The Book of Catwoman (II)
The Book of Catwoman (II) C3G DC WAVE 26 WOMEN OF WONDER http://heroscapers.com/c3g/released/...anII_comic.png Comic PDF http://heroscapers.com/c3g/released/...manII_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Batman sets. Its model number and name are #204/Catwoman. The figure used for this unit is a Heroclix figure from the Batman Gravity Feed sets. Its model number and name are #007a/Catwoman. NOTE: Catwoman requires 1x Glyph of Utility: Bolas, and 3x Glyph of Utility: Caltrops. _________________________________________________________________ Character Bio - Selina Kyle is Catwoman, a costumed adventurer who's been both a super-hero and super-villain. Beginning her career as a thief and enemy to Batman, she later turned to crime-fighting and became part of the Batman Family. Despite her villainous nature, she works hard to protect the East End of Gotham City. - DC Wikia _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips-
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Re: The Book of Catwoman (Breathing Period)
NAME = Catwoman
SECRET IDENTITY = Selina Kyle SPECIES = Human UNIQUENESS = Unique Hero CLASS = Thief PERSONALITY = Sly SIZE/HEIGHT = Medium 4 LIFE = 4 MOVE = 6 RANGE = 2 ATTACK = 4 DEFENSE = 6 POINTS = 170 SLY ARSENAL Start the game with a Glyph of Bolas and 3 Glyphs of Caltrops on this card. Catwoman cannot lose these glyphs by receiving wounds unless she is destroyed. Catwoman is not affected by the Glyph of Caltrops. THE BAT AND THE CAT If there is a Bruce Wayne figure in your army, Catwoman has the class of Vigilante instead of what is listed on this card. After revealing an Order Marker on the card of a Bruce Wayne figure you control and taking a turn with that Bruce Wayne, if Catwoman is within clear sight of that Bruce Wayne, you may immediately take a turn with Catwoman, and you may not take any additional turns with other figures you control. AGILE CLIMBING Catwoman can move through all figures and is never attacked when leaving an engagement. When moving normally up levels of height to move onto a space with Catwoman, do not count a space for the first level. You may ignore Catwoman's height when climbing. Catwoman never takes falling damage or major falling damage. |
Re: The Book of Catwoman (Breathing Period)
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Re: The Book of Catwoman (Breathing Period)
Pared down nicely from what it was. It'll be strange to have her working with Commissioner Gordon, Alfred, and Robin ....
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Re: The Book of Catwoman (Breathing Period)
As I've said, I think I'd prefer Reflexes split, but that sort of compound isn't unprecedented, so it's not really an issue.
I don't really care for Sly as a personality - no alternatives at the moment but I'll ruminate. Range on the Whip should just be 2 though, right? Isn't that how we've done whips previously? |
Re: The Book of Catwoman (Breathing Period)
I like the overall direction. :up:
Sly Arsenal and While the Bat's Away are both very cool and thematic. For Cat-Like Reflexes though, I'd prefer to see the defense aspect dropped. There are other members of the Bat-Family that have 4 life and 5 defense with no defensive power, and she has both the Bolas and the Caltrops to slow-down her enemies and therefore increase her survivability. Plus, she can bond with Batman and Batgirl (Cassandra) can move on the same OM, giving you two other figures that can run interference for her if you're worried about losing her. I'd also drop the range and the attack on the Whip by 1 each. My :2cents:. |
Re: The Book of Catwoman (Breathing Period)
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Re: The Book of Catwoman (Breathing Period)
2 range is fine on the whip.
I'd prefer to keep the defensive aspect though. I think Catwoman's acrobatics, stealth, and speed are arguably higher than that of Batgirl and some of the Robins, so what is essentially a lessened Acrobatics power should be fine. 2 shields out of 5 has worse odds than 1 out of 3 in the case of Nightwing. And she doesn't get to move based on each shield rolled. So IMO it works well as-is. He Caltrops and Bolas will do her no good defensively if she doesn't pick the Whip in place of one of them, as she won't have range to take advantage. So I don't see that as a reason to remove the defensive aspect personally. |
Re: The Book of Catwoman (Breathing Period)
If Batman (Dick Grayson) and Black Canary only have 4 life, 5 defense, and no defensive power, I don't see why Catwoman should. It's also a case of just too much happening on one card: drafting from a set of new glyphs, two classes with lots of synergy, bonding, multiple movement effects, and a defensive power is a lot for one card. If Batman (II) does fine with just two powers (one of which is a similar glyph-based power), I don't see why Catwoman needs three new and complex powers.
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Re: The Book of Catwoman (Breathing Period)
I favor the whip going to range 2 and attack 3 as well.
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Re: The Book of Catwoman (Breathing Period)
I just want to throw out that I don't believe that the Whip should be a Utility Glyph. I looked for a single time when Batman has used a whip and couldn't find one. It doesn't seem thematic to be able to draft Batman with Catwomans whip.
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Re: The Book of Catwoman (Breathing Period)
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The fact of the matter is, the defensive aspect of the power fits with heme the power is representing. It's not stacked into her Sly Arsenal, it's part of her quick reflexes. Which makes sense. :shrug: |
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