Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
It all looks good to me. As for points, I'm not too sure. Perhaps 30, 50 and 70? Or maybe the small blob can be 150 points and the others zero.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Minor editing suggestions:
THE BLOB Valkrill http://media.trollandtoad.com/produc...es/1013459.jpg Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 3 Defense 6 Potential Threat When you recruit The Blob into your army, you must also recruit the The Indescribable Blob and The Indestructible Blob. Ravenous Growth Whenever The Blob destroys a figure, you may immediately remove this figure from the board battlefield and replace it with The Indescribable Blob. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacier Mountain. If The Blob is attacked with a normal adjacent attack by a an adjacent attacking figure on occupying a snow or ice space, roll two less fewer defense dice. THE INDESCRIBABLE BLOB Valkrill http://www.wizards.com/dnd/images/intheworks_atg4.jpg Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 8 NASCENT THREAT The Indescribable Blob does not start the game on the battlefield. The Indescribable Blob can only be placed on the battlefield by the effects of the as a result of The Blob's Ravenous Growth special power. Ravenous Growth Whenever The Indescribable Blob destroys a figure, you may immediately remove this figure from the board battlefield and replace it with The Indestructible Blob figure. Engulf 15 You may add 1 to The Indescribable Blob's range if the defending figure's base is no more than 3 levels higher or lower than The Indescribable Blob's base. If The Indescribable Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Indescribable Blob may not move onto a snow or ice space or adjacent to a Glacier Mountain. If The Indescribable Blob is attacked with a normal adjacent attack by a an adjacent attacking figure on occupying a snow or ice space, roll two less fewer defense dice. THE INDESTRUCTIBLE BLOB Valkrill Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 10 Realized Threat The Indestructible Blob does not start the game on the battlefield. The Indestructible Blob can only be placed on the battlefield by the effects as a result of the The Indescribable Blob's Ravenous Growth special power. Engulf 15 You may add 1 to The Indestructible Blob's range if the defending figure's base is no more than 3 levels higher or lower than The Indestructible Blob's base. If The Indestructible Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. Cold Weakness The Indestructible Blob may not move onto a snow or ice space or adjacent to a Glacier Mountain. If The Indestructible Blob is attacked with a normal adjacent attack by a an adjacent attacking figure on occupying a snow or ice space, roll two less fewer defense dice. The Return At the start of each round, after The Indestructible Blob has been destroyed, before placing Order Markers, roll the 20-sided die. If you roll a 16 or higher, immediately place The Blob on any empty space in your starting zone. Pasteability: THE BLOB Valkrill http://media.trollandtoad.com/produc...es/1013459.jpg Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 3 Defense 6 POTENTIAL THREAT When you recruit The Blob into your army, you must also recruit The Indescribable Blob and The Indestructible Blob. RAVENOUS GROWTH Whenever The Blob destroys a figure, you may immediately remove this figure from the battlefield and replace it with The Indescribable Blob. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacier. If The Blob is attacked with a normal adjacent attack by a figure occupying a snow or ice space, roll two fewer defense dice. THE INDESCRIBABLE BLOB Valkrill http://www.wizards.com/dnd/images/intheworks_atg4.jpg Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 8 NASCENT THREAT The Indescribable Blob does not start the game on the battlefield. The Indescribable Blob can only be placed on the battlefield as a result of The Blob's Ravenous Growth special power. RAVENOUS GROWTH Whenever The Indescribable Blob destroys a figure, you may immediately remove this figure from the battlefield and replace it with The Indestructible Blob. ENGULF 15 You may add 1 to The Indescribable Blob's range if the defending figure's base is no more than 3 levels higher or lower than The Indescribable Blob's base. If The Indescribable Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Indescribable Blob may not move onto a snow or ice space or adjacent to a Glacier. If The Indescribable Blob is attacked with a normal adjacent attack by a figure occupying a snow or ice space, roll two fewer defense dice. THE INDESTRUCTIBLE BLOB Valkrill Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 10 REALIZED THREAT The Indestructible Blob does not start the game on the battlefield. The Indestructible Blob can only be placed on the battlefield as a result of The Indescribable Blob's Ravenous Growth special power. ENGULF 15 You may add 1 to The Indestructible Blob's range if the defending figure's base is no more than 3 levels higher or lower than The Indestructible Blob's base. If The Indestructible Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Indestructible Blob may not move onto a snow or ice space or adjacent to a Glacier. If The Indestructible Blob is attacked with a normal adjacent attack by a figure occupying a snow or ice space, roll two fewer defense dice. THE RETURN At the start of each round after The Indestructible Blob has been destroyed, before placing Order Markers, roll the 20-sided die. If you roll a 16 or higher, immediately place The Blob on any empty space in your start zone. |
Re: Heroes of Fiction: Design Thread
Ok, with Sir G's usual excellent spelling and wording corrections and the above suggested points we are looking at.
