Re: Draftable Vehicles Discussion Thread
Taking a shot at some rules text:
Draftable Vehicle Destructible Objects (VDOs), unlike normal VDOs, act like figure Army Cards in that they have an associated point cost listed on them. Draftable VDOs are drafted the same way as Army Cards. There is no limit (except point cost!) to the number of different Draftable VDOs you can draft, and you can draft any number of the same Common VDOs (indicated in the leftbox). However, like figure Army Cards, each player cannot draft more than one of the same Unique Draftable VDO Army Card (indicated in the leftbox). Like normal VDOs and other Army Cards, Draftable VDOs each have an associated figure that is placed in the controlling player's start zone at the start of the game and, unlike normal VDOs, are considered in that Player's Army. However, just like a normal VDO, a Draftable VDO is not considered under a Player's control unless that Player has one or more figures occupying that Draftable VDO (see Vehicle Destructible Object rules). A Draftable VDO follows all other VDO rules. |
Re: Draftable Vehicles Discussion Thread
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Re: Draftable Vehicles Discussion Thread
The start in it power could be unit-specific, I guess. Makes the rules cleaner to put together without it anyhow. My only concern is the other player having start zone rushers on a small map and taking over your vehicle before you can get in it, but I guess if the map is too small vehicles are a waste anyway.
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Re: Draftable Vehicles Discussion Thread
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Re: Draftable Vehicles Discussion Thread
Cool. Hopefully the draft I put up for the rules text will move us close to the finish line on the rules part of this. Once we wrap that, it's just a matter of creating a draftable VDO to test them with.
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Re: Draftable Vehicles Discussion Thread
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Retesting and costing the Sports Car and Mole Machine (probably as a Common and a Unique, respectively) would give us a useful test bed for the new rules, and help us figure out how much Vehicles are worth, so I like the idea of making those draftable. Do we think we'd ever need to design an undraftable one again in the future? They don't seem to have been very attractive to design previously. |
Re: Draftable Vehicles Discussion Thread
That's a solid point and not having to apply the "draftable" adjective before every other instance of VDO would clean up the rules text. :-)
At that point we'd be looking at a revision of the VDO rules instead of a new set of rules. Do @japes or @A3n still have access to a file they can edit for that? Also, that's basically a reevaluation at that point (well, one for the rules and one for each vehicle) so it'd be something that would require a whole Hero vote, I'd think. But, yeah, I'd be in favor. If we're going to make a draftable Batmobile, Mole Man should be able to draft his Mole Machine with him. |
Re: Draftable Vehicles Discussion Thread
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Re: Draftable Vehicles Discussion Thread
Sure, it'd just be good to know we're all buttoned up so we can move forward in confidence. :-) Especially if we're all in agreement to revisit all VDOs as something draftable rather than just adding draftable VDOs to the overall VDO mix.
(I'm on board with you fully, though, for clarity :up: ). |
Re: Draftable Vehicles Discussion Thread
Okay, so here's a spin at the rule additions:
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So what else are we gonna need to clarify here? I kinda want to have the new rules prototyped before calling for a vote. |
Re: Draftable Vehicles Discussion Thread
This is sounding pretty good. It's not difficult to add a uniqueness to our existing vehicles. Everything else is fairly straightforward.
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Re: Draftable Vehicles Discussion Thread
That looks solid. Good call on uncommons, though we'll have to be really careful to check for power stacking on them.
I think there may be a sentence in the current rules that says something about your not being able to draft VDOs or them not being in your Army (one or the other). We'll have to find that and make sure to edit it out if we make this change. So far we just have the Mole Machine (unique) and Sports Car (uncommon) so we should be able to get both types figured out as part of this process, but not have too much we need to reevaluate. |
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