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-   -   The Book of Myrddin (https://www.heroscapers.com/community/showthread.php?t=41814)

awesomeunleashed June 27th, 2012 07:58 PM

The Book of Myrddin
 
The Book of Myrddin

C3V Wave 2 - Age of Chaos - Heroes of Pazium



CALL LIGHTNING SPECIAL ATTACK
Range 6. Attack 3.
Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by Call Lightning Special Attack. Myrddin only needs a clear sight shot at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Myrddin can be affected by his own Call Lightning Special Attack. Figures under overhangs cannot be targeted with Call Lightning Special Attack.

MYSTIC SACRIFICE
After rolling the 20-sided die for the Army Card of a Small, Medium, or Large Unique Hero you control within 4 clear sight spaces of Myrddin, you may place 1 or 2 wound markers on Myrddin’s Army Card. Add 1 to your 20-sided die roll for each wound marker you placed, even if this was enough wounds to destroy Myrddin.

The figure used for this unit is a Pathfinder figure from the Beginner Box Heroes set. Its model name is Ezren, Male Human Wizard.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-

Q: If a figure adjacent to the figure targeted by Call Lightning Special Attack is under an overhang, can that figure be affected by Call Lightning Special Attack?
A: Yes. A figure under an overhang cannot be the target of Call Lightning Special Attack, but is affected if the figure is adjacent to the target figure.

Q: If Myrddin has 5 wound markers on his card already, can I choose to put 2 wound markers on his card with Mystic Sacrifice?
A: Yes.

-Combinations and Synergies-


Synergy Benefits Received
N/A

Synergy Benefits Offered
  • SMALL, MEDIUM, AND LARGE UNIQUE HEROES: Mystic Sacrifice
    Myrddin may use Mystic Sacrifice to boost the 20-sided die rolls of Small, Medium, and Large Unique Heroes you control.
  • EBON ARMOR: Eternal War and Animated Materiel
    As a Unique Human, Ebon Armor can use their powers to replace Myrddin when he is destroyed.
  • 4th MASSACHUSETTS LINE: Valiant Army Defense Bonus
    Having a Valiant personality, Myrddin may aid the 4th Massachusetts Line with their VALIANT ARMY DEFENSE BONUS.
    *NOTE: See The Book of 4th Massachusetts Line for proper application.
-Strategy, Tactics and Tips-

TBA

-Heroscapers Community Contributions-

TBA

Power Ranking and Master Index

Myrddin: Effective either as a special attacker with the 4th, or as a booster for high-leverage d20 powers. B


http://www.heroscapers.com/community...n_original.jpg

awesomeunleashed June 27th, 2012 08:01 PM

Re: The Book of Myrddin
 
Tell me if I missed anything.

Nice to have another Valiant figure with a SA (though, with a 4th army, it's unlikely that he will get to use MS).

vegietarian18 June 27th, 2012 08:37 PM

Re: The Book of Myrddin
 
I think that he gives the 4th a great SA. I haven't tried it yet, but

4th x5
Myrddin
Sam Brown

is a great 500 point army. It gives the 4th a tad bit of variety and a different power to use. I don't think that MS is that great of a power, even though it's the more unique one on the card. There's not too many times where it will help you out, and a hero as fragile as Myrddin needs all of the life he can get.

I do agree that he works well with Kelda though. I can see a cool Braxas/Raelin/Kelda/Myrddin pod being great in large point games, especially if you have a solid screen to protect it. Myrddin prevents any horrible rolls from betraying your army, and can even boost Braxas if need be. Kelda heals everybody up when they need it.

ZBeeblebrox June 27th, 2012 08:39 PM

Re: The Book of Myrddin
 
Quote:

Originally Posted by vegietarian18 (Post 1633762)
I think that he gives the 4th a great SA. I haven't tried it yet, but

4th x5
Myrddin
Sam Brown

is a great 500 point army. It gives the 4th a tad bit of variety and a different power to use. I don't think that MS is that great of a power, even though it's the more unique one on the card. There's not too many times where it will help you out, and a hero as fragile as Myrddin needs all of the life he can get.

I do agree that he works well with Kelda though. I can see a cool Braxas/Raelin/Kelda/Myrddin pod being great in large point games, especially if you have a solid screen to protect it. Myrddin prevents any horrible rolls from betraying your army, and can even boost Braxas if need be. Kelda heals everybody up when they need it.

Veg, Myrddin cannot effect Braxas' rolls...Mystic Sacrifice only works for Small, Medium and Large figures.

vegietarian18 June 27th, 2012 08:44 PM

Re: The Book of Myrddin
 
I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?

ZBeeblebrox June 27th, 2012 08:49 PM

Re: The Book of Myrddin
 
Quote:

Originally Posted by vegietarian18 (Post 1633769)
I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?

Yes Braxas was a concern and we wanted to keep his cost relatively low. As well as not boosting Chomp.

awesomeunleashed June 27th, 2012 08:52 PM

Re: The Book of Myrddin
 
Quote:

Originally Posted by vegietarian18 (Post 1633769)
I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?

Braxas, TKN, Jotun, Shurrak, Hive, WL, WSG, and Grimnak are the figures it would help then, I think. I'd guess that it was mainly for thematic reasons, though there are some powerful abilities in there.

ZBeeblebrox June 27th, 2012 08:55 PM

Re: The Book of Myrddin
 
Quote:

Originally Posted by awesomeunleashed (Post 1633777)
Quote:

Originally Posted by vegietarian18 (Post 1633769)
I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?

Braxas, TKN, Jotun, Shurrak, Hive, WL, WSG, and Grimnak are the figures it would help then, I think. I'd guess that it was mainly for thematic reasons, though there are some powerful abilities in there.

We were concerned with Grimnak and Braxas. He'd have to be way more expensive...if not broken if he effected those two.

vegietarian18 June 27th, 2012 09:07 PM

Re: The Book of Myrddin
 
I'd think that DED gets the biggest boost from him and probably tilts him closest to being "broken". It makes the odds of a huge game changing kill a lot greater.

MegaSilver June 27th, 2012 09:11 PM

Re: The Book of Myrddin
 
Quote:

Originally Posted by vegietarian18 (Post 1633792)
I'd think that DED gets the biggest boost from him and probably tilts him closest to being "broken". It makes the odds of a huge game changing kill a lot greater.

Which he needs since he is a D figure. Anyway to help get him on the board is :thumbsup:

MegaSilver, noting you'd only use it 3-6 times before Myrddin dies. That does not seem broken to me.

vegietarian18 June 27th, 2012 09:27 PM

Re: The Book of Myrddin
 
Yeah, but who plays 3-6 heroes in a tournament setting anyways? Myrddin would probably be an essential to get DED playing really. Actually, you could have a really fun army with Myrddin, Raelin, DED, and however many rats you can fit in the point total. Ullar Enhanced Rifle for squads, Sharpshooter for heroes. It would probably be a really boring game though, and PKs, Cyprien, or Orcs would run you over.

Arch-vile June 27th, 2012 10:56 PM

Re: The Book of Myrddin
 
Anything would run that army over. You get 1 attack per turn with DED, and only a 50% chance to kill squads, 20% to kill heroes.

I playtested Myrrsin with this:

200 Romans x4
100 Marcus
90 Ne-Gok-Sa
90 Myrrdin
480 points, 19 spaces.

I never got Myrrdin to boost mind shackle, but his special was very helpful to the Romans. You can get it cheaper from Murphy though (at one less range), but Myrrdin's 6 life is pretty spectacular. I bet that army would be better with one less squad of Romans and adding Me-burq-sa, but it is solid even without both Marro Warlords.


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