Re: Heroes of Fiction: Design Thread
@Confred
I haven't had a chance to see the cartoon yet and get a good feel for Ookla. When Ookla is around water does he go into a frenzy where he will attack both friends and allies? From a strictly game play point of view it seems that Ookla's fear of water should be a predominantly negative trait. You get a low roll and now Ookla is attacking everyone around him, including your own untis. As for Ookla's power level, our Thundarr is 6/4/3, I think we could probably keep the same basic stats and just bump Ookla's defense a couple of dice. |
Re: Heroes of Fiction: Design Thread
After watching five or so episodes, the water fear hasn't come into play tbh. I'm going by wiki reports. The show isn't fun watching and the process is going by slow.
I figured Thundarr would be 5/5/5. I guess I should add our own customs to my research sources list lol |
Re: Heroes of Fiction: Design Thread
Thoughts
http://www.heroscapers.com/community...4_original.jpg And for fun, my version of Thundarr
Spoiler Alert!
|
Re: Heroes of Fiction: Design Thread
So my question is, "Does Ookla ride an equort because he wants to, or because he has to (size)?"
Is he Medium or Large?
Spoiler Alert!
|
Re: Heroes of Fiction: Design Thread
Not really sure one this he is a little taller than Thundarr
|
Re: Heroes of Fiction: Design Thread
http://interloperminiatures.com/file...rs-group01.jpg
So I came across these figures while I was doing some googling. The guy doesn't have an official store but his website says you can contact him directly and work out a deal. His "Not Ookla" stands about 33mm. |
Re: Heroes of Fiction: Design Thread
I believe Grishnakh has those figures is you want info on them.
|
Re: Heroes of Fiction: Design Thread
Quote:
Spoiler Alert!
PS: My hand is broke, but let's keep this design alive and moving! |
Re: Heroes of Fiction: Design Thread
Quote:
PS: Sorry about your hand. Get well soon |
Re: Heroes of Fiction: Design Thread
Eh I still think it would be cool if he was Large.
I like the idea of Thundarr and company being a pod; it fits the motif of them travelling the world of adventure. Let's keep this going, else we may need to shelf it: IMPROVISED ARTILLERY After moving and before attacking, choose any Destructible Object or enemy Squad figure adjacent to Ookla, the Mok. Destroy the chosen object or figure. If you do, +3 Range until end of turn. WATER FEAR FIGHTING Ookla may not enter water with a normal move. When adjacent to water, Ookla's normal attacks affect all adjacent figures. Mok Unique Hero Gladiator Loyal Large 6 6 LIFE 5 MOVE 1 RANGE 6 ATTACK 3 DEFENSE 120 POINTS |
Re: Heroes of Fiction: Design Thread
Quote:
Quote:
Quote:
I'm still a fan of having to roll the die to enter water. Fear of Water Before Ookla enters a water space you must roll the 20 sided die. If you roll a 7(?) or less, Ookla must stop moving and attack all figures adjacent to him if possible. Roll each attack separately. While Ookla is on or adjacent to a water space, add 1 to his attack and subtract 1 from his defense. I thought adding attack and subtracting defense would be a decent way of depicting Ookla going into a rage near water. All the other stats look to me. |
Re: Heroes of Fiction: Design Thread
Chomp is auto kill vs squad, roll vs hero.
I'm fine adding chance rolls to either. The first is inspired from source as his signature attack is breaking terrain or outright using minions as improvised weapons, either throwing or clubbing. He never fails to acquire, thus no roll. He doesn't even carry weapons because he knows he'll find something to use. Outright movement prevention was to simplify. Roll. If fail, doesn't move and whirlwind. If pass, moves. |
All times are GMT -4. The time now is 12:12 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.