Heroscapers

Heroscapers (https://www.heroscapers.com/community/index.php)
-   C3G Legacy Library (https://www.heroscapers.com/community/forumdisplay.php?f=167)
-   -   The Book of The Mask (https://www.heroscapers.com/community/showthread.php?t=49189)

quozl August 17th, 2013 08:35 PM

The Book of The Mask
 
The Book of The Mask

C3G DARK HORSE WAVE 21
DECLARATION OF INDEPENDENCE

http://heroscapers.com/c3g/released/...Mask_comic.png
Comic PDF

http://heroscapers.com/c3g/released/...eMask_mini.png
Mini PDF

The figure used for this unit is a repainted Heroclix figure from the Streets of Gotham set.
Its model number and name are #030 / Black Mask.

Repainted Figure

_________________________________________________________________

Character Bio - In an antiques shop, a weak, neurotic man named Stanley Ipkiss shops for a gift to give to his girlfriend, Kathy. At the store he purchases an old jade mask which begins to speak to him. When Stanley wears it, he is transformed into a wacky, superpowered being with an abnormally large, bald, green-skinned head and a mouthful of large teeth. After exploring his new abilities, Ipkiss goes on a rampage, taking revenge on personal grudges, and earns the nickname Big Head.

After taking the mask off, Stanley begins to realize what has been happening. His acts as Big Head begin to take an emotional toll on him. He becomes verbally abusive toward Kathy. She kicks him out but keeps the mask since Stanley had bought it as a gift for her.

Later, Stanley breaks into her apartment to steal it back just as the police respond to their earlier domestic violence call. Deciding his only way out is as Big Head, Stanley places the mask back on and kills 11 cops in his escape. He returns home as Big Head and takes off the mask only to be shot in the back and killed by Kathy, who has put two and two together and figured out the identity of Big Head, before putting the mask on herself.

Kathy takes the mask to Lt. Kellaway for safe-keeping. Kellaway, who had been struggling at both the recent Big Head murders and organized crime lords running loose through his city, disregards Kathy's warnings and tries on the mask thinking she is stressed, and not thinking well. Becoming Big Head, Kellaway sets out to take down the crime lords who have plagued his police career.

The city, not knowing of the magical mask, assumes Big Head is still the same killer but has moved his target list to high profile crime lords. Despite Kellaway's good intentions, the mask turns his methods increasingly more violent. Big Head encounters Walter, a behemoth-sized mob muscle-man who never speaks and has taken a vendetta against Big Head for killing his employers. Walter never shows pain and is the only one who can injure Big Head to any real degree.

While fighting off Walter's attacks, Lt. Kellaway, as Big Head, becomes the target of a police manhunt. Big Head fights off the police and tracks down the remaining mobsters. When Kellaway's partner attempts to stop Big Head, the mask-altered policeman nearly kills his friend and colleague. Kellaway, realizing what he has been doing, flees. He removes the mask, buries it away in his basement with cement, and vows never to let it be worn again.
_________________________________________________________________

-Rulings and Clarifications-_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-Card Updates:
7 March 2021 - Class changed to Trickster

quozl August 17th, 2013 08:37 PM

Re: The Book of The Mask - Design Phase
 
NAME=THE MASK
SECRET IDENTITY=STANLEY IPKISS

SPECIES = HUMAN
UNIQUENESS = EVENT HERO
CLASS = TRICKSTER
PERSONALITY = WILD

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 8
RANGE = 6
ATTACK = 4
DEFENSE = 4

POINTS = 355


REALITY WARP 13
Start the game with 5 plaid Warped Reality Markers on this card. Before taking a turn with The Mask, if you have at least 1 Warped Reality Marker on this card, you may choose any opponent's Unique Hero adjacent to The Mask. Roll the 20-sided die. If you roll 13 or higher, place a Warped Reality Marker on the chosen Hero's Army Card. All of that Hero's special powers are negated during The Mask's turns.

PARTY TIME!
When The Mask inflicts one or more wounds with a normal attack, The Mask may attack one additional time. Before rolling attack dice for that attack, you may remove up to 2 Warped Reality Markers from this card. For each Warped Reality Marker removed, add 1 automatic skull to whatever is rolled.

YOU GOT NOTHING ON ME, PUNK!
Anytime The Mask is attacked by an opponent's figure and at least one skull is rolled, instead of rolling defense dice normally, you may instead remove one Warped Reality Marker from this card and ignore that attack.

SUPER STRENGTH

quozl August 17th, 2013 08:41 PM

Re: The Book of The Mask - Design Phase
 
I think this Black Mask figure, repainted so his head is green and his suit is yellow would work great:

http://cdn.miniaturemarket.com/media.../hcsog-030.jpg

IAmBatman August 17th, 2013 09:25 PM

Re: The Book of The Mask - Design Phase
 
13 life with healing factor and his negating power scares the pee water out of me. What point range are you going for here??

I like the design as is, but I'd really push to have his life brought way down. Like 7, 6?

A3n August 18th, 2013 03:31 AM

Re: The Book of The Mask - Design Phase
 
Is there really a comic character for him?

