Re: Heroes of Fiction: Design Thread
Thoughts so far...
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I would like to see a leadership ability tied to his experience as well but that may be too much. Any leadership type of ability may just have to be tied to a glyph I guess. |
Re: Heroes of Fiction: Design Thread
How about:
Thomas Hunter Aquilla/Jandar Human Unique Hero Warrior Valiant/Resolute Medium 5? Life 5 Move 5 Range 1 Attack 2 Defense 2 Points (?) THOMAS THE HUNTER (?) At the start of the game, choose up to 3 Supplemental Ability Cards and place them face down next to this card. TIME JUMP NAP (?) After revealing an Order Marker on this card, if Thomas Hunter is unengaged, you may reveal the X Order Marker on this card and place Thomas Hunter on this card. FUTURE EXPERIENCES At the end of any round after Thomas Hunter was placed on this card by Time Jump Nap, you may remove 1 wound marker from this card, place Thomas Hunter adjacent to any figure you control on the battlefield and you may choose any 1 Supplemental Ability Card and turn it face up. For the remainder of the game, Thomas Hunter may use that Supplemental Ability Card as though it was on his card. Add 1 to Thomas Hunter's attack and defense for each Supplemental Ability Card being used by Thomas Hunter due to Future Experiences. --------------------------------------------------------------- Then we can create about 5 Supplemental Ability Cards that would show what Thomas the Hunter has learned. Maybe Counterstrike, a leadership ability, etc. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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I realize now that the idea of using Treasure Glyphs will not mesh well with official rules. If we make the break with classic by adding supplemental cards, perhaps we could create a new class of glyphs, maybe Abilities Glyphs, with corresponding cards? |
Re: Heroes of Fiction: Design Thread
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My thoughts: Combat Experience seems a bit confusing to me. Can you pick any 5 treasure glyphs or only those that we would create for him? Also, are you going to be able to show Thomas gaining combat experience through treasure glyphs. I'm not sure the theme is showing with this power. How does Thomas gain the ability to create a "Ray Gun" after destroying an opponent's figure? The theme of Time Out is lost for me, also. If I'm engaged to Thomas and I roll enough skulls to take him out, he goes to sleep and wakes up unwounded yet still engaged to me? Maybe a more thematic power would be something similar to Thanos? |
Re: Heroes of Fiction: Design Thread
A new idea:
Thomas Hunter Aquilla/Jandar Human Unique Hero Warrior Valiant/Resolute Medium 5? Life 2 (or 3) Move 5 Range 1 Attack 3 Defense 3 Points (?) SLEEP (?) At the end of each turn after Thomas Hunter has been destroyed, roll the 20-sided die. If you roll a 13 or higher, remove all wound markers from this card and place him adjacent to any figure you control. Add 1 to Thomas Hunters' attack and defense for each time he successfully uses Sleep. EXPERIENCED COUNTERSTRIKE When rolling defense dice against an attack from an adjacent figure, all excess shields count as unblockable hits on the attacking figure. You may only use Experienced Counterstrike after successfully using your Sleep special power. RAY GUN SPECIAL ATTACK (?) Range 5. Attack 4. When attacking with Ray Gun Special Attack, you may reroll all dice that did not roll a skull. You may only reroll once per attack. You may only use Ray Gun Special Attack after successfully using your Sleep special power 2 times. EXPERIENCED LEADER All friendly figures within 3 clear sight spaces of Thomas Hunter may add 1 to their attack and defense. You may only use Experienced Leader after successfully using your Sleep Special Power 3 times. |
Re: Heroes of Fiction: Design Thread
UNDERESTIMATED
If there is at least one Ability Glyph on this card, Unique Heroes roll 1 less attack die against Thomas Hunter. COMBAT EXPERIENCE Begin the game with up to 5 Ability Glyphs. When Thomas Hunter destroys an opponent's figure, you may choose an Ability Glyph and place it on this Army Card, to a maximum of 3 Ability Glyphs. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. TIME OUT At the start of each of your turns after Thomas Hunter has been destroyed, roll the 20-sided die. If you roll a 13 or higher, immediately place Thomas Hunter on any empty land space and remove all Wound Markers on this card. Ability Glyphs EXPERIENCED LEADERSHIP COUNTER STRIKE RAY GUN SPECIAL ATTACK TACTICAL SWITCH ...any appropriate special power or attack could be made into an Ability Glyph. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I get that, but tying it to Time Out/Sleep seems to be rewarding him for being destroyed. If I am understanding it correctly, he wasn't necessarily killed to shift between realities, but would fall asleep in one, waking up in the other, each time armed with new knowledge or abilities.
Maybe something like this (after typing it, it sounds similar to something we had before. Maybe I'm shifting realities?) REALITY SHIFT Begin the game with 3 Ability Glyphs. After revealing an Order Marker on this card, instead of taking a turn with Thomas Hunter, you may place Thomas Hunter on this card. Remove up to 2 wound markers from this card and choose an Ability Glyph and place it on this card. Thomas Hunter adds 1 die to his attack and defense for each Ability Glyph on this card. The next time you reveal on Order Marker on this card, place Thomas Hunter on any empty space on the battlefield and take his turn as normal. The wording probably isn't quite right, but it represents Thomas falling asleep for a turn and coming back armed with a new ability and greater power. |
Re: Heroes of Fiction: Design Thread
It's a little weird that we're simulating sleep cycles for Thomas Hunter as turns or rounds in Heroscape. Maybe we're taking the wrong approach completely here?
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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