The Book of Sam Winchester
The Book of Sam Winchester C3G WILDSTORM SUPER SECRET EXCLUSIVE 97 CREEPSHOW http://heroscapers.com/c3g/released/...ster_comic.png Comic PDF http://heroscapers.com/c3g/released/...ester_mini.png Mini PDF The figure used for this unit is a modified Heroclix figure from the Justice League "New 52" set. Its model number and name are #015 / Mindwarp. _________________________________________________________________ Character Bio - Sam and his older brother, Dean are supernatural hunters who fight supernatural monsters and creatures. He is the son of John Winchester and Mary Campbell, and despite trying to have a normal life, became a supernatural hunter like his father. Unlike Dean, Sam is more book smart and studies how to trap and kill supernatural creatures. In addition, Sam gains supernatural powers after being fed demon blood. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Sam Winchester
NAME = SAM WINCHESTER
SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = SLAYER PERSONALITY = ANALYTICAL SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 5 ATTACK = 4 DEFENSE = 3 Cost = 160 HUNTING COMPANION After revealing an Order Marker on this card and taking a turn with Sam Winchester, if you control a Hero named Dean Winchester, you may move Dean Winchester. HUNTER'S TRAPS 13 Once per turn, when an enemy figure moves onto or over a space within 5 spaces of Sam Winchester where it could end its movement, you may immediately roll the 20-sided die. If you roll 13 or higher, that figure must end its movement and cannot move again for the remainder of the turn. DEMONIC PRECOGNITION After rolling defense dice for Sam Winchester or any Slayer figure you control within 5 clear sight spaces of Sam, add one automatic shield to the roll. If the attacking figure is a Demon or Undead figure, you may reveal an "X" Order Marker on this card to add two automatic shields instead. |
Re: The Book of Sam Winchester
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Re: The Book of Sam Winchester (Breathing)
Neat. Theme seems spot on.
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Re: The Book of Sam Winchester (Breathing)
Would Hunters Traps prevent them from ever being engaged and possibly completely kite melee figures?
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Re: The Book of Sam Winchester (Breathing)
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Re: The Book of Sam Winchester (Breathing)
If it's end game and it's like Sam vs. Wolverine on a flat enough map, Sam could just keep moving to 5 spaces away on his turn and unless there was an initiative switch, Wolverine couldn't do anything.
Might work better for the traps to cause an auto wound rather than stymying movement? |
Re: The Book of Sam Winchester (Breathing)
I'll post some other ideas tomorrow and see what sticks.
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Re: The Book of Sam Winchester (Breathing)
Just had a thought, what if one of the brothers offered their partner the free move on their turn, while the other offered a free attack?
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Re: The Book of Sam Winchester (Breathing)
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Re: The Book of Sam Winchester (Breathing)
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For every space an enemy figure moves within 3 spaces of Sam Winchester or his partner, roll one unblockable die against that figure. HUNTER’S TRAPS Enemy figures must subtract 2 from their Move number if they would start their move within 5 spaces of Sam Winchester or his partner. HUNTER’S TRAPS Enemy figures may not use the Flying special power within 5 spaces of Sam Winchester or his partner. The warding that Sam and Dean employ usually completely prevents specific creatures from crossing. They use physical ingredients such as salt and warding marks. They even tattoo themselves with wards to prevent a creature from possessing them. They even learn wards that will stop and/or banish an angel. Although not the most thematic, I prefer the first option of unblockable for pure mechanical game play. It doesn't stop movement altogether and therefore won't create a situation where a melee figure cannot catch up to Sam and Dean. |
Re: The Book of Sam Winchester (Breathing)
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