Re: Heroes of Fiction: Design Thread
Please use the below ruleset when posting comments regarding The Doctor.
Phase 2: Brainstorming Stage
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Re: Heroes of Fiction: Design Thread
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__________________________________________________________________ machinekng did a good job of representing the Doctor's abilities. Another option for a special ability would be... BRILLIANT After placing order markers but before rolling initiative, each opponent's figure within 4 clear sight spaces of Doctor Who must reveal all order markers on its card to Doctor Who's player. (taken from Caesarea by Atmospro) |
Re: Heroes of Fiction: Design Thread
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Okay here's my ideas Doctor Who Vydar -Race: Time Lord -Class: Adventurer (although he is a Doctor, I see him more as an adventurer (like Iron Man is classed as an Adventurer.)) -Personality: Either Brilliant or Tricky Stats: Life 4 Move 5 Range 1 Attack 3 Defense 3 Abilities Regeneration At the start of each of your turns after Doctor Who has been destroyed, roll the 20-sided die. If you roll a 20 or higher, immediately place Doctor Who in your start zone and remove all wound markers from this card. Daring Escape 12 When an enemy figure moves adjacent to Doctor Who, roll the 20-sided die. If you roll a 12 or higher, you may immediately move Doctor Who 3 spaces. Doctor Who does not take leaving engagement attacks when moved by Daring Escape 12. Sonic Screwdriver When you roll the 20-sided die for a Treasure Glyph trap with Doctor Who, you may add 4 to your die roll. Points 80 Doctor Who would serve as a versitale Glyph grabber. Comments: Granite-M Quote:
Lamaclown Quote:
Using the word reveal would create some confusion, as you reveal order markers when taking turns with figures. |
Re: Heroes of Fiction: Design Thread
I'd change that to "Each time you reveal an Order Marker after Doctor Who has been destroyed, roll the 20-sided die. If you roll a 20 or higher, immediately place Doctor Who in your start zone and remove all wound markers from this card." ...just to make it a little simpler to keep track.
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Re: Heroes of Fiction: Design Thread
Only 3 people have thoughts on The Doctor? :?
EDIT: I'm going to wait until tomorrow to post my draft. It'll give people a bit more time to post their thoughts. |
Re: Heroes of Fiction: Design Thread
I'm sorry I cannot add too much to this discussion on the good Doctor (I'm a Tom Baker man myself :D), but I can tell you I like the ideas presented so far. However, with the ability to return from destroyed, you're gonna have to bump that point cost up a bit. I realize the suggestion is just that, a suggestion, but 80 points for a regenerating figure, even if the roll requires a 20, is waaaaay too low. I'll reserve my further costing analysis for the draft.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Dr Who
Vydar Time Lord Adventurer / Scientist Brilliant / Tricky / Lucky / Quirky MEDIUM 5 LIFE 5 MOVE 5 RANGE 1 ATTACK 3 DEFENSE 4 Sonic screwdriver - some bonus against soulborgs, robots, etc., clearing traps TARDIS (teleportation) regeneration - a la Thanos hypnosis - temporary control of adjacent figure negotiation / solving problem without violence |
Re: Heroes of Fiction: Design Thread
Thanks for all the suggestions, guys.
The Doctor Doctor Who Television Jandar Time Lord Unique Hero Adventurer Brilliant Size: Medium 5 Life: 6 Move: 6 Range: 1 Attack: 1 Defense: 2 BRILLIANT SPECIAL ATTACK Range 4. Attack 1. Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack. SONIC SCREWDRIVER When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll. RUN! When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 11 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks. Points: ??? ---------------------------------------------------------------- I chose to leave off his ressurection because it doesn't happen too often. I don't think it fits the theme to have 3 different Doctors in the same game. Also, I'm trying to specifically represent the 10th Doctor, and if I give him a ressurection ability, it somewhat defeats my original intent. At one point, I wanted to have a Tardis related ability on the card, but I scrapped it in favor of these three abilities. I've also been avoiding Order Marker related powers, recently. I think removing Order Markers is overdone, thus I went in a different direction with Brilliant. machinekng really hit on some of the abilities I was looking for. I look forward to everyone's critique. |
Re: Heroes of Fiction: Design Thread
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Second of all, Sonic Screwdriver makes it impossible for The Doctor to trigger a trap. Adding 4 would make it a 5% chance instead of a 25% chance, but the current wording makes it a 0% chance. I like Brilliant, but what does it represent? Run! is good. For points, I'd say between 50-75. He serves as a nice filler unit, with the capability to knock out expensive squad members, but more impostantl, he serves as a glyph grabber and a support figure. |
Re: Heroes of Fiction: Design Thread
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Updated Sonic Screwdriver to adding 4. Brilliant is meant to represent all of those times when The Doctor can seemingly defeat any enemy with strategy and intellegence. Run! is probably the most defining aspect of The Doctor in my opinion. At some point, I'd like to make Rose, Martha or Donna with a Companion power that allows The Doctor to add to his Run! roll. |
Re: Heroes of Fiction: Design Thread
I like the good Doctor you've created here. Not overly complex and very well-defined powers. I agree with MK. 50-75 sounds about right for him.
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