Design looks good though, but I am with Bats in thinking the life is too high. I don't think he should be in the league of the other Event Heroes, but obviously I am only basing that on the movie.

quozl August 18th, 2013 09:46 AM

Re: The Book of The Mask - Design Phase
 
The bio covers the first few issues of the series. The movie got the power level right, mostly, but the comics character is much more vicious than the movie.

That said, maybe drop the Life to 7 and increase the Defense to 5?

quozl August 18th, 2013 10:14 AM

Re: The Book of The Mask - Design Phase
 
Or I just had another thought on how to warp reality.

Maybe he could discard a warped reality marker to ignore an attack in addition to his placing markers on others to negate them.

That way, we could keep his Life and Defense low but he would still be extremely hard to take down like he is in the comics.

So rename this to I GOT JUST WHAT YOU NEED:

REALITY WARPING
Start the game with 8 Warped Reality markers on this card. Instead of attacking, you may place a Warped Reality marker on the card of a Unique Hero within 6 clear sight spaces. During The Mask's turn, a figure other than The Mask with a Warped Reality marker on its card has all of its special powers negated until the end of The Mask's turn. The Mask is not affected by Warped Reality markers on its card.

and add:

YOU GOT NOTHING ON ME
Anytime The Mask is attacked by an opponent's figure and at least one skull is rolled, instead of rolling defense dice normally, you may instead remove one Warped Reality marker from this card and ignore the attack.

Scapemage August 18th, 2013 10:48 AM

Re: The Book of The Mask - Design Phase
 
Quote:

Originally Posted by quozl (Post 1856865)
Or I just had another thought on how to warp reality.

Maybe he could discard a warped reality marker to ignore an attack in addition to his placing markers on others to negate them.

That way, we could keep his Life and Defense low but he would still be extremely hard to take down like he is in the comics.

So rename this to I GOT JUST WHAT YOU NEED:

REALITY WARPING
Start the game with 8 Warped Reality markers on this card. Instead of attacking, you may place a Warped Reality marker on the card of a Unique Hero within 6 clear sight spaces. During The Mask's turn, a figure other than The Mask with a Warped Reality marker on its card has all of its special powers negated until the end of The Mask's turn. The Mask is not affected by Warped Reality markers on its card.

and add:

YOU GOT NOTHING ON ME
Anytime The Mask is attacked by an opponent's figure and at least one skull is rolled, instead of rolling defense dice normally, you may instead remove one Warped Reality marker from this card and ignore the attack.

This approach looks like it would work, but I'd like to keep the defense as it is now and dip to 7 life, maybe 6. I don't see him as a 1000+ figure.

quozl August 18th, 2013 10:50 AM

Re: The Book of The Mask - Design Phase
 
Yep, I think 7 Life and 4 Defense would work well with that powerset. I think he should be around 300 points.

IAmBatman August 18th, 2013 11:23 AM

Re: The Book of The Mask - Design Phase
 
Quote:

Originally Posted by quozl (Post 1856878)
Yep, I think 7 Life and 4 Defense would work well with that powerset. I think he should be around 300 points.

With the change mentioned above, you'd be dropping Healing Factor, right?

I think if you're shooting for 300ish, you'll need to drop the marker count down from 8 to somewhere in the 4-6 range. A 7 life, 4 defense figure that can ignore 8 attacks is really powerful. I know he'll shed some of those markers to get around the more powerful defensive powers out there, but that flexibility doesn't lower his cost any, IMO.

Also, here's my early vote for gray markers. :-D

quozl August 18th, 2013 11:50 AM

Re: The Book of The Mask - Design Phase
 
Yeah, forgot to mention that but there's no need for Healing Factor when you can ignore attacks.

And gray markers for The Mask? You've got to be kidding.

He's going to use plaid markers.

This background:
http://i226.photobucket.com/albums/d...PlaidPaper.jpg

With the head from this:
http://fc06.deviantart.net/fs4/i/200..._nickowolf.jpg

quozl August 18th, 2013 12:11 PM

Re: The Book of The Mask - Design Phase
 
So we're thinking this now:

Quote:

Originally Posted by quozl (Post 1856739)
NAME=THE MASK
SECRET IDENTITY=BIG HEAD

SPECIES = ENTITY
UNIQUENESS = EVENT HERO
CLASS = PRANKSTER
PERSONALITY = INSANE
SIZE/HEIGHT = MEDIUM 5

LIFE = 7
MOVE = 8
RANGE = 6
ATTACK = 4
DEFENSE = 4
POINTS = 300

BABY, I GOT JUST WHAT YOU NEED
Start the game with 8 plaid Warped Reality markers on this card. Instead of attacking, you may place a Warped Reality marker on the card of a Unique Hero within 6 clear sight spaces. During The Mask's turn, a figure other than The Mask with a Warped Reality marker on its card has all of its special powers negated until the end of The Mask's turn. The Mask is not affected by Warped Reality markers on its card.

PARTY TIME!
When The Mask inflicts one or more wounds with a normal attack, The Mask may attack again. The Mask cannot attack the same figure more than once.

YOU GOT NOTHING ON ME, PUNK!
Anytime The Mask is attacked by an opponent's figure and at least one skull is rolled, instead of rolling defense dice normally, you may instead remove one Warped Reality marker from this card and ignore the attack.

SUPER STRENGTH



All times are GMT -4. The time now is 01:59 AM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.