Re: Heroes of Fiction: Design Thread
Current:
Thomas Hunter Aquilla Human Unique Hero Protector Resolute Life 5 Move 5 Range 1 Attack 3 Defense 2 THOMAS OF HUNTER Start the game with 5 Ability Glyphs face down next to this card. Whenever Thomas Hunter successfully uses his Time Out Special Power, choose a Ability Glyph and place it power-side up on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. UNDERESTIMATED If there is at least one Treasure Glyph or Ability Glyph on this card, opponent's figures roll 1 less attack die when attacking Thomas Hunter with a normal attack. TIME OUT If Thomas Hunter receives enough wounds to be destroyed, you may remove an unrevealed order marker from this card and roll the 20-sided die. If you roll a 6 or higher, ignore any wounds just received. --------------------------------------------------------------- Ability Glyphs Quote:
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
IMO we should leave them for scenarios.
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Re: Heroes of Fiction: Design Thread
Assuming the treasure glyphs are for scenarios, what kind of cost are we thinking?
EDIT: And for choosing Ability Glyphs, what do you think about making it random? |
Re: Heroes of Fiction: Design Thread
Yeah, let's leave the T-glyphs for scenarios. Thomas gains knowledge and abilities when he shifts realities he doesn't come back better armed.
If we make it random, it would help keep the cost down a few points. Though, thematically, I think Thomas would gain the knowledge he needed to face the situation he's in. LC? Does it matter which way we go? THOMAS OF HUNTER Start the game with 5 Ability Glyphs symbol-side down next to this card. Whenever Thomas Hunter successfully uses his Time Out Special Power, choose an Ability Glyph at random and place it power-side up on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. In his unboosted state, he's about 50 points. If he gets 3 ability glyphs on his card, he's a melee monster at 6 attack, 5 defense, and 3 special attacks or powers to use. Around 160-170? Put his starting cost at 100-120? |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I like what u you guys have done here with Thomas Hunter. Sickness has finally finished running it's course here. I agree with Mr. Hotcakes on the glyphs not being randon. He would aquire the skills necessary to get the job done.
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Re: Heroes of Fiction: Design Thread
Any final thoughts, Lama? I think we're close to finalizing this one.
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Re: Heroes of Fiction: Design Thread
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THOMAS OF HUNTER Start the game with 5 Ability Glyphs power-side up next to this card. Whenever Thomas Hunter successfully uses his Time Out Special Power, choose an Ability Glyph and place it on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it were a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Sorry for my absence (again). I am definitely up for non-random glyphs. That is more in line with how Thomas operated in the books.
What mac has there looks good to me, |
Re: Heroes of Fiction: Design Thread
Current:
Thomas Hunter Aquilla Human Unique Hero Protector Resolute Life 5 Move 5 Range 1 Attack 3 Defense 2 THOMAS OF HUNTER Start the game with 5 Ability Glyphs power-side up next to this card. Whenever Thomas Hunter successfully uses his Time Out Special Power, choose an Ability Glyph and place it on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it were a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. UNDERESTIMATED If there is at least one Treasure Glyph or Ability Glyph on this card, opponent's figures roll 1 less attack die when attacking Thomas Hunter with a normal attack. TIME OUT If Thomas Hunter receives enough wounds to be destroyed, you may remove an unrevealed order marker from this card and roll the 20-sided die. If you roll a 6 or higher, ignore any wounds just received. --------------------------------------------------------------- Ability Glyphs Quote:
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