Re: Draftable Vehicles Discussion Thread (Public Testing)
NP. This is the stuff I enjoy. :)
Gearing up for a fifth run at buildings. Only the fourth run for me though. :) |
Re: Draftable Vehicles Discussion Thread (Public Testing)
Just a thought, but what if we updated concerning passive powers like Joker to leave room for most powers acting fine while in a vehicle? I feel like that would be the best thing for the game, and allow for the most dynamic strategies.
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Re: Draftable Vehicles Discussion Thread (Public Testing)
Sort of what I was thinking as well. I was going to ask to brainstorm all the concerning powers and see if we can figure out a way around them.
Really though it may be design to save for later VDOs. That way you would have the option of the cheap VDOs that are limited and maybe more dedicated VDOs that allow a little more. |
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Re: Draftable Vehicles Discussion Thread (Public Testing)
OK. We have to weigh that against the pretty consistent "meh" reaction we're getting from testers, though. Does that change things?
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Not saying we should stay the old course, just providing context on what that course was and why we were on it to begin with. |
Re: Draftable Vehicles Discussion Thread (Public Testing)
:lol: Yeah, I'm right there with you on that one.
Maybe we should just say screw it on competitive C3G since it apparently doesn't exist anymore? :-P |
Re: Draftable Vehicles Discussion Thread (Public Testing)
I'm not sure what to do here. I like the idea of having Deadpool driving around with one hand on the wheel while shooting at people out the window with the other. But then really he should only get one normal attack instead of his usual two. Having Reed Rubber Wrap someone to the side of a car while also driving said card seems like more than he should be able to effectivly do. However, Zemo issuing orders to his allies via a wireless headset while driving is certainly something he should be able to do, people talk and drive all the time. I don't know if there is a rule that would ever me thematically correct for all circumstances. So the question becomes which side do you want to err on? Let some powers that don't make sense still work, or not let some powers that should work do so.
I think I would err on the side of letting all powers work while driving the car, but maybe at a penalty to any roll that is made. Roll 1 fewer att. die when attacking with a normal or special attack, and subtract 4 from any d20 roll made for a special power. As Ronin mentioned, if all powers work in the car, they become suits of armor for people to draft though. If that is the case, then the damage inflicted for being inside the car when it gets destroyed should be catastrophic, or perhaps make the car not very effective as armor. Maybe something like, for every wound the vehicle takes one figure inside the vehicle also takes one wound. Then it's not really a suit of armor for one figure anymore. |
Re: Draftable Vehicles Discussion Thread (Public Testing)
I think cutting off some things makes sense. Like if a car blocks engagement and clear sight, for instance, it cuts off a lot of powers while leaving a lot of others.
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