts in play, to the point where adding such a global one as this could create too many problems for me.

Also, the Avenger thing seems to be markers, right? I'd rather you could place a Dark Avenger marker on like up to 5 figures of those classes you control at the start of the game and do it like that.

I'm also really worried about that; on one hand, we DO have a ton of those sorts of powers nowadays and it could easily get confusing. On the other, I don't really want to make another "Avenger Markers" power, after Cap and Zemo. Having too many of those is equally sort of... ugh, feels kinda gross, y'know?

What he does is turn criminals and psychopaths into agents of the law. I just can't seem to think of a way to do that elegantly. :?

IAmBatman October 5th, 2012 03:57 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
Your "gross" is my "consistent" at least. :-P But the fact that currently you can put multiples of these markers on a single card does hit me as "gross".

You could just give him a leadership power that helps him direct criminals and psychopaths ala Kingpin, without an actual class change. :shrug: Are there enough lawmen synergies out there that we care about them getting? (You were going Operative anyway, so I'm thinking no).

johnny139 October 5th, 2012 04:04 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
The problem with simply keeping them as Criminals is that they'll be getting Criminal boosts - Kingpin can order them around, Black Mask can help them out, that sort of thing. Iron Patriot's army should be "the good guys." He shouldn't be a part of the Criminal faction.

IAmBatman October 5th, 2012 04:05 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
But were they really good guys anyway? Are back door dealings with criminals out of the question?

johnny139 October 5th, 2012 04:07 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
Hmm, that's a fair point... there is certainly a lot of "backdoor" feel to it all.

I suppose, as long as we can find a way to make Iron Patriot in charge and not holding hands with other Criminal leaders, it would be workable.

IAmBatman October 5th, 2012 04:58 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
Give him a power like Kingpin's and they'd be redundant drafts. :shrug:

Margloth October 5th, 2012 05:35 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
How about something like:

CRONYISM
While Iron Patriot is in play, whenever an Army Card you control refers to the Agent class, it refers to the Criminal, Assassin, and Thief classes as well.

Not sure exactly how well that idea translates, or how useful it would be really.

IAmBatman October 5th, 2012 09:51 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
Oye. Even more class chaos. :-P

johnny139 October 5th, 2012 10:50 PM

Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
 
One thing I want to sort of capture is the "volatile" relationship between Iron Patriot and his team - if he doesn't keep his eye on them, they're not going to follow orders. I feel like some retooling is necessary for that, though, looking over his powers... at this point I feel like dropping the class change is probably a good idea.

But at the same time I really like the theme of his "team" working with him, but his team - the guys in the first post - shouldn't be any more loyal than the average criminal. For the most part, they aren't! So in that case, I'd change their classes back to normal - Assassin, Psychopath, all that. I'm not sure if I want to give Psychopaths any synergy, but at the same time, it'd be odd just calling Mac Gargan a "Criminal," y'know?

Bah so much thinking... I do like Master Motivator, the more I think of it, and I'd like to give him some sort of general Order Marker Hog power. Maybe some sort of reverse self-importance? Where Order Markers can end up activating the wrong figure?


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