Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
So where are we? I think the Blob is finished, though I don't believe we have a card for it. And I've completely lost track of who's next in turn order to create a unit.
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Re: Heroes of Fiction: Design Thread
Ok would like to get this going again. Mac mentioned in the display thread about not liking having the size of The Blob in their name, what if we do it this wsy.
The Blob Valkrill http://media.trollandtoad.com/produc...es/1013459.jpg Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 3 Defense 6 Potential Threat When you recruit The Blob into your army you must also recruit the medium and large sized The Blob into your army. Ravenous Growth Whenever The Blob destroys a figure you may immediately remove this figure from the board and replace it with the medium sized The Blob (medium). COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Blob Valkrill http://www.wizards.com/dnd/images/intheworks_atg4.jpg Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 8 NASCENT THREAT The medium sized The Blob does not start the game on the battlefield. The Blob can only be placed on the battlefield by the effects of the small sized The Blob's Ravenous Growth. Ravenous Growth Whenever The Blob destroys a figure you may immediately remove this figure from the board and replace it with the large sized The Blob figure. Engulf 15 You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob's base. If The Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. THE BLOB Valkrill Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 10 Realized Threat The large sized Blob does not start the game on the battlefield. The Blob can only be place on the battlefield by the effects of the medium sized The Blob's Ravenous Growth. Engulf 15 You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob's base. If The Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. Cold Weakness The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Return At the start of each round, after The Blob has been destroyed, before placing order markers roll the 20-sided die. If you roll a 16 or higher, immediately place the small sized The Blob on any space in your starting zone. |
Re: Heroes of Fiction: Design Thread
A neat approach -- but wouldn't that mean having multiple unique heroes with the same name in your army?
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Re: Heroes of Fiction: Design Thread
Possibly, I thought since tecnically one replaces another it could count as one hero.
How about this. Potential Threat When you recruit The Blob into your army you must also recruit the medium and large sized The Blob into your army. All 3 sizes of The Blob count as one hero. |
Re: Heroes of Fiction: Design Thread
That sounds like it would do it.
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Re: Heroes of Fiction: Design Thread
Ok so providing it meets all approval this would be the final version.
The Blob Valkrill http://media.trollandtoad.com/produc...es/1013459.jpg Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 3 Defense 6 Potential Threat When you recruit The Blob into your army you must also recruit the medium and large sized The Blob into your army. All 3 sizes of The Blob count as one hero. Ravenous Growth Whenever The Blob destroys a figure you may immediately remove this figure from the board and replace it with the medium sized The Blob (medium). COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Blob Valkrill http://www.wizards.com/dnd/images/intheworks_atg4.jpg Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 8 NASCENT THREAT The medium sized The Blob does not start the game on the battlefield. The Blob can only be placed on the battlefield by the effects of the small sized The Blob's Ravenous Growth. Ravenous Growth Whenever The Blob destroys a figure you may immediately remove this figure from the board and replace it with the large sized The Blob figure. Engulf 15 You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob's base. If The Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. THE BLOB Valkrill Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 10 Realized Threat The large sized Blob does not start the game on the battlefield. The Blob can only be place on the battlefield by the effects of the medium sized The Blob's Ravenous Growth. Engulf 15 You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob's base. If The Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. Cold Weakness The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Return At the start of each round, after The Blob has been destroyed, before placing order markers roll the 20-sided die. If you roll a 16 or higher, immediately place the small sized The Blob on any space in your starting zone.[/QUOTE] |
Re: Heroes of Fiction: Design Thread
Scary. Any idea on points?
Much like Scytale's Yellow Ooze, the Blob would make a great neutral opponent or scenario. Nice work. |
Re: Heroes of Fiction: Design Thread
While this does remove the (sizes) from the names, I don't think it's the correct solution. We've gone from an awkward name construction to a solution that breaks the rules of the game. Unless I am misunderstanding the rules, you can't have more than one Unique card with the same name in your army. Here's my solution:
INDESCRIBABLE BLOB INDESTRUCTIBLE BLOB THE BLOB http://images.moviepostershop.com/th...1020143964.jpg |
Re: Heroes of Fiction: Design Thread
Ok then we can do this, I think Indescribable should be the medium one andIndestructable should be the Large sized one so.
THE BLOB Valkrill http://media.trollandtoad.com/produc...es/1013459.jpg Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 3 Defense 6 Potential Threat When you recruit The Blob into your army you must also recruit the The Indescribable Blob and The Indedtructable Blob. Ravenous Growth Whenever The Blob destroys a figure you may immediately remove this figure from the board and replace it with The Indescribable Blob. COLD WEAKNESS The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. THE INDESCRIBABLE BLOB Valkrill http://www.wizards.com/dnd/images/intheworks_atg4.jpg Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 8 NASCENT THREAT The Indescribable Blob does not start the game on the battlefield. The Indescribable Blob can only be placed on the battlefield by the effects of the The Blob's Ravenous Growth. Ravenous Growth Whenever The Blob destroys a figure you may immediately remove this figure from the board and replace it with The Indestructable Blob figure. Engulf 15 You may add one to The Indescribable Blob's range if the defending figure's base is no more than 3 higher or lower than The Indescribable Blob's base. If The Indescribable Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Indescribable Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Indescribable Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. THE INDESTRUCTABLE BLOB Valkrill Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 10 Realized Threat The Indedtructable Blob does not start the game on the battlefield. The Indestructable Blob can only be place on the battlefield by the effects of the The Indescribable Blob's Ravenous Growth. Engulf 15 You may add one to The Indedtructable Blob's range if the defending figure's base is no more than 3 higher or lower than The Indedtructable Blob's base. If The Indedtructable Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. Cold Weakness The Indedtructable Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Indedtructable Blob is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Return At the start of each round, after The Indedtructable Blob has been destroyed, before placing order markers roll the 20-sided die. If you roll a 16 or higher, immediately place The Blob on any space in your starting zone. |
Re: Heroes of Fiction: Design Thread
Your Nascent Threat still reads the same as the older versions just fyi.
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