The Book of Cosmic Space Mat
Book of Cosmic Space Mat A C3G Sanctioned Mat https://www.heroscapers.com/communit..._133911__2.jpg http://heroscapers.com/c3g/released/.../Space_map.jpg A cosmic space mat designed by @A3n . Printed on a 600 x 900mm vinyl banner. *All prices quoted below were as of 13 December 2019. EDIT: Quote:
Remember that is in Australian dollars. With postage that is about USD$14 for one & USD$21 for two. There are different postage options for speed also (remember these are in Australian dollars & subject to change): Priority (4 days) - $26.53 Express (7 days) - $19.88 Standard Ground (14 days) - $13.23 Super Saver (17 days) - $10.57 I used Super Saver to send one to @IAmBatman & it arrived in 6 days. VIRTUALSCAPE SETUP:
SPECIAL RULES: Cosmic Terrain Rules _________________________________________________________________ -Rulings and Clarifications-
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Re: Book of Cosmic Space Mat
Alright this looks sick and I really need one!
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Re: Book of Cosmic Space Mat
Dude! :jawdrop:
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Re: Book of Cosmic Space Mat
Heh, just noticed Starro. Nice.
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Re: Book of Cosmic Space Mat
Fun! Not sure on rules, but maybe have terrain rule that you wound after each round (ala Lava Field) and reduced movement (ala Heavy Snow); but related equipment glyph of gas mask/rocket pack (ala Star-Lord's helmet/armor) that ignores these rules and that everyone starts out with in most scenarios, but can be stolen/dropped/handed-off as per normal equipment glyph rules. I am sure Super-strength can also be worked in to mitigate damage/hindrance of Cosmic Space.
Range/sighting is probably the most difficult rule to work out. I think even though move can be restricted in Cosmic Space, maybe range should be increased to compensate as arrows and bullets go infinite distance in space. Maybe rules are to half your move (rounded down) but double your normal range if more than 1. Melee units will be hampered with this however. Anyway looking forward to this. I would also say that maybe the MtG:AotP Innistrad mats can be an alternative to this as they are easier to obtain for a lot of people. https://lh3.googleusercontent.com/Em...g=w640-h440-ft https://lh3.googleusercontent.com/zb...A=w640-h440-ft https://lh3.googleusercontent.com/zf...w=w640-h440-ft https://lh3.googleusercontent.com/WT...Q=w640-h440-ft |
Re: Book of Cosmic Space Mat
:popcorn:
The three rules I'm liking so far (I need to refine the wording) are: 1. At the end of each round, any figure on a Cosmic Space rolls one unblockable attack die for damage. If the figure has Super Strength it takes a wound on a blank instead of a skull. 2. When a non-flying figure enters a Cosmic Space they can only move in a straight line and must continue moving in this manner until they either use all of their available movement or until they move onto a space of a different terrain type. 3. Pull of Gravity: Figures (including DOs) and non-fixed terrain (such as asteroids and comets) that occupy or are on top of Cosmic Spaces at the end of the round must move two spaces towards the closest fixed terrain, ending that movement as close to that fixed terrain as possible, or move one space towards the closest fixed terrain if the figure or terrain being moved is larger than two hexes. |
Re: Book of Cosmic Space Mat
I imagine we can find a company in the US that would be willing to print to order these, it would be cheaper on shipping.
Left brings up some interesting points, but I don't think our ranged attacks have ever been limited by bullet drop. Range 5 or 7 for a pistol or rifle has always been more of a measure of accuracy IMO. For Pull of Gravity, it would be more accurate and easier to incorporate if you just had to pick an edge of the map at the start of the game and all non-anchored items move towards it. That would represent the fact that the nearest massive gravitational pull object like a planet, moon, or star is in that direction from the battle, and all objects are being pulled that way as a result. You could then have randomly generated single or double hex rock/snow tiles appear on the opposite edge of the map during game play. Comets and Asteroids would thus be moving across the battle field, some moving off the map while new ones continue to appear. |
Re: Book of Cosmic Space Mat
I could see doing that, but choosing only one edge would disadvantage one army over the other as they tried to position themselves towards theoretical central high points.
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Re: Book of Cosmic Space Mat
If start zone 1 is on the west edge of the map, and start zone 2 is on the east side of the map, then for game balance the gravity pull should go from either north to south or south to north.
A four player game where each start zone on a different edge would certainly lead to a different strategy for each team. If gravity is moving towards your start zone, then maybe take a bunch of engagement strike types, or build a defensive pod. If gravity is pushing your start zone forward, then draft a bunch of slower moving units and that liability is suddenly been overcome. I suppose the same could be true for 2 player games if you wanted to allow for that kind of gravity flow. You would just need to establish who gets what start zone and where the gravity is moving toward before armies are drafted. |
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Hmmm. What about "A C3G Sanctioned Mat"? Then we can do the same sort of thing with the other mats like AotP, Cav's & any others. |
Re: Book of Cosmic Space Mat
Oh & BTW, I created this so it could mainly be used as a reference for the rules discussion. Not to move the rules discussion to here ;). So please keep discussing the rules in the appropriate thread & discuss the mat here.
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