Re: Heroes of Fiction: Design Thread
This didn't die did it?
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Re: Heroes of Fiction: Design Thread
Okay. So what do I have to do to kick start this project?
EDIT: What active members are still looking to participate? (I'm looking at you, Mac) Any active people that aren't currently members that would like to participate? |
Re: Heroes of Fiction: Design Thread
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I left the project awhile back, but I'd be willing to give it another shot. |
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Re: Heroes of Fiction: Design Thread
Who was next in line for a design?
PM him, and if no response, move on to the next person. |
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Re: Heroes of Fiction: Design Thread
My Thoughts:
I don't think Inspiring Roar is working as intended. I believe it was created to simulate a roar that then gives bonuses. In its current wording, it feels like two powers jammed together. I would suggest either removing the defense bonus completely or changing the ability so that Aslan always gives the bonuses. I was never a fan of abilities that make you remember what happened earlier in the round, anyway. The Deep Magic seems overpowered. It essentially gives you two of your most powerful figure. Costing based on this ability alone will very difficult. If you save your 200 pt figure and get to use him again, you've essentially just added 200 pts to the cost of Aslan. I think this ability needs reworking. In Deeper Magic Still, is there precedence for saying "in your starting zone" on a card? |
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As far as wording for Deeper Magic Still (which I prefer Deep Magic and Deeper Magic respectively for the ability names) I think it would be best just to copy Rejected by Death except with the 17 roll instead of the 19 as machinekng has it. |
Re: Heroes of Fiction: Design Thread
First Balantai, and now LC! It's like the band is getting back together!
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I agree with Balantai's analysis of Inspiring Roar. What about something like this: INSPIRING ROAR All figures you control that begin their turn within 3 spaces of Aslan may move X additional spaces. or INSPIRING ROAR All figures you control within X spaces of Aslan add 1 to their defense. Since it's a sound based ability, I left out any clear sight restrictions. |
Re: Heroes of Fiction: Design Thread
How long do we want Inspiring Roar to last?
Do we want the defensive bonus to last only for that burst of activity? Do we want the bonus to last until the end of the round? game? turn? What if it was a once per round/turn ability that could be used during any friendly's turn. Something like: INSPIRING ROAR Immediately, before any friendly figure moves, Aslan may roar. If he does, all friendly figures may move 2 additional spaces and ignore all wounds this turn. Aslan may roar only once each round. Aslan is not affected by his own roar. What does the +1 Defense convey? |
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