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-   -   The Book of Sam Winchester (https://www.heroscapers.com/community/showthread.php?t=61034)

fret_gurglo August 20th, 2022 02:26 PM

The Book of Sam Winchester
 
The Book of Sam Winchester

C3G WILDSTORM SUPER SECRET EXCLUSIVE 97
CREEPSHOW


http://heroscapers.com/c3g/released/...ster_comic.png
Comic PDF

http://heroscapers.com/c3g/released/...ester_mini.png
Mini PDF

The figure used for this unit is a modified Heroclix figure from the Justice League "New 52" set.
Its model number and name are #015 / Mindwarp.

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Character Bio - Sam and his older brother, Dean are supernatural hunters who fight supernatural monsters and creatures. He is the son of John Winchester and Mary Campbell, and despite trying to have a normal life, became a supernatural hunter like his father. Unlike Dean, Sam is more book smart and studies how to trap and kill supernatural creatures. In addition, Sam gains supernatural powers after being fed demon blood.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Sam Winchester can activate and be activated by Dean Winchester via their Hunting Companion and Hunting Partner special powers.
  • Sam Winchester can boost the defense of nearby Slayers with his Demonic Precognition special power.
Immunities, Benefits, and Weaknesses:
  • N/A
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

fret_gurglo August 20th, 2022 02:27 PM

Re: The Book of Sam Winchester
 
NAME = SAM WINCHESTER

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SLAYER
PERSONALITY = ANALYTICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 3

Cost = 160

HUNTING COMPANION
After revealing an Order Marker on this card and taking a turn with Sam Winchester, if you control a Hero named Dean Winchester, you may move Dean Winchester.

HUNTER'S TRAPS 13
Once per turn, when an enemy figure moves onto or over a space within 5 spaces of Sam Winchester where it could end its movement, you may immediately roll the 20-sided die. If you roll 13 or higher, that figure must end its movement and cannot move again for the remainder of the turn.

DEMONIC PRECOGNITION
After rolling defense dice for Sam Winchester or any Slayer figure you control within 5 clear sight spaces of Sam, add one automatic shield to the roll. If the attacking figure is a Demon or Undead figure, you may reveal an "X" Order Marker on this card to add two automatic shields instead.

fret_gurglo August 20th, 2022 02:27 PM

Re: The Book of Sam Winchester
 
Artstuff


Figure


Comic Art


Background





Original Sp
Spoiler Alert!


Change Log
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Karat August 20th, 2022 03:51 PM

Re: The Book of Sam Winchester (Breathing)
 
Neat. Theme seems spot on.

Arkham August 20th, 2022 04:07 PM

Re: The Book of Sam Winchester (Breathing)
 
Would Hunters Traps prevent them from ever being engaged and possibly completely kite melee figures?

fret_gurglo August 20th, 2022 04:15 PM

Re: The Book of Sam Winchester (Breathing)
 
Quote:

Originally Posted by Arkham (Post 2531428)
Would Hunters Traps prevent them from ever being engaged and possibly completely kite melee figures?

I think it would prevent it for a period, but don't think it can be maintained forever. Honestly not sure, but definitely something to keep an eye on.

IAmBatman August 20th, 2022 05:06 PM

Re: The Book of Sam Winchester (Breathing)
 
If it's end game and it's like Sam vs. Wolverine on a flat enough map, Sam could just keep moving to 5 spaces away on his turn and unless there was an initiative switch, Wolverine couldn't do anything.

Might work better for the traps to cause an auto wound rather than stymying movement?

fret_gurglo August 20th, 2022 08:56 PM

Re: The Book of Sam Winchester (Breathing)
 
I'll post some other ideas tomorrow and see what sticks.

Yodaking August 20th, 2022 10:10 PM

Re: The Book of Sam Winchester (Breathing)
 
Just had a thought, what if one of the brothers offered their partner the free move on their turn, while the other offered a free attack?

Karat August 21st, 2022 12:29 AM

Re: The Book of Sam Winchester (Breathing)
 
Quote:

Originally Posted by Yodaking (Post 2531504)
Just had a thought, what if one of the brothers offered their partner the free move on their turn, while the other offered a free attack?

Free attack sounds like a Dean thing, but I like that idea.

fret_gurglo August 21st, 2022 10:32 AM

Re: The Book of Sam Winchester (Breathing)
 
Quote:

Originally Posted by IAmBatman (Post 2531446)
If it's end game and it's like Sam vs. Wolverine on a flat enough map, Sam could just keep moving to 5 spaces away on his turn and unless there was an initiative switch, Wolverine couldn't do anything.

Might work better for the traps to cause an auto wound rather than stymying movement?

HUNTER’S TRAPS
For every space an enemy figure moves within 3 spaces of Sam Winchester or his partner, roll one unblockable die against that figure.

HUNTER’S TRAPS
Enemy figures must subtract 2 from their Move number if they would start their move within 5 spaces of Sam Winchester or his partner.

HUNTER’S TRAPS
Enemy figures may not use the Flying special power within 5 spaces of Sam Winchester or his partner.

The warding that Sam and Dean employ usually completely prevents specific creatures from crossing. They use physical ingredients such as salt and warding marks. They even tattoo themselves with wards to prevent a creature from possessing them. They even learn wards that will stop and/or banish an angel.

Although not the most thematic, I prefer the first option of unblockable for pure mechanical game play. It doesn't stop movement altogether and therefore won't create a situation where a melee figure cannot catch up to Sam and Dean.

fret_gurglo August 21st, 2022 10:33 AM

Re: The Book of Sam Winchester (Breathing)
 
Quote:

Originally Posted by Karat (Post 2531516)
Quote:

Originally Posted by Yodaking (Post 2531504)
Just had a thought, what if one of the brothers offered their partner the free move on their turn, while the other offered a free attack?

Free attack sounds like a Dean thing, but I like that idea.

I'm not opposed to this idea. I worry it will kind of dictate where to place order markers though.


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