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-   -   The Book of Aquaman (II) (https://www.heroscapers.com/community/showthread.php?t=49282)

Scapemage September 4th, 2013 07:55 PM

The Book of Aquaman (II)
 
The Book of Aquaman (II)

C3G DC SUPER SECRET EXCLUSIVE 39
SUPER SMASH-UP

http://heroscapers.com/c3g/released/...urII_comic.png
Comic PDF

http://heroscapers.com/c3g/released/...hurII_mini.png
Mini PDF


The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name are #052-054 / Aquaman.
Its model number and name are #138 / Arthur Curry.

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Character Bio - "Following his discoveries reading the Atlantis Chronicles […] Aquaman withdraws from the world for a time. Garth finds him weeks later, with his hair and beard grown long, brooding in his cave. Soon after […], Aquaman loses his left hand when the madman Charybdis steals his ability to communicate with sea life and sticks Arthur's hand into a piranha-infested pool. This causes Aquaman to become somewhat unhinged, and he begins having prophetic dreams, and then, in need of a "symbol", attaches a harpoon spearhead to his left arm in place of his missing hand" (Wikipedia, 2013).
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
  • As an Aquaman, Aquaman allows Mera to use her Love of Atlantis special power.
  • As an Atlantean, Aquaman has these Atlantean Synergies.
  • As a Warrior, Aquaman has these Warrior Synergies.
  • As a figure with a special power benefitting from water tiles, Aquaman can benefit from water tiles being placed by one of these figures.
Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:
  • N/A
Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Spidey'tilIDie September 4th, 2013 08:31 PM

Re: The Book of Aquaman (90s) - Design Phase
 
NAME = AQUAMAN
SECRET IDENTITY = ARTHUR CURRY

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = DETERMINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 330


WATER STRENGTH 1
Aquaman does not stop his movement when entering a water space. Add 1 die to Aquaman’s attack and defense while he is on a water space.

RETRACTABLE HARPOON SPECIAL ATTACK
Range 4. Attack 5.
Choose a non-adjacent figure to attack. If Aquaman inflicts a wound against a small or medium figure with this special attack, place the defending figure on any empty space adjacent to Aquaman and attack one additional time with his normal attack. Figures moved with this special attack will not take any leaving engagement attacks.

SUBMERGE 11
If Aquaman is attacked while on a water space, you may roll the 20-sided die. If you roll 11 or higher, Aquaman takes no damage and you may place him on any unoccupied water space within 5 spaces of Aquaman that is no more than 3 levels above or below Aquaman's base. If Aquaman is placed adjacent to the attacking figure, you may roll an unblockable attack die against that figure. When Aquaman moves with Submerge, he will not take any leaving engagement attacks.

SUPER STRENGTH


Spoiler Alert!

Scapemage September 4th, 2013 09:17 PM

Re: The Book of Aquaman (90s) - Design Phase
 
NAME = AQUAMAN

SECRET IDENTITY = ARTHUR CURRY

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = DETERMINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 330

WATER STRENGTH 1
Aquaman does not stop his movement when entering a water space. Add 1 die to Aquaman’s attack and defense while he is on a water space.

RETRACTABLE HARPOON SPECIAL ATTACK
Range 4. Attack 5.
Choose a non-adjacent figure to attack. If Aquaman inflicts a wound against a small or medium figure with this special attack, place the defending figure on any empty space adjacent to Aquaman and attack one additional time with his normal attack. Figures moved with this special attack will not take any leaving engagement attacks.

SUBMERGE 11
If Aquaman is attacked while on a water space, you may roll the 20-sided die. If you roll 11 or higher, Aquaman takes no damage and you may place him on any unoccupied water space within 5 spaces of Aquaman that is no more than 3 levels above or below Aquaman's base. If Aquaman is placed adjacent to the attacking figure, you may roll an unblockable attack die against that figure. When Aquaman moves with Submerge, he will not take any leaving engagement attacks.

SUPER STRENGTH

johnny139 September 4th, 2013 10:12 PM

Re: The Book of Aquaman (90s) - Design Phase
 
Awesome - this is Aquaman unleashed for sure. Get him in the water and he's trading blows with Superman.

Water Leap seems a bit less thematic to me than on the other Aquaman as this guy feels more "slow and steady." I'd be interested in replacing it with some sort of non-adjacent evasion when in water.

Hahma September 4th, 2013 11:30 PM

Re: The Book of Aquaman (90s) - Design Phase
 
Good stuff Scapey!

I don't know this version of Aquaman much, but perhaps a different power than water leap would work better like Johnny said. Would set him apart from the other one more.

IAmBatman September 5th, 2013 12:01 AM

Re: The Book of Aquaman (90s) - Design Phase
 
Good stuff! The special attack should specify that you place the figure on an empty space, though. :-)

A3n September 5th, 2013 12:56 AM

Re: The Book of Aquaman (90s) - Design Phase
 
Not sure that Warrior is the best fit, but nothing comes to mind that is better at the moment.

I also don't believe he should have super strength. Maybe while on a water space, maybe.

SirGalahad September 5th, 2013 02:04 AM

Re: The Book of Aquaman (90s) - Design Phase
 
Should be "one fewer" instead of "one less" and "this special attack" instead of spelling the name out again. Agree with the SS on a water space.

IAmBatman September 5th, 2013 09:35 AM

Re: The Book of Aquaman (90s) - Design Phase
 
Our current version of Aquaman has SS all the time. Not seeing any reason to make this one's conditional ....

Scapemage September 5th, 2013 08:09 PM

Re: The Book of Aquaman (90s) - Design Phase
 
I've cleaned up the text. :up:

I can see why Water Leap isn't as thematic here as it would be on regular Aquaman. Maybe Stealth Dodge in water, but that might make him too difficult to kill. His defense could be greatly lowered to accommodate maybe.

IAmBatman September 5th, 2013 08:17 PM

Re: The Book of Aquaman (90s) - Design Phase
 
He should be difficult to kill in water, though. Most of the time he's still going to be at height disadvantage if he's there and someone engages him. I like the idea of stealth dodge in water. :-)

johnny139 September 5th, 2013 08:26 PM

Re: The Book of Aquaman (90s) - Design Phase
 
And I like the idea of forcing enemies to come to him, too - that feels very accurate for the character.


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