The Book of Squirrel Girl
The Book of Squirrel Girl _________________________________________________________________C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 17 BLASTERS AND BEAST MASTERS http://heroscapers.com/c3g/released/...Girl_comic.png Comic PDF http://heroscapers.com/c3g/released/...lGirl_mini.png Mini PDF The figure used for this unit is a HeroClix figure from the Deadpool & X-Force set. Its model number and name is #039 / Squirrel Girl. Additional Squirrel Markers
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Character Bio - Doreen Green, daughter of Dorian and Maureen Green, was born with a bushy tail and an undying love for squirrelkind. This mutation (noting that she is medically and legally distinct from a mutant) granted her more than an unhealthy fixation on a suburban pest, however; she has all the equivalent powers of a squirrel! And she's not afraid to use them. Through the years, this young hero has allied herself with no less than three Avengers teams, earned rivalries and respect from countless heroes, and battled the likes of Doom, Thanos, and Galactus on their own turf. She's unfatiguable, unfathomable, unfashionable, and, well... unbeatable! _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Card Updates: 3 January 2021 - Squirrelly Leap wording update |
Re: The Book of Squirrel Girl (Design Phase)
NAME = SQUIRREL GIRL
SECRET IDENTITY = DOREEN GREEN SPECIES = MUTATE UNIQUENESS = UNIQUE HERO CLASS = CRIME FIGHTER PERSONALITY = ENTHUSIASTIC SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 160 NOT YOUR TYPICAL SUPERHERO If Squirrel Girl is within clear sight of an Agent you control, she has the class of Agent in addition to the class listed on this card. The same is true for Fighters, Rejects, Soldiers, and Students you control. SQUIRREL SPEAK Whenever you reveal an Order Marker on this card, and at the end of each round, place a brown Squirrel Marker on this card, to a maximum of 999 Squirrel Markers. SQUIRREL SWARM SPECIAL ATTACK Range 4. Attack 3. After attacking with this special attack, you may remove a Squirrel Marker from this card to attack again. SQUIRRELLY LEAP 12 Once per turn, after moving, attacking, or defending with Squirrel Girl, may move up to 2 spaces with Squirrelly Leap. When moving with Squirrelly Leap, Squirrel Girl has the Flying special power, but may not move up or down more than 12 levels in a single leap, and will not take any leaving engagement attacks. SUPER STRENGTH |
Re: The Book of Squirrel Girl (Design Phase)
Comic Art:
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Background:
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Re: The Book of Squirrel Girl (Design Phase)
A few notes:
First power is based on the fact she's kind of goofy and pops up all over the place. Each class is a reference to a different group she's been a part of. Agent = AIM Avengers, Avenger = New Avengers, Crime Fighter = Danielle Cage's Babysitter (also she fights crime), Loser = Great Lakes Avengers, Soldier = USAvengers. If anyone has other suggestions to toss in there, I'm really flexible on these! Second power is her, uhh, calling squirrels to gather them together and unleash a swarm that can take out the likes of Doom and Galactus. We always specify the number of Markers needed in C3G, so I went with an absolutely ridiculous one - conceivably, yes, you can roll 1000 attack dice in one turn. Good luck getting there. If this power feels too weak, I'd be fine either giving her a passive way to accrue Squirrels (maybe one per round?) or upping the strength of the attacks (2 dice per squirrel?). |
Re: The Book of Squirrel Girl (Design Phase)
I think you want Reject instead of Loser, and I'd be inclined to drop 'Avenger', since there's nothing mechanical there (and Crime Fighter covers being a New Avenger anyway). Dig the design otherwise, though.
Might be slightly cleaner to bust up the Squirrel Swarm and implement the attack part as an SA? |
Re: The Book of Squirrel Girl (Design Phase)
What kind of synergy does she get from all those classes? I can only think of Bucky bonding for Soldier, Luke cage bonding for Crime Fighter, and Nick Fury & Dum Dum Doogan Agent synergy. Are the Avenger & Loser classes just placeholders for future synergy that does not exist yet?
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Re: The Book of Squirrel Girl (Design Phase)
Agent, Crime Fighter, and Soldier Synergies.
(There's also one unit On Deck that provides significant Crime Fighter synergy) Reject will have some stuff in the future, for sure. I don't think Avenger ever will, though. |
Re: The Book of Squirrel Girl (Design Phase)
The fact that I still have Loser here shows how old this design is. :lol: Loser should be Reject, correct, which will be the synergy for the Great Lakes Avengers. Avenger has no synergy (and probably never will). I like it as a theme nod, and it's a supported class per the original Vision, but it could get confusing with Avengers Markers so cutting it might be smart.
Splitting the Swarm and the marker gathering might be smart. I tortured the wording a lot - it was originally an SA - trying to get it to read coherently. Four powers is rough but they'd be pretty simple, so it'd probably be cleaner overall. |
Re: The Book of Squirrel Girl (Design Phase)
Mini photos
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Re: The Book of Squirrel Girl (Design Phase)
Hilarious card! :) Not Your Typical Superhero feels a little strange to me, but if she turns up everywhere, she turns up everywhere, and it'll be nice to be able to take her in a variety of different armies.
I really, really love Squirrel Swarm - silly, fun, and really quite strategic, it allows her to be an actual threat to the titans she memetically beats like Doom and Thanos without actually being in their range herself or being ridiculously flukey - you have to take the time to charge her up in order bury Darkseid under an endless swarm of squirrels (man, I love this game... :)). She'll be an interesting one to play, that's for sure! My first instinct in army building would be to put her in a S.H.I.E.L.D. build - they can often struggle to crack through the real powerhouses (assuming your opponent doesn't let you get in a position for Killbox), so she'll be a really valuable addition, plus S.H.I.E.L.D. Agents could probably run enough interferance to buy her time to gather her fury friends. Looks like fun! :) Quote:
Crime Fighter: Luke Cage, Kick-Ass, [redacted]. Agent: Nick Fury, Dum Dum Dugan, Amanda Waller, Cecil Steadman. |
Re: The Book of Squirrel Girl (Design Phase)
99 might be a fun number. You could have squirrel markers 1-9 and then squirrel markers designating 10, 20, 30, 40, 50, 60, 70, 80, and 90.
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Re: The Book of Squirrel Girl (Design Phase)
Alternatively, (assuming you definitely want to go for the goofy high limit) you could have nine single-squirrel markers and nine 10-squirrel markers. It would mean more markers piled on the card at a time, but it would also make the markers more interchangeable, which means you'd never have to go rooting through your pile for a specific one, you just have a pile of singles and a pile of tens, and you grab them as necessary.
If you want to avoid stacks of markers on the card, you could give her a double track to place beside her card (similar to Dr Manhattan's tracker, but with two adjacent tracks instead of one), and two markers to track her squirrel count like so: 0 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 I'm more worried whether it feels very squirrel-girl-y (or fun) to have her hanging in the back, not moving, just spending turns building up a big swarm of squirrels. Of course you can throw her into melee before you start gathering markers, but I'm not sure she has the survivability for that to be a very attractive option. |
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