Re: Heroes of Fiction Thread
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When rolling initive, you may add 1 to your roll for each of your opponent's order markers that are on an undead army card. Simon may take a leaving engagement attack agaisnt adjacent Undead figures with Stealth Flying when they start to fly. I would make him about 110 points. Quote:
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Re: Heroes of Fiction Thread
Simon Belmont
Castlevania Video Game Human Unique Hero Hunter Valiant Life: 5 Move: 5 Range: 1 Attack: 4 Defense: 4 Size: Medium 5 REACH If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure. UNDEAD HUNTER When Simon attacks a figure that is Undead, add one automatic skull to whatever is rolled. If an undead figure uses an ability on Simon that requires a D20 roll, you may subtract 1 from that roll. SENSE UNDEAD When rolling initive, you may add 1 to your roll for each of your opponent's order markers that are on an undead army card. Simon may take a leaving engagement attack agaisnt adjacent Undead figures with Stealth Flying when they start to fly. Points: 110 Ok I like this, Thanks for the wording correction, Tablewlaker Quote:
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Re: Heroes of Fiction Thread
Sense Undead is two seperate powers lumped together into one Special Power. When official characters have multiple powers lumped into one ability, they always happen in the same phase. For instance, John Doe may move though all figures. He is never attacked when leaving an engagement. Because both occur during the movement phase, the power is okay with multiple effects. This is not the case for Sense Undead. I really don't want to see Simon have four powers, so how about we drop a portion of the ability.
EDIT: The same is true for Undead Hunter. The triggers occur during different phases. EDIT2: For Undead Hunter, instead of adding and automatic skull, (I hate adding automatic skulls since it removes the ability to whiff on a roll) how about we reduce the number of defense dice the defending undead figure can roll. |
Re: Heroes of Fiction Thread
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Re: Heroes of Fiction Thread
Yeah, undead lose 2 def. and thus he can wiff
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Re: Heroes of Fiction Thread
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Simon Belmont Castlevania Video Game Human Unique Hero Hunter Valiant Size: Medium 5 Life: 5 Move: 5 Range: 1 Attack: 4 Defense: 4 WHIP If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure. VAMPIRE HUNTER When Simon attacks, Undead figures must roll 2 less defense dice while defending. If the defending Undead figure has the Drain Life Special Power, it must roll 3 less defense dice. SENSE UNDEAD After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon is engaged prior to moving, he will take any leaving engagement attacks. Points: ??? |
Re: Heroes of Fiction Thread
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I will be implementing everything from A3n's proposed Brianstorming Phase. The Draft Stage will need some variance though since we will only be running this in a single thread. I have no issue with the designer reposting an updated version when he posts. Also, most likely the thread will slow down once the excitement wears off a bit. You'll always be more than welcome to participate, A3n! |
Re: Heroes of Fiction Thread
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Re: Heroes of Fiction Thread
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I also renamed Reach to Whip and Undead Hunter to Vampire Hunter. I think those power names are more iconic to Simon. |
Re: Heroes of Fiction Thread
The first page has been updated with new Brainstorming rules.
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Re: Heroes of Fiction Thread
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I assume we'll be implementing the new discussion rules with the next design? Edit: Balantai is toooo fast: Also, will we be following the 1 post rule during the draft stage or will that be the more open format? |
Re: Heroes of Fiction Thread
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