Re: Heroes of Fiction Thread
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Nice job, jcmcminis! I think his special ability rather than a special attack is a good direction to go. |
Re: Heroes of Fiction Thread
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Edit: Also thinking I should raise his attack to 4 |
Re: Heroes of Fiction Thread
Perhaps a resistance to chilling touch will make him much more viable then?
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Re: Heroes of Fiction Thread
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Re: Heroes of Fiction Thread
Hi guys, this project sounds interesting but at the rate you guys are moving I definitely will not be able to participate in the discussions but I should be able to handle cards for you. On that note, putting them on Valhalla templates is not an issue but I only use the standard version not the SotM vine version (one day I'll get that set :cry:).
If I can I would like to make a few suggestions as to the process. What you currently have outlined is great but I feel it needs a little bit more order to it.
& best of luck guys. Cheers |
Re: Heroes of Fiction Thread
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It might be overpowered with the doubled skulls, even though it only works against Undead. If he has height advantage with his bonus range, and he is effectively Attack 10. You might: A) Give him an auto skull like Sharwin, but only against Undead. This affects both heroes and squads. His cost should not be affected by this change, outside of the raising it already for the Attack of 4. B) You can say that if he wounds an Undead figure, he does an automatic extra wound. That would be useless against squads, but be a great Vampire Killer ability. It might bring his cost back down 5 points. Quote:
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Re: Heroes of Fiction Thread
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Re: Heroes of Fiction Thread
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The extra wound against Undead heroes puts him in the category of Brandis against fliers, but with fewer targets. The combined changes let him be more generally badass in any army, while still keeping the Vampire Killer theme going. He also is good against Sudema, by the way. |
Re: Heroes of Fiction Thread
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Re: Heroes of Fiction Thread
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Re: Heroes of Fiction Thread
Ok here is the newest draft.
1) I raised his attack to 4. 2) Changed Vampire killer whip to undead hunter, It now is sort of a compound power in that you add an additional skull, but also intergrates the defense against d-20 rolls. 3)Sense Undead, someone suggested earlier that this would allow him to be able to do leaving attacks against those with slealth flying, I intergrated this into him as well. What do you think now? Simon Belmont Castlevania Video Game Human Unique Hero Hunter Valiant Health: 5 Move: 5 Range: 1 Attack: 4 Defense: 4 Size: Medium 5 Reach If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure. Undead Hunter When Simon attacks a figure that is Undead, add one automatic skull to whatever is rolled. If an undead figure uses an ability on Simon that requires a D20 roll, you may subtract 1 from that roll. Sense Undead When rolling initive, you may add 1 to your roll for each of your opponent's order markers that are on an undead army card. Simon may take a leaving engagement attack against all undead figure. Points: ??? |
Re: Heroes of Fiction Thread
not bad,but I still think he should have a SA that effects un-Undead figures though.
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