Re: Heroes of Fiction: Design Thread
Got my internet up and running at house again. I am fine with the wording on the Parkour movement as it is save for one element. I think her leap shoul only be done during or after her move. It only makes sense that she needs a running start to be able to leap. So therefore it would look like this. As a side not once we are done tweaking this, I think we should consider using this to update Enzo Auditore.
PARKOUR MOVEMENT When moving, Faith is never attacked with leaving engagement attacks. She ignores height limits, may move through all figures, and may climb obstacles such as ruins. At any point during, or after moving normally, Faith may Leap. Leap has a move of 4. When counting spaces for Leap, ignore elevations. Faith may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles. Faith may not leap more than 7 levels up or down in a single leap. After leaping, Faith may continue moving. |
Re: Heroes of Fiction: Design Thread
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In RL, Parkour people can do amazing jumps without first running. In function, there are aspects that work better if the mode is available at all three stages. In brief, if she has to move before jumping, the amount must be defined, which will add extra lines to the power. In summary, functionality and reality and theme match previous method. However, effective move 9 has been bothering me. Dropping her to Move 4 to offset would be just as bad. I say bump the leap back down to standard 3. Effective move 8. Propose: PARKOUR MOVEMENT (C) When moving, Faith is never attacked with leaving engagement attacks. She ignores height limits, may move through all figures, and may climb obstacles such as ruins. At any point before, during, or after moving normally, Faith may Leap. Leap has a move of 3. When counting spaces for Leap, ignore elevations. Faith may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles. Faith may not leap more than 7 levels up or down in a single leap. After leaping, Faith may continue moving. testing PARKOUR MOVEMENT (J) When moving, Faith is never attacked with leaving engagement attacks. She ignores height limits, may move through all figures, and may climb obstacles such as ruins. At any point before, during, or after moving normally, Faith may Leap. Leap has a move of 1. If Faith previously moved 3 or more spaces in a straight line, Leap has a move of 4. When counting spaces for Leap, ignore elevations. Faith may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles. Faith may not leap more than 7 levels up or down in a single leap. After leaping, Faith may continue moving.
Spoiler Alert!
Edit: Not 100% confident on phrasing: "3 or more" vs say "at least 3" or something else. Sources? "or higher" has precedent, so "or more" might be comparable enough to pass. Source? |
Re: Heroes of Fiction: Design Thread
I think "at least 3" is most along heroscape lines, "or higher" is typically reserved for d20 rolls and doesn't sound right in context, while "or more" is usually used for combat rolls. "At least" is used for combat roll powers sometimes, but not usually. I'm kinda spitballing on this as well, didn't research before typing this. These are my thoughts on J, I'm more inclined to C myself, but ultimately this decision is up to
@McHotcakes
.
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Re: Heroes of Fiction: Design Thread
One thing if we lower her move to 4, even with her leap she will not be able toclimb over a ruin, which was one of the things
@McHotcakes
wanted. Unless we alos put the counting 3 levels up as 1 movement into it as well. Like so
PARKOUR MOVEMENT When moving, Faith is never attacked with leaving engagement attacks. She ignores height limits, may move through all figures, and may climb obstacles such as ruins. When moving up in elevation, every 3 levels of elevations count as 1. At any point before, during, or after moving normally, Faith may Leap. Leap has a move of 3. When counting spaces for Leap, ignore elevations. Faith may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles. Faith may not leap more than 7 levels up or down in a single leap. After leaping, Faith may continue moving. |
Re: Heroes of Fiction: Design Thread
Imo lowering her Move to 4 is out of the question.
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Re: Heroes of Fiction: Design Thread
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I think Jc's wording will work, It would allow her to climb a ruin, It would give her effective move 7 or 8, preferably the latter, and it fits thematically. |
Re: Heroes of Fiction: Design Thread
So sorry for the absence everyone. I'll try and be more active and get this design finished.
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I believe 6 move is definitely the best fit for her. 6 seems to be the "peak" of human speed, citing the ninjas as my basis for that. Anything below 6 is too slow, and anything above 6 makes Faith too superhuman imo. So I believe a base 6 move with added movement abilities through climbing is the best way to go. Quote:
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Now here is my idea for a new version of Leap Quote:
Say for instance, if Faith was on a castle wall that was ten levles high, and she wanted to get to a nearby castle wall that was 3 spaces away but also ten levels high she wouldn't be able to do it with current wording. However with this version Faith can be places on the other castle wall which would be represented as being one big jump. Just a thought I had. |
Re: Heroes of Fiction: Design Thread
Parkour is the art of movent.
The route Faith takes is a part of her lore. Just as her movent powers shouldn't feel like flying, her powers shouldn't teleport. |
Re: Heroes of Fiction: Design Thread
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However a little minor tweak, Per the earlier suggestion by @Confred I bolded the tweak. PARKOUR MOVEMENT When moving, Faith is never attacked with leaving engagement attacks. She ignores height limits, may move through all figures, and may climb obstacles such as ruins. When moving up in elevation, every 3 levels of elevations count as 1. At any point before, during, or after moving normally, Faith may Leap. Leap has a move of 3. If Faith moves at least 3 space before using Leap, it has a move of 4. When counting spaces for Leap, ignore elevations. Faith may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles. Faith may not leap more than 7 levels up or down in a single leap. After leaping, Faith may continue moving. Basically this will give her an extra space distance if she has a running start. |
Re: Heroes of Fiction: Design Thread
Here is an updated card with my tweaked version above on it. Also slightly different artwork. But if you all prefer the original I can put that back in.
http://i287.photobucket.com/albums/l...psq6f1nwfq.jpg |
Re: Heroes of Fiction: Design Thread
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Parkour Movement When moving Faith Connors, you may move over obstacle. Faith Connors counts any elevation changes of 3 or less as one space. At any point during her movement, Faith Connors may Parkour Leap. Parkour Leap Has a Move of three. When using parkour leap Faith Connors may ignore elevation changes up to seven. When Faith Connors begins to move she will not take any leaving engagement attacks |
Word Choice
Shouldn't it be "by leaving engagement attacks"?
~Dysole, stopping in for her word check |
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