Re: Heroes of Fiction: Design Thread
I thought of the fall damage thing and left it out for brevity; I'm ok with having it back in, but she definitely takes major falling damage as normal.
I too prefer your updated wording. |
Re: Heroes of Fiction: Design Thread
Thanks. I look at our Ezio Auditore for the falling thing as well as the falling rules. His falling is the same as I worded above and seeing as moving in the games are similar we would go that route. Falling has 3 ranks falling (greater than height), major (greater than height+10) and extreme (greater than height+20). I figure she knows how to slow her fall enough to reduce the damage for the first 2 but not the 3rd.
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Re: Heroes of Fiction: Design Thread
Quote:
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Now, any other final thoughts? Tweak? Holes in wording? I think we've covered most thematic aspects of Faith and settled the wording.
@McHotcakes
, do you think it's finished?
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Re: Heroes of Fiction: Design Thread
She looks good to me. I'll give her a :thumbsup:
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Re: Heroes of Fiction: Design Thread
I think so as well....so unless there are further arguments I give the second :thumbsup:
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Re: Heroes of Fiction: Design Thread
"When moving, Faith counts.."
I think numbers are also no longer spelled out: "rolls 1 less die for major..." |
Re: Heroes of Fiction: Design Thread
OK other than those corrections to the card...what do you think
@Confred
.....is she ready to go?
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Re: Heroes of Fiction: Design Thread
Quote:
PARKOUR MOVEMENT (T) When moving, Faith ignores leaving engagement attacks, height limits, falling damage, and major falling damage. She may move through all figures and climb over obstacles such as ruins. When moving, Faith counts every 3 level increases in elevation as 1 space and may count any lower levels in elevation as same-level spaces as long as her last space moved is on a space where she could end her movement |
Re: Heroes of Fiction: Design Thread
I'd like to see her with the changes for a vote
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Re: Heroes of Fiction: Design Thread
As long as we change fall damage to falling damage(which I believe is official) then I like it. I'll give it a :thumbsup:
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