Re: Heroes of Fiction: Design Thread
Yeah. It's definitely tough considering Ash doesn't play well in any group, let alone a Vahalla army. Yet, when all's said and done, he's a good guy.
Any other comments before we move on to the next figure? |
Re: Heroes of Fiction: Design Thread
Okay...a day has passed.
If Mac's still interested, it's his turn to choose. |
Re: Heroes of Fiction: Design Thread
Okay, let's move on to Wulfhunter. If you're still interested in the project, please make your selection, Wulf.
EDIT: Mac has just resurfaced. Let's allow him to make his pick first since he's up in the rotation. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Thanks, Balantai.
Indiana Jones http://i894.photobucket.com/albums/a...iana_Jones.jpg Movies: Raiders of the Lost Ark, Temple of Doom, Last Crusade... For the mini, James Murphy makes an excellent proxy. The hat, coat, and whip are all very Indy-like, though the gun is too big. I'm sure most, if not all, of you are familiar with Dr. Jones: adventurer, archeologist, Nazi-fighter. Indiana Jones Wikipedia article. I think Indy should be a relatively strong fighter with possibly a ranged normal attack representing his pistol and a special attack/ability for his whip. He should have either a toughness to prevent damage or a healing power representing his ability to absorb a lot of abuse and keep going. A d20 boost when rolling for traps seems appropriate, as well. A creative way to represent his fear of snakes would be fun as well, if it doesn't take too much space on the card. |
Re: Heroes of Fiction: Design Thread
Indiana Jones
Jandar Human Unique Hero Adventurer ???(Tricky, Valiant) Medium ? Life 5 Move 5 Range 6 Attack 3 Defense 5 Whip Swing 3 Instead of a normal move, Indiana Jones may use his Whip Swing. Whip Swing has a move of 3. When counting spaces for Indiana Jones's Whip Swing, ignore elevations. Indiana may swing over water without stopping, figures without becoming engaged, and swing over obstacles such as ruins. Indiana Jones may move or down more than 10(?) levels in a single Whip Swing. If Indiana Jones is engaged when he starts to Whip Swing, he does not take leaving engagement attacks. Whip Snap 9 Before moving an after attacking, Indiana Jones may target a single figure within 2 clear sight spaces. Roll the 20-sided die. If you roll a 9 or higher, the targeted figure may roll a maxium of one defense against Indiana Jones's normal attack this turn. Treasure Hunter When you roll the 20-sided die for a Treasure Glyph trap with Indiana Jones, you may add 4 to your die roll. or... Treasure Hunter When Indiana Jones rolls defense dice against a trap, he may add (2/3)? to his defense. Why Does It Always Have To Be Snakes? Indiana Jones rolls three less defense dice against Vipers. Comments: @killercactus: I agree with your changes to why does it have to be snakes. However, if you're going to remove a power, I would remove treasure hunter (Indie often sets off traps, he's just very good at dodging the effects). Indie also needs at least 4 defense to both meet Mac122's requirments (durability) and be a viable figure. @NecroBlade: Hmmm... I like the idea. It is very thematic, and a tad bit more useful than the standard +4 to Trap rolls |
Re: Heroes of Fiction: Design Thread
Great choice, mac! Indy is one of the only heroes I grew up with that is still one of my heroes today and is destined to be a hero for both of my sons.
I am sure it won't make the final cut of abilities, but one of the iconic scenes from the movies is the guy twirling the sword and Indy whips out his gun and shoots him... Quote:
I'll post more serious thoughts later. |
Re: Heroes of Fiction: Design Thread
I was going to write up my own card, but mk's seems very close to what I would do, so I'm just going to tweak his with my ideas, which are underlined in italics.
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Re: Heroes of Fiction: Design Thread
I'd be happy with using James Murphy's power. The rest looks great! As for the height differential on whip swing, I would suggest 6 levels.
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Re: Heroes of Fiction: Design Thread
If I may suggest an alternate "Treasure Hunter" power from one of my own customs:
"Indiana Jones may add 2 to his Move number as long as he ends his movement on a Treasure Glyph. When you roll the 20-sided die for a Treasure Glyph trap with Indiana Jones, you may add 2 to your die roll." |
Re: Heroes of Fiction: Design Thread
How about this...
Aw! Just Shoot the Sucker 15 When an enemy figure with a Range of 1 ends its movement within 4 CLS of IJ, roll a 20-sided die. If you roll 15 or higher, IJ may immediately attack that figure with a normal attack. And a hat-tip to Harrison Ford for one of the best improv fight scenes in history. ;) |
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