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-   -   The Holocron of Sarlacc (240 points) and Tentacles (20 pts) (https://www.heroscapers.com/community/showthread.php?t=59029)

White Knight May 4th, 2021 01:47 PM

The Holocron of Sarlacc (240 points) and Tentacles (20 pts)
 
The Holocron of the Sarlacc Pit
(Return of the Jedi)




______________________________________________________________

Character Bio -
C-3PO: "You will therefore be taken to the Dune Sea and cast into the Pit of Carkoon, the nesting place of the all-powerful Sarlacc."

Han Solo
: "Doesn't sound so bad."

C-3PO
: "In its belly, you will find a new definition of pain and suffering, as you are slowly digested over a thousand years."

Chewbacca
: "Aaarrrr!"

Han Solo
: "On second thought, let's pass on that, huh?"

A Sarlacc would grow to hundred meters in height, its entire body buried in sand except for its massive mouth and beaked tongue. It had several appendages that branched off from its buried body, and many stomachs. The creature swallowed its prey whole, and its mouth contained rows of hundreds of spear-like teeth, which kept the victim from climbing back out.

______________________________________________________________



-Rulings and Clarifications-

Some FAQs about Sarlacc:
- If you are taking a turn with a Tentacle, and that Tentacle is engaged with a figure that is also engaged with Sarlacc, you can use Drag with a Move of 0 to place that figure adjacent to Sarlacc and then roll for Into the Maw. (That is: if a figure is already adjacent to Sarlacc, and you are taking a turn with a Tentacle also adjacent to that figure, you can Move that figure and Tentacle 0 with Drag and roll the d20 for Into the Maw (basically skip moving and just roll the die).)

- Since a figure can only be Dragged once per order marker, if two Tentacles are adjacent to a figure that is also adjacent to Sarlacc, the second Tentacle cannot also Drag the figure 0 and roll for Into the Maw. But since it cannot Drag (it's "not possible"), you can attack that figure with that Tentacle.

- Flying is not normal movement. A small/medium figure can fly away from a Tentacle, but leaving engagement rules apply.

- Tentacles and figures moved by Drag get road bonuses.

- Tentacles and figures moving with Drag must count elevations in their movement.

- Force Leap lets a figure escape a tentacle.

- Force Push lets a Force-User push a tentacle away.

- For height advantage, Sarlacc is considered to be at the height of the terrain where its 7-hex base is sitting (like a normal figure).




Taking a Turn with Sarlacc

1) Reveal an order marker on Sarlacc's card
2) Decide whether to take a turn with Sarlacc or with the Tentacles

With the Tentacles

3) Move Tentacle 1
4) Drag or attack with Tentacle 1.
5) Roll for Into the Maw if applicable.
6) Move Tentacle 2
7) Drag or attack with Tentacle 2.
8 ) Roll for Into the Maw if applicable.
9) Move Tentacle 3
10) Drag or attack with Tentacle 3.
11) Roll for Into the Maw if applicable.
12) Move Tentacle 4
13) Drag or attack with Tentacle 4.
14) Roll for Into the Maw if applicable.

With Sarlacc

3) You may attack with Sarlacc
4) You may place one previously destroyed Tentacle onto the battlefield, if possible.


______________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received:
Classic:
• N/A

HoSS:
• N/A

C3V, SoV & Marvel:
• N/A

Synergy Benefits Offered:
Classic:
• N/A

HoSS:
• N/A

C3V, SoV & Marvel:
• N/A
______________________________________________________________

-Strategy, Tactics and Tips-
• TBA
-Power Rankings-
• TBA
-Heroscapers Community Contributions-
• First playtest:

• Art by: mac122

White Knight May 4th, 2021 01:48 PM

Re: The Holocron of Sarlacc (240 points) and Tentacles (20 p
 
Sarlacc
Independent
Sarlacc
Unique Hero
Devourer
Semi-Sentient
Gigantic 2
(7-hex figure)

Life 15
Move 0
Range 1
Attack 4
Defense 5
Points 240

TENTACLES EMERGE
At the start of the game, you must place all Sarlacc Tentacles in your army adjacent to Sarlacc or onto any empty sand, swamp, or water space within 10 spaces of Sarlacc. Any Tentacles that you cannot place on the battlefield are immediately destroyed. After taking a turn with Sarlacc, you may place one previously destroyed Tentacle adjacent to Sarlacc or on any empty sand, swamp, or water space within 10 spaces of Sarlacc.

TENTACLES
After revealing an order marker on this Army Card, instead of taking a turn with Sarlacc you may take a turn with up to 4 Sarlacc Tentacles you control.

INTO THE MAW
If a figure other than a Sarlacc Tentacle is moved adjacent to Sarlacc with Drag or with a special power, roll the 20-sided die. On a roll of 6 or higher for a squad figure or 16 or higher for a hero figure, destroy that figure.




Sarlacc Tentacles
Independent
Sarlacc
Common Hero
Tentacle
Semi-Sentient
Medium 6

Life 1
Move 4
Range 1
Attack 1
Defense 4
Points 20

SARLACC APPENDAGE
A Sarlacc Tentacle does not start the game on the battlefield. It must be placed onto the battlefield by Sarlacc. If Sarlacc is destroyed, destroy all Sarlacc Tentacles in your army.

WRAP
Small or medium opponent’s figures engaged with a Sarlacc Tentacle may not move normally.

DRAG
Instead of attacking with this Sarlacc Tentacle, you may use Drag. Choose one opponent's figure that is adjacent to this Sarlacc Tentacle. If the chosen figure is small or medium, move this Sarlacc Tentacle up to 4 spaces and move the chosen figure up to 4 spaces. If the chosen figure is large or huge, move this Sarlacc Tentacle up to 2 spaces and move the chosen figure up to 2 spaces. Figures must end their movement adjacent to this Sarlacc Tentacle. Figures moved by Drag must be moved closer to Sarlacc, or must remain engaged with Sarlacc. Sarlacc Tentacles moving with Drag, and figures moved by Drag, do not take leaving engagement attacks. Figures may only be Dragged once per order marker.


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