Re: Diplomacy
Oops. Sending now.
edit: Sent. |
Re: Diplomacy
Quote:
|
Re: Diplomacy
I'll play, is there a game link I have missed?
|
Re: Diplomacy
This is the post you missed. PM incoming.
Quote:
|
Re: Diplomacy
Quote:
Taking just a little while to get used the syntax needed for the emails but getting a lot better at it now. |
Re: Diplomacy
The syntax is very intuitive, in my opinion.
As for this situation: Quote:
Your bigger problem is that you don't convoy an army's support. You could support with the fleet, but any unit's support is vulnerable to being "cut." Support is cut when the supporting unit is defending itself. For instance, imagine the order F NTH s BEL-HOL: the fleet in the North Sea is supporting an army's push from Belgium into Holland. Now imagine a different power - a power can't cut its own support - ordering F ENG-NTH: the fleet in the English Channel is moving into the North Sea. Even if that move bounces - as it will, if it's not supported, because the defending strength of F NTH is equal to the attacking strength of the F ENG - the North Sea fleet's support for BEL-HOL is "cut," and therefore void. |
Re: Diplomacy
Yup, I've been brushing up a bit on the orders. Things are falling in to place somewhat now that I clarified for myself that a unit must be able to support into the space that is being attacked (unless it's supporting a hold), and that only the move order actually moves units (and the convoy order only works if the unit being moved is, well, moving).
And yup, I've signed up as has been mentioned. I'll let my pick be random, since I don't know the map or any of the advantages therein (other than Russia having four units to start, but that seems like it could be a dangerous game). |
Re: Diplomacy
All the powers are very playable, though the game's asymmetrical board does matter.
|
Re: Diplomacy
Yeah going random is fine. Russia has a little bit of an advantage with 4, but in a game of Diplomacy, having the most centers does often make you the target of attacks. Overall there are some win stats out there that will state certain nations have better odds, but overall the balance is pretty good with any nation having a reasonable shot at winning.
Really the game is quite brilliant in the fact that it really is all negotiation, and while some of the orders sound confusing at first, it really is pretty simple and intuitive at the end. You'll pick things up relatively quickly in your first game. Looking forward to it for sure. |
Re: Diplomacy
In my humble opinion, Diplomacy is the *only* pre-Catan game that is still the best game in its niche. There are other 2-player abstract games I'd rather play than chess; other letter-tile word-making games I'd rather play than Scrabble. Lord knows there are other push-your-luck area control games I'd prefer to Risk. But for long-form negotiation games, there is one that is clearly superior, and it's Diplomacy, Alan Calhammer's old dinosaur from the 1950's.
|
Re: Diplomacy
I agree with one exception. Go is still the best abstract game and has been going strong for about 4000 years.
|
Re: Diplomacy
It's a very personal thing. I can believe that I might feel that way about Go if I knew it better, but my understanding of that game never advanced beyond having a very basic understanding of the rules.
Sign up, Q! |
All times are GMT -4. The time now is 01:00 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.