Re: Heroes of Fiction: Design Thread
Ok updated card. Points raised to 240, D20 roll removed from Hydrokenisis and one bit added to Hydrokenisis that we may have forgot about...ie what if Percy moves someone over the edge of a cliff.
http://i287.photobucket.com/albums/l...psxtuvg1jl.jpg |
Re: Heroes of Fiction: Design Thread
Looks good, I would change the wording on the last bit to. Figures moved by Hydrokinesis Special Attack do not take any leaving engagement attacks and will take falling damage. I think the "if necessary", is unnecessary:). I like this version better, because hes guaranteed to get to throw them, and the points reflect his awesomeness better.
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I Like To Move Move It
You'll probably want this instead.
takes no leaving engagement attacks. Non flying figures moved lower by Hydrokinesis Special Attack can receive any falling damage that may apply. I'm also hesitant about auto movement. It's super powerful and has the potential to cause him to knock people in lava. Even without lava, it's fairly potent although at least we have the restriction of small medium and wounding. I still feel leery. ~Dysole, who thinks we might be close to done though |
Re: I Like To Move Move It
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2) Tactical Switch doesn't require a 20-sided roll. I dislike extra hoops. If we add the 20-sided requirement back, I'd like to suggest making the effort more worthwhile: HYDROKINESIS SPECIAL ATTACK (v1) Range 2+Special. Attack 2+Special. When Percy Jackson is within 3 spaces of a water space, add 2 to the range and attack of his Hydrokinesis Special Attack. If a small or medium figure receives one or more wounds from Percy Jackson's Hydrokinesis Special Attack but is not destroyed, you may place that figure on an empty space within 2 spaces of its original placement. Figures moved by Hydrokinesis Special Attack are never attacked for leaving an engagement and will take any falling damage. - HYDROKINESIS SPECIAL ATTACK (v2) Range 2+Special. Attack 2+Special. When Percy Jackson is within 3 spaces of a water space, add 2 to the range and attack of his Hydrokinesis Special Attack. When attacking small or medium figures and at least 1 skull is rolled and the chosen figure isn't destroyed, roll the 20-sided die. If you roll 11 or higher, you may place that figure on an empty space within 2 spaces of its original placement. Figures moved by Hydrokinesis Special Attack are never attacked for leaving an engagement and will take any falling damage. - HYDROKINESIS SPECIAL ATTACK (v3) Range 2+Special. Attack 2+Special. When Percy Jackson is within 3 spaces of a water space, add 2 to the range, attack, and 20-sided die roll of his Hydrokinesis Special Attack. When attacking small or medium figures, roll the 20-sided die. If you roll 14 or higher, move that figure up to 2 spaces. Figures moved with Hydrokinesis Special Attack are never attacked for leaving an engagement and will take any falling damage. 3) Indeed, he feels close to completion |
Re: I Like To Move Move It
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Other than that I think he is looking good. EDIT: Also OT. Will Mac be able to give JC the ability to edit the OP in the display thread? |
Research
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Here We Are
Shurrak's Knockback has this wording.
When a small or medium figure rolls defense dice and is not destroyed by a normal or special attack from Shurrak, immediately roll the 20 sided die. If you roll a 14 or higher, you may Knockback the figure by placing it on any empty space within 3 clear sight spaces of Shurrak. The space must be on the same level or lower than its current location. A figure moved by Knockback never takes any leaving engagement attacks. A non-flying figure moved lower by Knockback can take any falling damage that may apply. It's where I've been pulling a lot of my inspiration for the Hydrokinesis Special Attack. ~Dysole, giving you something |
Re: Research
Edit: Ninja'd!
Just go with what Dysole said |
Re: Here We Are
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(Still on the phone, maybe tomorrow I'll type up a (v4) based on Shurrak. |
Re: Heroes of Fiction: Design Thread
Do we have a consensus on point cost, and wording for Percy Jackson? I think we should have everybody throw in the final thoughts on this guy, get a version of the card produced from those thoughts, and take a vote.( I myself am happy with the card with all of your modifications, I was only concerned with the point value.)
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Re: Heroes of Fiction: Design Thread
How about
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How do we feel about the name for Camp Half-Blood Training? I know that some of you thought that dropping camp from the name would clean up the card a little. If we take a vote on it then I would say drop the Camp from the name of the power. Also for points I think 240 is definitely in the right ballpark, but I have a feeling it might be a tinsy bit too much. I haven't had a chance to playtest Percy though so I could be wrong on that. |
Re: Heroes of Fiction: Design Thread
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2) I'm fine for it because it sounds like a proper noun; ps: what was the official name of the camp that they trained at? would that be better? 3) After seeing Shurrak, his points do seem a little high. But with his regeneration, I'd rather err towards more costly than too cheap. SON OF POSEIDON After looking at Shurrak some more, Shurrak's Lava Resistant special power reads "...and he does not have to stop on molten lava spaces." Thus I think we can save some words on Percy Jackson's Army Card: "Percy Jackson does not have to stop on water spaces." HYDROKINESIS SPECIAL ATTACK Using Shurrak's Knockback as a template, here are some rewordings: HYDROKINESIS SPECIAL ATTACK (v4) {Shurrak} Range 2+Special. Attack 2+Special. When Percy Jackson is within 3 spaces of a water space, add 2 to the Range and Attack of Hydrokinesis Special Attack. When a small or medium figure rolls defense dice and is not destroyed, immediately roll the 20-sided die. If you roll a 14 or higher, you may place the figure on any empty space within 3 clear sight spaces of Percy Jackson. A figure moved by Hydrokinesis Special Attack never takes any leaving engagement attacks. Any figure moved lower by Hydrokinesis Special Attack can receive any falling damage that may apply. - HYDROKINESIS SPECIAL ATTACK (v4.2) {Shurrak} {No 20-sided} Range 2+Special. Attack 2+Special. When Percy Jackson is within 3 spaces of a water space, add 2 to the Range and Attack of Hydrokinesis Special Attack. When a small or medium figure rolls defense dice and is not destroyed, you may immediately place the figure on any empty space within 3 clear sight spaces of Percy Jackson. A figure moved by Hydrokinesis Special Attack never takes any leaving engagement attacks. Any figure moved lower by Hydrokinesis Special Attack can receive any falling damage that may apply. - HYDROKINESIS SPECIAL ATTACK (v4.2.2) {Shurrak} {No 20-sided} {Condensed} Range 2+Special. Attack 2+Special. When Percy Jackson is within 3 spaces of a water space, add 2 to the Range and Attack of Hydrokinesis Special Attack. When a small or medium figure rolls defense dice and is not destroyed, you may immediately place the figure on any empty space within 3 clear sight spaces of Percy Jackson. A figure moved by Hydrokinesis Special Attack never takes any leaving engagement attacks and can receive any falling damage that may apply. |
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