Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Here is the card with the updated wording and the fixed hit zone
http://i287.photobucket.com/albums/l...psfsnqxvud.jpg |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I like it. I like it a lot. I just have a few minor tweaks to suggest.
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I'm not super crazy about using the term "Parkour Move," especially considering the parent name of the power is Parkour Movement. I think it should be changed to help differentiatie it. I just put it as Leap, but I'd be willing to meet half way and call it "Parkour Leap" or something along those lines. Also will Parkour Move/Leap have any limit on the move? Should we say Parkour Move/Leap has a move of 3 or something like that? It says after using Parkour Move/Leap Faith can continue wording normally. I'm just wondering when does the Parkour Move/Leap end and the normal move begin? -------------------------------------------- Also, I know we had talked about it earlier but I can't remember what we decided, what about Faith's gun? I'm okay with potentially dropping it, but it might seem a little awkward considering the chosen figure is holding a gun. :shrug: |
Re: Heroes of Fiction: Design Thread
Her holding a gun is NP because there are official figures with bows, etc, that don't have ranged attacks.
There is no set value to the parkour moves. Her entire movement could be one long string of parkour moves. Leap is a no go due to Leap having a precedent of set movement. I'm fine with naming "parkour moves" something else. I thought it tied well with the parent name but I have an alternate suggestion: "trick move" Edit: I don't like "trick move" as much as parkour move. I think we should stick with "parkour move." Not calling it that would be like not using "fly" in the Flying special power. Edit 2: Quote:
The power enables a constant disengage+ However, at any time she may ever a trick move state. The state is for only one space, but she may do it any time and thus for any number of spaces. Trick moving 3 spaces would technically be 3 trick moves - which has no relevance or triggers, yet, and is fairly easy to avoid in writing other powers so nothing breaks. When active, she has feather fall/super climb Removed "moving normally" Added "move over obstacles" Current: PARKOUR MOVEMENT (C1) When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb over obstacles such as ruins. At any point during her move, she may do a trick move. Trick moves count every 3 level increases in elevation as 1 space and may count any lower levels in elevation as same-level spaces. After her trick move, she may continue moving. She must end her move on an empty space. Note: Last two sentences may possibly be removed. PARKOUR MOVEMENT (A1) When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb over obstacles such as ruins. At any point during her move, she may do a trick move. Trick moves count every 3 level increases in elevation as 1 space and may count any lower levels in elevation as same-level spaces. Edit 3: Abbreviated version feels hanging. PARKOUR MOVEMENT (A2) When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb over obstacles such as ruins. At any point during her move, she may do a trick move. Trick moves count every 3 level increases in elevation as 1 space and may count any lower levels in elevation as same-level spaces. She must end her trick move on any space where she may end her movement. After her trick move, Faith may continue moving. Edit 4: I suspect trick move mode will be simplified and removed. For now I will sleep on it. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
How about we simplify it even further and elimnate the 'Trick' as a move within her move thus making her movement fluid so she can do as many 'tricks' as she can via move points
PARKOUR MOVEMENT (A3) When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb over obstacles such as ruins. When moving Faith count every 3 level increases in elevation as 1 space and may count any lower levels in elevation as same-level spaces. Faith must always end her move on an empty space where she can end her moement. Example With her move of 6 this would allow her to for example move 1 space, then climb a height of 3 (now has used 2 points of her move), leap to another space with a height of 3 that is 3 spaces away (has used 5 points of her move) and then move 1 more space giving her 6 movement points. So in this way she performed 2 tricks in one movement. Which you see parkour people do all the time. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Was just thinking. I am guessing Faith can drop pretty good distances in this game, was just thinking perhaps we should add.
PARKOUR MOVEMENT (A3.5) When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb over obstacles such as ruins. When moving Faith count every 3 level increases in elevation as 1 space and may count any lower levels in elevation as same-level spaces. Faith must always end her move on an empty space where she can end her movement. Faith never takes falling damage and rolls one less die for major falling damage. |
Re: Heroes of Fiction: Design Thread
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