THE BLOB Valkrill Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 3 Defense 6 POTENTIAL THREAT When you recruit The Blob into your army, you must also recruit The Indescribable Blob and The Indestructible Blob. RAVENOUS GROWTH Whenever The Blob destroys a figure, you may immediately remove this figure from the battlefield and replace it with The Indescribable Blob. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacier. If The Blob is attacked with a normal adjacent attack by a figure occupying a snow or ice space, roll two fewer defense dice. POINTS: 150 THE INDESCRIBABLE BLOB Valkrill Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 8 NASCENT THREAT The Indescribable Blob does not start the game on the battlefield. The Indescribable Blob can only be placed on the battlefield as a result of The Blob's Ravenous Growth special power. RAVENOUS GROWTH Whenever The Indescribable Blob destroys a figure, you may immediately remove this figure from the battlefield and replace it with The Indestructible Blob. ENGULF 15 You may add 1 to The Indescribable Blob's range if the defending figure's base is no more than 3 levels higher or lower than The Indescribable Blob's base. If The Indescribable Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Indescribable Blob may not move onto a snow or ice space or adjacent to a Glacier. If The Indescribable Blob is attacked with a normal adjacent attack by a figure occupying a snow or ice space, roll two fewer defense dice. POINTS: 0 THE INDESTRUCTIBLE BLOB Valkrill Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 10 REALIZED THREAT The Indestructible Blob does not start the game on the battlefield. The Indestructible Blob can only be placed on the battlefield as a result of The Indescribable Blob's Ravenous Growth special power. ENGULF 15 You may add 1 to The Indestructible Blob's range if the defending figure's base is no more than 3 levels higher or lower than The Indestructible Blob's base. If The Indestructible Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Indestructible Blob may not move onto a snow or ice space or adjacent to a Glacier. If The Indestructible Blob is attacked with a normal adjacent attack by a figure occupying a snow or ice space, roll two fewer defense dice. THE RETURN At the start of each round after The Indestructible Blob has been destroyed, before placing Order Markers, roll the 20-sided die. If you roll a 16 or higher, immediately place The Blob on any empty space in your start zone.[/QUOTE] POINTS: 0 What does everyone think? |
Re: Heroes of Fiction: Design Thread
There hasn't been any comments for awhile, so here's how the cards look with the wording from JC's post
http://i894.photobucket.com/albums/a...B.jpg~original http://i894.photobucket.com/albums/a...B.jpg~original http://i894.photobucket.com/albums/a...B.jpg~original |
Re: Heroes of Fiction: Design Thread
Concern with the 0 points on the cards for scoring purposes.
How would it work when a player destroys The Indescribable Blob or The Indestructible Blob? Do they get all 150 points? |
Re: Heroes of Fiction: Design Thread
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Of course to help clean up the confusion you could have all three cards at 150, and then change Potential Threat to When you recruit The Blob into your army, you must may also recruit The Indescribable Blob and The Indestructible Blob without paying their point costs. Not sure if that helps but its an idea. Also my first post after a long hiatus. |
Re: Heroes of Fiction: Design Thread
I have never played for score, but yes I would putit at 150 no matter which you killed, either that or we could go with the point values Taeblewalker suggested and go 30/50/70. I am good either way.
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Re: Heroes of Fiction: Design Thread
Either way scoring would be wonky. I'm leaning toward making it 30/50/70.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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