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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

mac122 March 23rd, 2015 07:42 PM

Re: Heroes of Fiction: Design Thread
 
How about something like this:
Quote:

TREASURE OF CORTES
PERMANENT GLYPH
Place this glyph power side up. At the start of the game, after placing Order Markers, each player rolls the 20-sided die. If you roll an 8 or lower, place a Curse Marker on each Army Card you control. Figures with Curse Markers have the species of Undead and the personality of Tormented instead of what is listed on their card. If you roll a 9 or higher, nothing happens. When a figure with a Curse Marker on its card would receive any wounds from a normal attack, you may roll the 20-sided die. If you roll a 12 or higher, ignore all wounds. When a figure you control with a Curse Marker on its card stops on this glyph, you may roll the 20-sided die. If you roll a 15 or higher, remove the Curse Markers from all Army Cards you control. If a figure without a Curse Marker stops on this glyph, place a Curse Marker that figure's Army Card.

Porkins March 24th, 2015 02:48 PM

Re: Heroes of Fiction: Design Thread
 
Interesting idea. You lose synergies, but gain partial immunity. That is cool!

Confred March 27th, 2015 12:18 AM

Re: Heroes of Fiction: Design Thread
 
Make a scenario loosely based on Captain Jack Sparrow's story
Then see how well and accurate he performs

Example:
Map starts with Glyph Of Brandar
Player A starts the game with Treasure Glyph Of Brandar on the Army Card of one of his Unique Heroes of his choice. Player A wins when his figure that has Treasure Glyph Of Brandar on its Army Card ends its turn on the Glyph Of Brandar.
Player B wins when one of his figures destroys Player A's figure that has Treasure Glyph Of Brandar on its Army Card
---
Initially, I felt the treasure map mechanic should be cut from Captain Jack Sparrow's card and redirected to a scenario specifc rule or Glyph. But the idea is growing on me, it could result in a more rounded figure. Heavier cards are becoming the expected and the norm.
-
With That said, in the above scenario, Player B could perhaps start with Treasure Glyph Of Treasure Map.
--
Captain Jack Sparrow camps the objective of the figure he's reserving his bullet for.

McHotcakes March 27th, 2015 11:03 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Confred (Post 2011584)
Make a scenario loosely based on Captain Jack Sparrow's story
Then see how well and accurate he performs

Example:
Map starts with Glyph Of Brandar
Player A starts the game with Treasure Glyph Of Brandar on the Army Card of one of his Unique Heroes of his choice. Player A wins when his figure that has Treasure Glyph Of Brandar on its Army Card ends its turn on the Glyph Of Brandar.
Player B wins when one of his figures destroys Player A's figure that has Treasure Glyph Of Brandar on its Army Card
---
Initially, I felt the treasure map mechanic should be cut from Captain Jack Sparrow's card and redirected to a scenario specifc rule or Glyph. But the idea is growing on me, it could result in a more rounded figure. Heavier cards are becoming the expected and the norm.
-
With That said, in the above scenario, Player B could perhaps start with Treasure Glyph Of Treasure Map.
--
Captain Jack Sparrow camps the objective of the figure he's reserving his bullet for.

This might make me sound stupid but what is the scenario used for? Is it just to test how powerful Jack Sparrow is? Or is it just a scenario based on Jack's story?

---

Going back to the Cursed Treasure Glyph, I'm just curious as to who wants it? It seems that we have a lot of different ideas on how to do the glyph and it just seems too much for us to handle at our current pace. Especially considering that the gold wasn't really that important for Jack himself. I think it might work better if it was done in a specific map and scenario, but as a glyph itself I recommend dropping it and just focus on Jack himself. Of course if you guys are adamant about it I don't mind working the glyph out.

mac122 March 27th, 2015 11:23 AM

Re: Heroes of Fiction: Design Thread
 
We don't have to create a cursed treasure glyph to complete a Jack Sparrow design, but I'd like to have one. I think we should concentrate on Jack first and finish him up, then resume the discussion on any additional glyphs.

Confred March 27th, 2015 11:27 AM

Re: Heroes of Fiction: Design Thread
 
@Hotcakee a scenario is a map with special rules.
Not only could it be fun in and of itself, but playing such ways could reveal unforseen design issues "this power wasn't necessary" "I wish he could do this" "this power didn't work as expected" "this power was too much work for its effect/was too convoluted" etc
I'm off today so hopefully I'll get some concourse time and mock up some cards to play test

Confred March 27th, 2015 02:02 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by McHotcakes (Post 2011628)
Going back to the Cursed Treasure Glyph, I'm just curious as to who wants it? It seems that we have a lot of different ideas on how to do the glyph and it just seems too much for us to handle at our current pace. Especially considering that the gold wasn't really that important for Jack himself. I think it might work better if it was done in a specific map and scenario, but as a glyph itself I recommend dropping it and just focus on Jack himself. Of course if you guys are adamant about it I don't mind working the glyph out.

