Re: Heroes of Fiction: Design Thread
Small playtest vs Evar Scarcarver - Evar is pretty good, like a mini Krug with range. But Garin one-rounded him.
Points 140 - 160 Mini looks good Edit: Small playtest vs Deathwalker 8000 (130pts) - evenly matched. Armor was tough. DW won. Points 140 - 150 Edit 2: Small playtest vs Wo-Sa-Ga (135pts) - She was up in his grill. He's at 1, she's at 3. He gets the gunpowder and high-tails it. Points 135 - 145 |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I like how William plays btw.
The constraints on his normal attack range and his need to be nonadjacent with the ability to also pluck at extreme long range makes him feel very tactical and tricky. Very fitting. |
Re: Heroes of Fiction: Design Thread
Just on a side note guys, with the changes to photobucket I am currently reuploading all the HoF files to Mediafire and will be restarting the display thread and ask a moderator to eventually close the other down. I would upload them here, but unfortunately cannot afford to become a site supporter as much as I would love to and I dont know what I would have to do to gain contributor status.
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Re: Heroes of Fiction: Design Thread
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Good work regardless. Playtest vs Frost Giant of Morh Garin was outclassed by the 140 berserker Points 130 - 140 I'm thinking 130 Points: William Garin Einar Human Unique Hero Mercenary Adaptive (Tactical?) Medium Life 4 Range 5 Move 5 Attack 1 Defense 4 Points 130 GET THE BLACK POWDER Before taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a black powder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a black powder marker on this card and roll for Get The Black Powder an additional time. SUN SHOT SPECIAL ATTACK Range 8. Attack 2 + Special. When attacking with William Garin's Sun Shot Special Attack, you may remove 1 or more black powder markers from this card. If you do, all figures adjacent to the chosen figure are also affected by the attack and all affected figures subtract 1 defense die for each black powder marker removed, to a maximum of 2 dice removed. (I have a feeling the last "removed" in this last sentence may be deleted, but I'm more comfortable with it than with it gone.) DEADLY TRICKSHOT When William Garin rolls attack dice for a normal attack against a figure that isn't adjacent, all skulls rolled count for one additional hit. After the attack, William Garin may attack up to two additional times. -- After review of the final wording and any responses to the blue comments and anything from the Lead, then we may vote. Three thumbs up passes. If it passes before picture, two thumbs after picture finalizes passing. |
Re: Heroes of Fiction: Design Thread
I apologise for the long absence, but I'm here now and ready to finish off this design!
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Cunning has a shadow of sinister that I would like to avoid. His mercenary friend would better have cunning, for example. Being able to target other figures isn't spelled out for other cards that I know. |
Re: Heroes of Fiction: Design Thread
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DEADLY TRICKSHOT When William Garin rolls attack dice for a normal attack against a figure that isn't adjacent, all skulls rolled count for one additional hit. If William Garin is unengaged then after the he attacks, he may attack up to two additional times. I added the unengaged bit because he could multiple times against melee figures which I don't think was the intent. If it was feel free to take it out. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Ok so no clear votes for William at 130 Points.
Voting has begun for him at 140 Points William Garin Einar Human Unique Hero Mercenary Adaptive (Tactical?) Medium Life 4 Range 5 Move 5 Attack 1 Defense 4 Points 140 GET THE BLACK POWDER Before taking a turn with William Garin, you must roll the 20-sided die. If you roll a 4 or lower and Garin has a black powder marker on his Army Card, remove him and all Mercenary figures you control that are adjacent to him from the battlefield. If you roll a 17 or higher, place a black powder marker on this card and roll for Get The Black Powder an additional time. SUN SHOT SPECIAL ATTACK Range 8. Attack 2 + Special. When attacking with William Garin's Sun Shot Special Attack, you may remove 1 or more black powder markers from this card. If you do, all figures adjacent to the chosen figure are also affected by the attack and all affected figures subtract 1 defense die for each black powder marker removed, to a maximum of 2 dice removed. DEADLY TRICKSHOT When William Garin rolls attack dice for a normal attack against a figure that isn't adjacent, all skulls rolled count for one additional hit. After the attack, William Garin may attack up to two additional times. |
Re: Heroes of Fiction: Design Thread
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