Heroscapers

Heroscapers (https://www.heroscapers.com/community/index.php)
-   AotV Customs (https://www.heroscapers.com/community/forumdisplay.php?f=169)
-   -   [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design (https://www.heroscapers.com/community/showthread.php?t=55797)

NecroBlade May 12th, 2019 07:58 PM

[Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
 
The Book of Honored Soul-Guides (Lantern Geists)

Arena of the Valkyrie Master Set

https://media.discordapp.net/attachm...902&height=676

Printer-Friendly PDF

JANDAR :jandar:
HONORED SOUL-GUIDES
Species Undead
Unique Squad
Class Psychopomps
Personality Stoic
SIZE HEIGHT Medium 5

LIFE 1 (2 figures)
MOVE 5 / BASIC 6
RANGE 1 / BASIC 1
ATTACK 2 / BASIC 3
DEFENSE 4 / BASIC 4

50 POINTS

LAST WILL
After revealing an Order Marker on this Army Card, instead of taking a turn with the Honored Soul-Guides, you may choose a previously destroyed small or medium Unique Hero you control. Destroy an Honored Soul-Guide that you control and place the chosen hero on the space that Soul-Guide occupied. Remove all wound markers from that Army Card, immediately take a turn with that hero, and then destroy that hero.

STEALTH FLYING
When counting spaces for an Honored Soul-Guide's movement, ignore elevations. An Honored Soul-Guide may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If an Honored Soul-Guide is engaged when it starts to fly, it will not take any leaving engagement attacks.

The figures used for this unit are Lantern Geists from Arena of the Planeswalkers Shadows Over Innistrad.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-
TBA

-Combinations and Synergies-

Synergy Benefits Received
TBA

Synergy Benefits Offered
TBA

-Strategy, Tactics and Tips-
TBA


https://media.discordapp.net/attachm...902&height=676

flameslayer93 May 12th, 2019 08:01 PM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
I’m fairly certain that the Lantern Geists aren’t Jace ;)

NecroBlade May 12th, 2019 08:08 PM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
Quote:

Originally Posted by flameslayer93 (Post 2280347)
Iím fairly certain that the Lantern Geists arenít Jace ;)

I knew I had missed that, but you got here before I made my way back. :p

Pumpkin_King May 12th, 2019 10:15 PM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
Flameslayer had this idea:

Lantern Geists
Dying Lights:
After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Card’s turn, roll the 20 sided die. On a 19 or 20, destroy that unit.

I like them as Jandar.

Honored Soulguides
Undead
Un.Squad
Psychopomps
Merciful

1/6/1/2/4

Dying Lights

To Their Rest
("Helps" figures die somehow? Dunno.)

Stealth Flying

Astroking112 May 13th, 2019 12:11 AM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
I like Dying Lights, although it will likely drive up their cost quite a bit. It would probably need to be the highlight of the design, and it might need to be tweaked a little bit in either roll number or dealing wounds instead of complete destruction. Being able to destroy two unique figures can be very powerful against the right opponents, especially those with central controller figures.

I'm not totally opposed to making them Jandar undead. They don't feel like normal Utgar undead, and the only real alternative in my eyes is Vydar, who will likely be getting a healthy amount of units elsewhere in the Master Set.

Pumpkin_King May 13th, 2019 12:45 AM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
I could see a wound on 16, destroy on 20, maybe?

flameslayer93 May 13th, 2019 01:13 AM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
Don’t most commander figures have “Instead of taking a turn” wording though? I realize the hive doesn’t, but that unit gets the benefit of bringing back felled marros anyway. I like the idea of allowing both wounds and OHKO’s from Dying Lights, as official Scape commonly included units who lived and died by the d20.

For To Their Rest, the power could just be something simple like +1 attack vs wounded heroes or something. It would be both flavorful and give their owner a practical reason to use them as the sharks they ultimately are.

Oh, and I think Jandar is a great choice for them. Not all ghosts have to be evil, after all. :)

Pumpkin_King May 13th, 2019 01:25 AM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
That's why I said Psychopomps! They help souls go where they need to go.

lefton4ya May 13th, 2019 12:13 PM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
I think special powers 1 + 2 should be Stealth Flying and Insubstantial 2 ripped from Phantom Knights but with +2D defense instead of three.

Not up on Discord thread - what is Dying Lights?

Pumpkin_King May 13th, 2019 12:15 PM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
Quote:

Originally Posted by Pumpkin_King (Post 2280382)
Flameslayer had this idea:

Lantern Geists
Dying Lights:
After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Cardís turn, roll the 20 sided die. On a 19 or 20, destroy that unit.

Here, I've isolated it.

flameslayer93 May 13th, 2019 12:16 PM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
Quote:

Originally Posted by lefton4ya (Post 2280466)
I think special powers 1 + 2 should be Stealth Flying and Insubstantial 2 ripped from Phantom Knights but with +2D defense instead of three.

Not up on Discord thread - what is Dying Lights?


Quote:

DYING LIGHTS

After a Geist has been destroyed, you may place it on any Unique Army Card. At the end of that Army Cardís turn, roll the 20 sided die. On a 19 or 20, destroy that unit.

I'm certainly not against Insubstantial myself, I actually suggested it on Discord at first. If we went with another power (or lack thereof), I'd still be happy though. Dying Lights is such a cool power already.

Astroking112 May 13th, 2019 01:20 PM

Re: [AotV] UNIT NAME (Lantern Geists) - Pod 0 - Design
 
If we have Dying Lights, I don't think we necessarily need a third power. Stealth Flying will already make them play pretty unique from the rest of the set, and there's nothing else like Dying Lights currently in the game.


All times are GMT -4. The time now is 06:00 AM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.