I think it's a design better saved for when we do Barbosa
Exception being if we think Barbosa and the curse are critical to determining Jack's power level, which I don't think it is.

Taeblewalker March 27th, 2015 02:20 PM

Re: Heroes of Fiction: Design Thread
 
I'm okay with finishing Jack without the cursed glyph, and then adding the glyph as a scenario later.

Confred March 27th, 2015 02:39 PM

Re: Heroes of Fiction: Design Thread
 
So the card I'll be playtesting is:
http://www.heroscapers.com/community...f_original.jpg


JACK'S COMPASS
If Captain Jack starts to move and isn't engaged, he may add 2 to his Move as long as he ends his move on a Glyph.

RESERVED BULLET SPECIAL ATTACK
Range 5. Attack 6.
At the beginning of the game, choose a Unique Hero. Captain Jack may only use this power on the chosen figure and only once per game.
RESERVED BULLET SPECIAL ATTACK (v2)
Range 5. Attack 6.
At the beginning of the game, choose a Unique Hero. Captain Jack reserves this special attack for the chosen figure and may use it only once per game.


PARLEY
If an opponent begins a turn with any figure within 4 clear sight spaces of Captain Jack, you may immediately roll the 20-sided die. If you roll a 15-19, the turn ends. If you roll a 20, take temporary control of that figure, its Army Card, and that turn.
----
Reserved Bullet Special Attack was surprisingly difficult to word and I'm still not 100% on it. If it's not carefully worded it'll seem as if for all figures you may either attack normally or with this special attack, but against the chosen figure only this attack may be used.
Alternate wording (v2) offered for flavor.

Dysole March 27th, 2015 04:25 PM

My Stab
 
Quote:

Originally Posted by Confred (Post 2011681)
So the card I'll be playtesting is:
http://www.heroscapers.com/community...f_original.jpg


JACK'S COMPASS
If Captain Jack starts to move and isn't engaged, he may add 2 to his Move as long as he ends his move on a Glyph.

RESERVED BULLET SPECIAL ATTACK
Range 5. Attack 6.
At the beginning of the game, choose a Unique Hero. Captain Jack may only use this power on the chosen figure and only once per game.
RESERVED BULLET SPECIAL ATTACK (v2)
Range 5. Attack 6.
At the beginning of the game, choose a Unique Hero. Captain Jack reserves this special attack for the chosen figure and may use it only once per game.


PARLEY
If an opponent begins a turn with any figure within 4 clear sight spaces of Captain Jack, you may immediately roll the 20-sided die. If you roll a 15-19, the turn ends. If you roll a 20, take temporary control of that figure, its Army Card, and that turn.
----
Reserved Bullet Special Attack was surprisingly difficult to word and I'm still not 100% on it. If it's not carefully worded it'll seem as if for all figures you may either attack normally or with this special attack, but against the chosen figure only this attack may be used.
Alternate wording (v2) offered for flavor.

RESERVED BULLET SPECIAL ATTACK
Range 5. Attack 6.
At the beginning of the game, choose a Unique Hero. Once per game, Captain Jack Sparrow may attack the chosen figure with this special attack. Captain Jack Sparrow may not use this special attack on any figure other than the chosen figure.

~Dysole, giving it a whirl

McHotcakes March 27th, 2015 04:29 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Reserved Bullet Special Attack
Range 5. Attack 6.
At the start of the game chose a unique hero an opponent controls. Jack Sparrow may only use this attack against that hero, and may only use it once per game.
I think this version reads pretty clearly imo.
Quote:

Parley
Whenever an opponent reveals an order marker on the army card of a figure within 4 clear sight spaces of Captain Jack Sparrow, you may roll the 20-sided die. If you roll a 15-19, that figure's turn immediately ends. If you roll a 20, you may take temporary control of that figure's Army Card and all figures on it. Immediately take a turn with that figure's Army Card. At the end of that turn, control of that figure's Army Card returns to the player who controlled it before Parley. All Order Markers that were on that figure's card will stay on the card.
I tried to base this on Doctor Doom's mind exchange. It makes sense to me, but if there's a way to make it clearer I'm open for suggestions.
Quote:

Heart's Desire
At the start of the game place the Jack's Compass Treasure Glyph on this Army Card.

Jack's Compass
Permanent Treasure Glyph
This figure may add 2 to their move as long as they are unengaged prior to moving and end their move on a glyph.
I still like the idea of making Jack's Compass a treasure glyph instead of an ability. In the movies other people stole and used Jack's compass, so it would make sense thematically.

Taeblewalker March 27th, 2015 05:04 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by McHotcakes (Post 2011696)

I still like the idea of making Jack's Compass a treasure glyph instead of an ability. In the movies other people stole and used Jack's compass, so it would make sense thematically.

It's your design, so it should be your call. The power could be reworded as: Jack starts the game with the Jack's Compass glyph on this army card.


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