Re: Heroes of Fiction: Design Thread
So I'd say something like stalwart, honorable etc. For his personality.
|
Re: Heroes of Fiction: Design Thread
Just making up the card for William are we sure that we only want his range at 6. If he is an elite bowman should it be at least 7?? Also only 1 attack? I mean yes we have it the skulls are an extra hit but 1 seems a little low.
Here is the card thus far http://i287.photobucket.com/albums/l...ps87s4uqut.jpg |
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
Quote:
Playtesting will tell. I originally had him at 2, but 1 felt better (and gives a bigger "ah-ha!" moment when a player discovers height reference. I'm not a fan of Stalwart. How about Militaristic? That would include both Precise and Taciturn. He could escape, but he would rather fight the war. He puts himself at risk, because he wants to fight the war. As far as third power goes, I've been thinking about the gunpowder. It could be a marker that gives the player a choice - use it for a special attack and save the day or keep it and earn bonus points. Referencing points and catering to points-scoring is iffy territory, but it could play out for a mercenary character. I also welcome a better execution of this idea, if not for points - what? Edit: Shorter range because they come to him~ Edit 2: I like that art because he is aiming down and that's cute Edit 3: I also entertain a better name for "Elite Bowman" - that was placeholder |
Re: Heroes of Fiction: Design Thread
OK on the third power....did he use any kind of explosive arrow or anything in the movie...that could easily translated into a special attack.
|
Re: Heroes of Fiction: Design Thread
So some quick thoughts.
I think William's range and attack could both be raised. He is a master Archer so so I think 7 range and 2 attack is justifiable. Looking at official personalities I think resolute might be the most accurate based on what I've seen of the character. I'll brainstorm some new idea names for Elite Bowman. I think the power could work for any long range fighter, not just bowmen, so if we could change it to something a little more generic I'd be happy. Also, in the first sentence of Elite Bowman attack should be attacks |
Re: Heroes of Fiction: Design Thread
Quote:
William uses his trickiness to get in an explosive gunpowder arrow (others just bounced off. They're able to tank cannon balls) Explodes saves day. Hordes fall over. The gunpowder is a story element because that's why he was there in the first place to buy/steal |
Re: Heroes of Fiction: Design Thread
Quote:
I'm not a fan of Resolute though, because he's tricky and thinks on his feet, adjusting his plans on the fly. Not Stoic either. I had similar thoughts regarding generic naming. As far as actual wording goes, the basic concept is what we're looking for now. Next stage it's that. For example his and mine differ. |
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
Hey, I know I'm not on the project, but I wanted to throw some thoughts in:
Unless you want this guy costing a ton, I'd keep his attack at 1. If he has any sort of boost (Including height) he'll be throwing so many skulls... Thematically, I feel range 6 attack 1 shows him relying on his skills more than brute force. Just a thought... |
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
Quote:
|
All times are GMT -4. The time now is 04:06 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.